/*************************************************************************** video.c Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" UINT8 *commando_videoram2, *commando_colorram2; static tilemap *bg_tilemap, *fg_tilemap; WRITE8_HANDLER( commando_videoram_w ) { videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } WRITE8_HANDLER( commando_colorram_w ) { colorram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } WRITE8_HANDLER( commando_videoram2_w ) { commando_videoram2[offset] = data; tilemap_mark_tile_dirty(fg_tilemap, offset); } WRITE8_HANDLER( commando_colorram2_w ) { commando_colorram2[offset] = data; tilemap_mark_tile_dirty(fg_tilemap, offset); } WRITE8_HANDLER( commando_scrollx_w ) { static UINT8 scroll[2]; scroll[offset] = data; tilemap_set_scrollx(bg_tilemap,0,scroll[0] | (scroll[1] << 8)); } WRITE8_HANDLER( commando_scrolly_w ) { static UINT8 scroll[2]; scroll[offset] = data; tilemap_set_scrolly(bg_tilemap,0,scroll[0] | (scroll[1] << 8)); } WRITE8_HANDLER( commando_c804_w ) { // bits 0 and 1 are coin counters coin_counter_w(0, data & 0x01); coin_counter_w(1, data & 0x02); // bit 4 resets the sound CPU cpunum_set_input_line(1, INPUT_LINE_RESET, (data & 0x10) ? ASSERT_LINE : CLEAR_LINE); // bit 7 flips screen flip_screen_set(data & 0x80); } static TILE_GET_INFO( get_bg_tile_info ) { int attr = colorram[tile_index]; int code = videoram[tile_index] + ((attr & 0xc0) << 2); int color = attr & 0x0f; int flags = TILE_FLIPYX((attr & 0x30) >> 4); SET_TILE_INFO(1, code, color, flags); } static TILE_GET_INFO( get_fg_tile_info ) { int attr = commando_colorram2[tile_index]; int code = commando_videoram2[tile_index] + ((attr & 0xc0) << 2); int color = attr & 0x0f; int flags = TILE_FLIPYX((attr & 0x30) >> 4); SET_TILE_INFO(0, code, color, flags); } VIDEO_START( commando ) { bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_cols, TILEMAP_TYPE_PEN, 16, 16, 32, 32); fg_tilemap = tilemap_create(get_fg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32); tilemap_set_transparent_pen(fg_tilemap, 3); } static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect) { int offs; for (offs = spriteram_size - 4; offs >= 0; offs -= 4) { // bit 1 of attr is not used int attr = buffered_spriteram[offs + 1]; int bank = (attr & 0xc0) >> 6; int code = buffered_spriteram[offs] + 256 * bank; int color = (attr & 0x30) >> 4; int flipx = attr & 0x04; int flipy = attr & 0x08; int sx = buffered_spriteram[offs + 3] - ((attr & 0x01) << 8); int sy = buffered_spriteram[offs + 2]; if (flip_screen) { sx = 240 - sx; sy = 240 - sy; flipx = !flipx; flipy = !flipy; } if (bank < 3) drawgfx(bitmap,machine->gfx[2], code, color, flipx, flipy, sx, sy, cliprect, TRANSPARENCY_PEN, 15); } } VIDEO_UPDATE( commando ) { tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0); draw_sprites(machine, bitmap, cliprect); tilemap_draw(bitmap, cliprect, fg_tilemap, 0, 0); return 0; } VIDEO_EOF( commando ) { buffer_spriteram_w(0, 0); }