#include "driver.h" #include "video/konamiic.h" int bottom9_video_enable; static int layer_colorbase[3],sprite_colorbase,zoom_colorbase; /*************************************************************************** Callbacks for the K052109 ***************************************************************************/ static void tile_callback(int layer,int bank,int *code,int *color,int *flags,int *priority) { *code |= (*color & 0x3f) << 8; *color = layer_colorbase[layer] + ((*color & 0xc0) >> 6); } /*************************************************************************** Callbacks for the K051960 ***************************************************************************/ static void sprite_callback(int *code,int *color,int *priority,int *shadow) { /* bit 4 = priority over zoom (0 = have priority) */ /* bit 5 = priority over B (1 = have priority) */ *priority = (*color & 0x30) >> 4; *color = sprite_colorbase + (*color & 0x0f); } /*************************************************************************** Callbacks for the K051316 ***************************************************************************/ static void zoom_callback(int *code,int *color,int *flags) { *flags = (*color & 0x40) ? TILE_FLIPX : 0; *code |= ((*color & 0x03) << 8); *color = zoom_colorbase + ((*color & 0x3c) >> 2); } /*************************************************************************** Start the video hardware emulation. ***************************************************************************/ VIDEO_START( bottom9 ) { layer_colorbase[0] = 0; /* not used */ layer_colorbase[1] = 0; layer_colorbase[2] = 16; sprite_colorbase = 32; zoom_colorbase = 48; K052109_vh_start(machine,REGION_GFX1,NORMAL_PLANE_ORDER,tile_callback); K051960_vh_start(machine,REGION_GFX2,NORMAL_PLANE_ORDER,sprite_callback); K051316_vh_start_0(machine,REGION_GFX3,4,FALSE,0,zoom_callback); } /*************************************************************************** Display refresh ***************************************************************************/ VIDEO_UPDATE( bottom9 ) { K052109_tilemap_update(); /* note: FIX layer is not used */ fillbitmap(bitmap,machine->pens[layer_colorbase[1]],cliprect); // if (bottom9_video_enable) { K051960_sprites_draw(bitmap,cliprect,1,1); K051316_zoom_draw_0(bitmap,cliprect,0,0); K051960_sprites_draw(bitmap,cliprect,0,0); tilemap_draw(bitmap,cliprect,K052109_tilemap[2],0,0); /* note that priority 3 is opposite to the basic layer priority! */ /* (it IS used, but hopefully has no effect) */ K051960_sprites_draw(bitmap,cliprect,2,3); tilemap_draw(bitmap,cliprect,K052109_tilemap[1],0,0); } return 0; }