/*************************************************************************** Atari Crystal Castles hardware ***************************************************************************/ #include "driver.h" #include "ccastles.h" #include "video/resnet.h" /************************************* * * Globals * *************************************/ static double rweights[3], gweights[3], bweights[3]; static mame_bitmap *spritebitmap; static UINT8 video_control[8]; static UINT8 bitmode_addr[2]; static UINT8 hscroll; static UINT8 vscroll; static const UINT8 *syncprom; static const UINT8 *wpprom; static const UINT8 *priprom; /************************************* * * Video startup * *************************************/ VIDEO_START( ccastles ) { static const int resistances[3] = { 22000, 10000, 4700 }; /* get pointers to our PROMs */ syncprom = memory_region(REGION_PROMS) + 0x000; wpprom = memory_region(REGION_PROMS) + 0x200; priprom = memory_region(REGION_PROMS) + 0x300; /* compute the color output resistor weights at startup */ compute_resistor_weights(0, 255, -1.0, 3, resistances, rweights, 1000, 0, 3, resistances, gweights, 1000, 0, 3, resistances, bweights, 1000, 0); /* allocate a bitmap for drawing sprites */ spritebitmap = auto_bitmap_alloc(machine->screen[0].width, machine->screen[0].height, machine->screen[0].format); /* register for savestates */ state_save_register_global_array(video_control); state_save_register_global_array(bitmode_addr); state_save_register_global(hscroll); state_save_register_global(vscroll); } /************************************* * * Video control registers * *************************************/ WRITE8_HANDLER( ccastles_hscroll_w ) { video_screen_update_partial(0, video_screen_get_vpos(0)); hscroll = data; } WRITE8_HANDLER( ccastles_vscroll_w ) { vscroll = data; } WRITE8_HANDLER( ccastles_video_control_w ) { /* only D3 matters */ video_control[offset] = (data >> 3) & 1; } /************************************* * * Palette RAM accesses * *************************************/ WRITE8_HANDLER( ccastles_paletteram_w ) { int bit0, bit1, bit2; int r, g, b; /* extract the raw RGB bits */ r = ((data & 0xc0) >> 6) | ((offset & 0x20) >> 3); b = (data & 0x38) >> 3; g = (data & 0x07); /* red component (inverted) */ bit0 = (~r >> 0) & 0x01; bit1 = (~r >> 1) & 0x01; bit2 = (~r >> 2) & 0x01; r = combine_3_weights(rweights, bit0, bit1, bit2); /* green component (inverted) */ bit0 = (~g >> 0) & 0x01; bit1 = (~g >> 1) & 0x01; bit2 = (~g >> 2) & 0x01; g = combine_3_weights(gweights, bit0, bit1, bit2); /* blue component (inverted) */ bit0 = (~b >> 0) & 0x01; bit1 = (~b >> 1) & 0x01; bit2 = (~b >> 2) & 0x01; b = combine_3_weights(bweights, bit0, bit1, bit2); palette_set_color(Machine, offset & 0x1f, MAKE_RGB(r, g, b)); } /************************************* * * Video RAM access via the write * protect PROM * *************************************/ INLINE void ccastles_write_vram(UINT16 addr, UINT8 data, UINT8 bitmd, UINT8 pixba) { UINT8 *dest = &videoram[addr & 0x7ffe]; UINT8 promaddr = 0; UINT8 wpbits; /* Inputs to the write-protect PROM: Bit 7 = BA1520 = 0 if (BA15-BA12 != 0), or 1 otherwise Bit 6 = DRBA11 Bit 5 = DRBA10 Bit 4 = /BITMD Bit 3 = GND Bit 2 = BA0 Bit 1 = PIXB Bit 0 = PIXA */ promaddr |= ((addr & 0xf000) == 0) << 7; promaddr |= (addr & 0x0c00) >> 5; promaddr |= (!bitmd) << 4; promaddr |= (addr & 0x0001) << 2; promaddr |= (pixba << 0); /* look up the PROM result */ wpbits = wpprom[promaddr]; /* write to the appropriate parts of VRAM depending on the result */ if (!(wpbits & 1)) dest[0] = (dest[0] & 0xf0) | (data & 0x0f); if (!(wpbits & 2)) dest[0] = (dest[0] & 0x0f) | (data & 0xf0); if (!(wpbits & 4)) dest[1] = (dest[1] & 0xf0) | (data & 0x0f); if (!