/*************************************************************************** -= American Speedway =- driver by Luca Elia (l.elia@tin.it) - 8x8 4 Color Tiles (with 8 palettes) used for both: - 1 256x256 non scrolling layer - 64 (32?) Sprites ***************************************************************************/ #include "driver.h" /* Variables only used here: */ static tilemap *bg_tilemap; WRITE8_HANDLER( amspdwy_paletteram_w ) { data ^= 0xff; paletteram_BBGGGRRR_w(offset,data); // paletteram_RRRGGGBB_w(offset,data); } WRITE8_HANDLER( amspdwy_flipscreen_w ) { static int flip = 0; flip ^= 1; flip_screen_set( flip ); } /*************************************************************************** Callbacks for the TileMap code [ Tiles Format ] Videoram: 76543210 Code Low Bits Colorram: 765----- ---43--- Code High Bits -----210 Color ***************************************************************************/ static TILE_GET_INFO( get_tile_info ) { UINT8 code = videoram[ tile_index ]; UINT8 color = colorram[ tile_index ]; SET_TILE_INFO( 0, code + ((color & 0x18)<<5), color & 0x07, 0); } WRITE8_HANDLER( amspdwy_videoram_w ) { videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } WRITE8_HANDLER( amspdwy_colorram_w ) { colorram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } /* logical (col,row) -> memory offset */ static TILEMAP_MAPPER( tilemap_scan_cols_back ) { return col*num_rows + (num_rows - row - 1); } VIDEO_START( amspdwy ) { bg_tilemap = tilemap_create( get_tile_info, tilemap_scan_cols_back, TILEMAP_TYPE_PEN, 8,8, 0x20, 0x20 ); } /*************************************************************************** Sprites Drawing Offset: Format: Value: 0 Y 1 X 2 Code Low Bits 3 7------- Flip X -6------ Flip Y --5----- ---4---- ? ----3--- Code High Bit? -----210 Color ***************************************************************************/ static void draw_sprites(running_machine *machine, mame_bitmap *bitmap,const rectangle *cliprect) { int i; int max_x = machine->screen[0].width - 1; int max_y = machine->screen[0].height - 1; for (i = 0; i < spriteram_size ; i += 4) { int y = spriteram[i+0]; int x = spriteram[i+1]; int code = spriteram[i+2]; int attr = spriteram[i+3]; int flipx = attr & 0x80; int flipy = attr & 0x40; if (flip_screen) { x = max_x - x - 8; y = max_y - y - 8; flipx = !flipx; flipy = !flipy; } drawgfx(bitmap,machine->gfx[0], // code + ((attr & 0x18)<<5), code + ((attr & 0x08)<<5), attr, flipx, flipy, x,y, cliprect,TRANSPARENCY_PEN,0 ); } } /*************************************************************************** Screen Drawing ***************************************************************************/ VIDEO_UPDATE( amspdwy ) { tilemap_draw(bitmap,cliprect,bg_tilemap,0,0); draw_sprites(machine, bitmap,cliprect); return 0; }