/*************************************************************************** video.c Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" static int gfxbank; static tilemap *bg_tilemap; /*************************************************************************** Convert the color PROMs into a more useable format. Pac Man has a 16 bytes palette PROM and a 128 bytes color lookup table PROM. Pengo has a 32 bytes palette PROM and a 256 bytes color lookup table PROM (actually that's 512 bytes, but the high address bit is grounded). The palette PROM is connected to the RGB output this way: bit 7 -- 220 ohm resistor -- BLUE -- 470 ohm resistor -- BLUE -- 220 ohm resistor -- GREEN -- 470 ohm resistor -- GREEN -- 1 kohm resistor -- GREEN -- 220 ohm resistor -- RED -- 470 ohm resistor -- RED bit 0 -- 1 kohm resistor -- RED ***************************************************************************/ PALETTE_INIT( champbas ) { int i; #define TOTAL_COLORS(gfxn) (machine->gfx[gfxn]->total_colors * machine->gfx[gfxn]->color_granularity) #define COLOR(gfxn,offs) (colortable[machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs]) for (i = 0;i < machine->drv->total_colors;i++) { int bit0,bit1,bit2,r,g,b; /* red component */ bit0 = (*color_prom >> 0) & 0x01; bit1 = (*color_prom >> 1) & 0x01; bit2 = (*color_prom >> 2) & 0x01; r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* green component */ bit0 = (*color_prom >> 3) & 0x01; bit1 = (*color_prom >> 4) & 0x01; bit2 = (*color_prom >> 5) & 0x01; g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* blue component */ bit0 = 0; bit1 = (*color_prom >> 6) & 0x01; bit2 = (*color_prom >> 7) & 0x01; b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; palette_set_color(machine,i,MAKE_RGB(r,g,b)); color_prom++; } /* color_prom now points to the beginning of the lookup table */ /* TODO: there are 32 colors in the palette, but we are suing only 16 */ /* the only difference between the two banks is color #14, grey instead of green */ /* character lookup table */ /* sprites use the same color lookup table as characters */ for (i = 0;i < TOTAL_COLORS(0);i++) COLOR(0,i) = (*(color_prom++) & 0x0f); } WRITE8_HANDLER( champbas_videoram_w ) { videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } WRITE8_HANDLER( champbas_colorram_w ) { colorram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } WRITE8_HANDLER( champbas_gfxbank_w ) { if (gfxbank != (data & 0x01)) { gfxbank = data & 0x01; tilemap_mark_all_tiles_dirty(ALL_TILEMAPS); } } WRITE8_HANDLER( champbas_flipscreen_w ) { if (flip_screen != data) { flip_screen_set(data); tilemap_mark_all_tiles_dirty(ALL_TILEMAPS); } } static TILE_GET_INFO( get_bg_tile_info ) { int code = videoram[tile_index]; int color = (colorram[tile_index] & 0x1f) + 32; SET_TILE_INFO(gfxbank, code, color, 0); } VIDEO_START( champbas ) { bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32); } static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect) { int offs; for (offs = spriteram_size - 2; offs >= 0; offs -= 2) { int code = spriteram[offs] >> 2; int color = spriteram[offs + 1]; int flipx = spriteram[offs] & 0x01; int flipy = spriteram[offs] & 0x02; int sx = ((256 + 16 - spriteram_2[offs + 1]) & 0xff) - 16; int sy = spriteram_2[offs] - 16; drawgfx(bitmap, machine->gfx[2 + gfxbank], code, color, flipx, flipy, sx, sy, cliprect, TRANSPARENCY_COLOR, 0); } } VIDEO_UPDATE( champbas ) { tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0); draw_sprites(machine, bitmap, cliprect); return 0; }