/*************************************************************************** Desert Assault Video emulation - Bryan McPhail, mish@tendril.co.uk ****************************************************************************/ #include "driver.h" #include "deco16ic.h" /******************************************************************************/ static void draw_sprites(running_machine* machine, mame_bitmap *bitmap, const rectangle *cliprect, int pf_priority) { int x,y,sprite,colour,multi,fx,fy,inc,flash,mult; int offs, bank, gfxbank; const UINT16 *spritebase; /* Have to loop over the two sprite sources */ for (bank=0; bank<2; bank++) { for (offs = 0x800-4;offs >= 0; offs -= 4) { int trans=TRANSPARENCY_PEN, pmask=0; /* Draw the main spritebank after the other one */ if (bank==0) { spritebase=buffered_spriteram16; gfxbank=3; } else { spritebase=buffered_spriteram16_2; gfxbank=4; } sprite = spritebase[offs+1] & 0x7fff; if (!sprite) continue; x = spritebase[offs+2]; /* Alpha on chip 2 only */ if (bank==1 && x&0xc000) trans=TRANSPARENCY_ALPHA; y = spritebase[offs]; flash=y&0x1000; if (flash && (cpu_getcurrentframe() & 1)) continue; colour = (x >> 9) &0x1f; if (y&0x8000) colour+=32; fx = y & 0x2000; fy = y & 0x4000; multi = (1 << ((y & 0x0600) >> 9)) - 1; /* 1x, 2x, 4x, 8x height */ x = x & 0x01ff; y = y & 0x01ff; if (x >= 320) x -= 512; if (y >= 256) y -= 512; x = 304 - x; y = 240 - y; if (x>320) continue; /* Speedup */ sprite &= ~multi; if (fy) inc = -1; else { sprite += multi; inc = 1; } if (flip_screen) { y=240-y; x=304-x; if (fx) fx=0; else fx=1; if (fy) fy=0; else fy=1; mult=16; } else mult=-16; /* Priority */ switch (pf_priority&3) { case 0: if (bank==0) { switch (spritebase[offs+2]&0xc000) { case 0xc000: pmask=1; break; case 0x8000: pmask=8; break; case 0x4000: pmask=32; break; case 0x0000: pmask=128; break; } } else { if (spritebase[offs+2]&0x8000) pmask=64; /* Check */ else pmask=64; } break; case 1: if (bank==0) { switch (spritebase[offs+2]&0xc000) { case 0xc000: pmask=1; break; case 0x8000: pmask=8; break; case 0x4000: pmask=32; break; case 0x0000: pmask=128; break; } } else { if (spritebase[offs+2]&0x8000) pmask=16; /* Check */ else pmask=16; } break; case 2: /* Unused */ case 3: if (bank==0) { switch (spritebase[offs+2]&0xc000) { case 0xc000: pmask=1; break; case 0x8000: pmask=8; break; case 0x4000: pmask=32; break; case 0x0000: pmask=128; break; } } else { if (spritebase[offs+2]&0x8000) pmask=64; /* Check */ else pmask=64; } break; } while (multi >= 0) { deco16_pdrawgfx(bitmap,machine->gfx[gfxbank], sprite - multi * inc, colour, fx,fy, x,y + mult * multi, cliprect,trans,0,pmask,1<>4)&0xf)<<12; } VIDEO_START( dassault ) { deco16_2_video_init(0); deco16_set_tilemap_bank_callback(0,dassault_bank_callback); deco16_set_tilemap_bank_callback(1,dassault_bank_callback); deco16_set_tilemap_bank_callback(2,dassault_bank_callback); deco16_set_tilemap_bank_callback(3,dassault_bank_callback); alpha_set_level(0x80); } /******************************************************************************/ VIDEO_UPDATE( dassault ) { /* Update tilemaps */ flip_screen_set( deco16_pf12_control[0]&0x80 ); deco16_pf12_update(deco16_pf1_rowscroll,deco16_pf2_rowscroll); deco16_pf34_update(deco16_pf3_rowscroll,deco16_pf4_rowscroll); /* Draw playfields/update priority bitmap */ deco16_clear_sprite_priority_bitmap(); fillbitmap(priority_bitmap,0,cliprect); fillbitmap(bitmap,machine->pens[3072],cliprect); deco16_tilemap_4_draw(bitmap,cliprect,TILEMAP_DRAW_OPAQUE,0); /* The middle playfields can be swapped priority-wise */ if ((deco16_priority&3)==0) { deco16_tilemap_2_draw(bitmap,cliprect,0,2); deco16_tilemap_3_draw(bitmap,cliprect,0,16); } else if ((deco16_priority&3)==1) { deco16_tilemap_3_draw(bitmap,cliprect,0,2); deco16_tilemap_2_draw(bitmap,cliprect,0,64); } else if ((deco16_priority&3)==3) { deco16_tilemap_3_draw(bitmap,cliprect,0,2); deco16_tilemap_2_draw(bitmap,cliprect,0,16); } else { /* Unused */ } /* Draw sprites - two sprite generators, with selectable priority */ draw_sprites(machine,bitmap,cliprect,deco16_priority); deco16_tilemap_1_draw(bitmap,cliprect,0,0); return 0; }