#include "driver.h" #include "video/konamiic.h" static int layer_colorbase[3],sprite_colorbase; /*************************************************************************** Callbacks for the K052109 ***************************************************************************/ static void tile_callback(int layer,int bank,int *code,int *color, int *flags, int *priority) { *code |= ((*color & 0x3f) << 8) | (bank << 14); *color = layer_colorbase[layer] + ((*color & 0xc0) >> 6); } /*************************************************************************** Callbacks for the K051960 ***************************************************************************/ static void sprite_callback(int *code,int *color,int *priority_mask,int *shadow) { /* The PROM allows for mixed priorities, where sprites would have */ /* priority over text but not on one or both of the other two planes. */ switch (*color & 0x70) { case 0x10: *priority_mask = 0x00; break; /* over ABF */ case 0x00: *priority_mask = 0xf0 ; break; /* over AB, not F */ case 0x40: *priority_mask = 0xf0|0xcc ; break; /* over A, not BF */ case 0x20: case 0x60: *priority_mask = 0xf0|0xcc|0xaa; break; /* over -, not ABF */ case 0x50: *priority_mask = 0xcc ; break; /* over AF, not B */ case 0x30: case 0x70: *priority_mask = 0xcc|0xaa; break; /* over F, not AB */ } *code |= (*color & 0x80) << 6; *color = sprite_colorbase + (*color & 0x0f); *shadow = 0; /* shadows are not used by this game */ } /*************************************************************************** Start the video hardware emulation. ***************************************************************************/ VIDEO_START( aliens ) { paletteram = auto_malloc(0x400); layer_colorbase[0] = 0; layer_colorbase[1] = 4; layer_colorbase[2] = 8; sprite_colorbase = 16; K052109_vh_start(machine,REGION_GFX1,NORMAL_PLANE_ORDER,tile_callback); K051960_vh_start(machine,REGION_GFX2,NORMAL_PLANE_ORDER,sprite_callback); } /*************************************************************************** Display refresh ***************************************************************************/ VIDEO_UPDATE( aliens ) { K052109_tilemap_update(); fillbitmap(priority_bitmap,0,cliprect); fillbitmap(bitmap,machine->pens[layer_colorbase[1] * 16],cliprect); tilemap_draw(bitmap,cliprect,K052109_tilemap[1],0,1); tilemap_draw(bitmap,cliprect,K052109_tilemap[2],0,2); tilemap_draw(bitmap,cliprect,K052109_tilemap[0],0,4); K051960_sprites_draw(bitmap,cliprect,-1,-1); return 0; }