(wpbits & 8)) dest[1] = (dest[1] & 0x0f) | (data & 0xf0); } /************************************* * * Autoincrement control for bit mode * *************************************/ INLINE void bitmode_autoinc(void) { /* auto increment in the x-direction if it's enabled */ if (!video_control[0]) /* /AX */ { if (!video_control[2]) /* /XINC */ bitmode_addr[0]++; else bitmode_addr[0]--; } /* auto increment in the y-direction if it's enabled */ if (!video_control[1]) /* /AY */ { if (!video_control[3]) /* /YINC */ bitmode_addr[1]++; else bitmode_addr[1]--; } } /************************************* * * Standard video RAM access * *************************************/ WRITE8_HANDLER( ccastles_videoram_w ) { /* direct writes to VRAM go through the write protect PROM as well */ ccastles_write_vram(offset, data, 0, 0); } /************************************* * * Bit mode video RAM access * *************************************/ READ8_HANDLER( ccastles_bitmode_r ) { /* in bitmode, the address comes from the autoincrement latches */ UINT16 addr = (bitmode_addr[1] << 7) | (bitmode_addr[0] >> 1); /* the appropriate pixel is selected into the upper 4 bits */ UINT8 result = videoram[addr] << ((~bitmode_addr[0] & 1) * 4); /* autoincrement because /BITMD was selected */ bitmode_autoinc(); /* the low 4 bits of the data lines are not driven so make them all 1's */ return result | 0x0f; } WRITE8_HANDLER( ccastles_bitmode_w ) { /* in bitmode, the address comes from the autoincrement latches */ UINT16 addr = (bitmode_addr[1] << 7) | (bitmode_addr[0] >> 1); /* the upper 4 bits of data are replicated to the lower 4 bits */ data = (data & 0xf0) | (data >> 4); /* write through the generic VRAM routine, passing the low 2 X bits as PIXB/PIXA */ ccastles_write_vram(addr, data, 1, bitmode_addr[0] & 3); /* autoincrement because /BITMD was selected */ bitmode_autoinc(); } WRITE8_HANDLER( ccastles_bitmode_addr_w ) { /* write through to video RAM and also to the addressing latches */ ccastles_write_vram(offset, data, 0, 0); bitmode_addr[offset] = data; } /************************************* * * Video updating * *************************************/ VIDEO_UPDATE( ccastles ) { UINT8 *spriteaddr = &spriteram[video_control[7] * 0x100]; /* BUF1/BUF2 */ int flip = video_control[4] ? 0xff : 0x00; /* PLAYER2 */ pen_t black = get_black_pen(machine); int x, y, offs; /* draw the sprites */ fillbitmap(spritebitmap, 0x0f, cliprect); for (offs = 0; offs < 320/2; offs += 4) { int x = spriteaddr[offs+3]; int y = 256 - 16 - spriteaddr[offs+1]; int which = spriteaddr[offs]; int color = spriteaddr[offs+2] >> 7; drawgfx(spritebitmap, machine->gfx[0], which, color, flip, flip, x, y, cliprect, TRANSPARENCY_PEN, 7); } /* draw the bitmap to the screen, looping over Y */ for (y = cliprect->min_y; y <= cliprect->max_y; y++) { UINT16 *dst = (UINT16 *)bitmap->base + y * bitmap->rowpixels; /* if we're in the VBLANK region, just fill with black */ if (syncprom[y] & 1) { for (x = cliprect->min_x; x <= cliprect->max_x; x++) dst[x] = black; } /* non-VBLANK region: merge the sprites and the bitmap */ else { UINT16 *mosrc = (UINT16 *)spritebitmap->base + y * spritebitmap->rowpixels; int effy = (((y - ccastles_vblank_end) + (flip ? 0 : vscroll)) ^ flip) & 0xff; UINT8 *src; /* the "POTATO" chip does some magic here; this is just a guess */ if (effy < 24) effy = 24; src = &videoram[effy * 128]; /* loop over X */ for (x = cliprect->min_x; x <= cliprect->max_x; x++) { /* if we're in the HBLANK region, just store black */ if (x >= 256) dst[x] = black; /* otherwise, process normally */ else { int effx = (hscroll + (x ^ flip)) & 255; /* low 4 bits = left pixel, high 4 bits = right pixel */ UINT8 pix = (src[effx / 2] >> ((effx & 1) * 4)) & 0x0f; UINT8 mopix = mosrc[x]; UINT8 prindex, prvalue; /* Inputs to the priority PROM: Bit 7 = GND Bit 6 = /CRAM Bit 5 = BA4 Bit 4 = MV2 Bit 3 = MV1 Bit 2 = MV0 Bit 1 = MPI Bit 0 = BIT3 */ prindex = 0x40; prindex |= (mopix & 7) << 2; prindex |= (mopix & 8) >> 2; prindex |= (pix & 8) >> 3; prvalue = priprom[prindex]; /* Bit 1 of prvalue selects the low 4 bits of the final pixel */ if (prvalue & 2) pix = mopix; /* Bit 0 of prvalue selects bit 4 of the final color */ pix |= (prvalue & 1) << 4; /* store the pixel value and also a priority value based on the topmost bit */ dst[x] = pix; } } } } return 0; }