#include "driver.h" #include "video/konamiic.h" int k88games_priority; static int layer_colorbase[3],sprite_colorbase,zoom_colorbase; /*************************************************************************** Callbacks for the K052109 ***************************************************************************/ static void tile_callback(int layer,int bank,int *code,int *color,int *flags,int *priority) { *code |= ((*color & 0x0f) << 8) | (bank << 12); *color = layer_colorbase[layer] + ((*color & 0xf0) >> 4); } /*************************************************************************** Callbacks for the K051960 ***************************************************************************/ static void sprite_callback(int *code,int *color,int *priority,int *shadow) { *priority = (*color & 0x20) >> 5; /* ??? */ *color = sprite_colorbase + (*color & 0x0f); } /*************************************************************************** Callbacks for the K051316 ***************************************************************************/ static void zoom_callback(int *code,int *color,int *flags) { *flags = (*color & 0x40) ? TILE_FLIPX : 0; *code |= ((*color & 0x07) << 8); *color = zoom_colorbase + ((*color & 0x38) >> 3) + ((*color & 0x80) >> 4); } /*************************************************************************** Start the video hardware emulation. ***************************************************************************/ VIDEO_START( 88games ) { layer_colorbase[0] = 64; layer_colorbase[1] = 0; layer_colorbase[2] = 16; sprite_colorbase = 32; zoom_colorbase = 48; K052109_vh_start(machine,REGION_GFX1,NORMAL_PLANE_ORDER,tile_callback); K051960_vh_start(machine,REGION_GFX2,NORMAL_PLANE_ORDER,sprite_callback); K051316_vh_start_0(machine,REGION_GFX3,4,FALSE,0,zoom_callback); } /*************************************************************************** Display refresh ***************************************************************************/ VIDEO_UPDATE( 88games ) { K052109_tilemap_update(); if (k88games_priority) { tilemap_draw(bitmap,cliprect,K052109_tilemap[0],TILEMAP_DRAW_OPAQUE,0); K051960_sprites_draw(bitmap,cliprect,1,1); tilemap_draw(bitmap,cliprect,K052109_tilemap[2],0,0); tilemap_draw(bitmap,cliprect,K052109_tilemap[1],0,0); K051960_sprites_draw(bitmap,cliprect,0,0); K051316_zoom_draw_0(bitmap,cliprect,0,0); } else { tilemap_draw(bitmap,cliprect,K052109_tilemap[2],TILEMAP_DRAW_OPAQUE,0); K051316_zoom_draw_0(bitmap,cliprect,0,0); K051960_sprites_draw(bitmap,cliprect,0,0); tilemap_draw(bitmap,cliprect,K052109_tilemap[1],0,0); K051960_sprites_draw(bitmap,cliprect,1,1); tilemap_draw(bitmap,cliprect,K052109_tilemap[0],0,0); } return 0; }