#include "driver.h" #include "video/konamiic.h" static int layer_colorbase[3],sprite_colorbase; /*************************************************************************** Callbacks for the K052109 ***************************************************************************/ static void tile_callback(int layer,int bank,int *code,int *color, int *flags, int *priority) { *code |= ((*color & 0x0f) << 8); *color = layer_colorbase[layer] + ((*color & 0xe0) >> 5); } /*************************************************************************** Callbacks for the K051960 ***************************************************************************/ static void sprite_callback(int *code,int *color,int *priority,int *shadow) { if(*color & 0x10) *priority = 0xfe; // under K052109_tilemap[0] else *priority = 0xfc; // under K052109_tilemap[1] *color = sprite_colorbase + (*color & 0x0f); } /*************************************************************************** Start the video hardware emulation. ***************************************************************************/ VIDEO_START( blockhl ) { layer_colorbase[0] = 0; layer_colorbase[1] = 16; layer_colorbase[2] = 32; sprite_colorbase = 48; K052109_vh_start(machine,REGION_GFX1,NORMAL_PLANE_ORDER,tile_callback); K051960_vh_start(machine,REGION_GFX2,NORMAL_PLANE_ORDER,sprite_callback); } VIDEO_UPDATE( blockhl ) { fillbitmap(priority_bitmap,0,cliprect); K052109_tilemap_update(); tilemap_draw(bitmap,cliprect,K052109_tilemap[2],TILEMAP_DRAW_OPAQUE,0); tilemap_draw(bitmap,cliprect,K052109_tilemap[1],0,1); tilemap_draw(bitmap,cliprect,K052109_tilemap[0],0,2); K051960_sprites_draw(bitmap,cliprect,0,-1); // draw sprites with pdrawgfx return 0; }