#include "driver.h" #include "includes/blockade.h" static tilemap *bg_tilemap; WRITE8_HANDLER( blockade_videoram_w ) { videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); if (input_port_3_r(0) & 0x80) { logerror("blockade_videoram_w: scanline %d\n", video_screen_get_vpos(0)); cpu_spinuntil_int(); } } static TILE_GET_INFO( get_bg_tile_info ) { int code = videoram[tile_index]; SET_TILE_INFO(0, code, 0, 0); } VIDEO_START( blockade ) { bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32); } VIDEO_UPDATE( blockade ) { tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0); return 0; }