/*************************************************************************** video.c Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" extern int ddrible_int_enable_0; extern int ddrible_int_enable_1; UINT8 *ddrible_fg_videoram; UINT8 *ddrible_bg_videoram; UINT8 *ddrible_spriteram_1; UINT8 *ddrible_spriteram_2; static int ddribble_vregs[2][5]; static int charbank[2]; static tilemap *fg_tilemap,*bg_tilemap; PALETTE_INIT( ddrible ) { int i; #define TOTAL_COLORS(gfxn) (machine->gfx[gfxn]->total_colors * machine->gfx[gfxn]->color_granularity) #define COLOR(gfxn,offs) (colortable[machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs]) /* build the lookup table for sprites. Palette is dynamic. */ for (i = 0;i < TOTAL_COLORS(3);i++) COLOR(3,i) = (*(color_prom++) & 0x0f); } WRITE8_HANDLER( K005885_0_w ) { switch (offset){ case 0x03: /* char bank selection for set 1 */ if ((data & 0x03) != charbank[0]) { charbank[0] = data & 0x03; tilemap_mark_all_tiles_dirty( fg_tilemap ); } break; case 0x04: /* IRQ control, flipscreen */ ddrible_int_enable_0 = data & 0x02; break; } ddribble_vregs[0][offset] = data; } WRITE8_HANDLER( K005885_1_w ) { switch (offset){ case 0x03: /* char bank selection for set 2 */ if ((data & 0x03) != charbank[1]) { charbank[1] = data & 0x03; tilemap_mark_all_tiles_dirty( bg_tilemap ); } break; case 0x04: /* IRQ control, flipscreen */ ddrible_int_enable_1 = data & 0x02; break; } ddribble_vregs[1][offset] = data; } /*************************************************************************** Callbacks for the TileMap code ***************************************************************************/ static TILEMAP_MAPPER( tilemap_scan ) { /* logical (col,row) -> memory offset */ return (col & 0x1f) + ((row & 0x1f) << 5) + ((col & 0x20) << 6); /* skip 0x400 */ } static TILE_GET_INFO( get_fg_tile_info ) { UINT8 attr = ddrible_fg_videoram[tile_index]; int num = ddrible_fg_videoram[tile_index + 0x400] + ((attr & 0xc0) << 2) + ((attr & 0x20) << 5) + ((charbank[0] & 2) << 10); SET_TILE_INFO( 0, num, 0, TILE_FLIPYX((attr & 0x30) >> 4)); } static TILE_GET_INFO( get_bg_tile_info ) { UINT8 attr = ddrible_bg_videoram[tile_index]; int num = ddrible_bg_videoram[tile_index + 0x400] + ((attr & 0xc0) << 2) + ((attr & 0x20) << 5) + (charbank[1] << 11); SET_TILE_INFO( 1, num, 0, TILE_FLIPYX((attr & 0x30) >> 4)); } /*************************************************************************** Start the video hardware emulation. ***************************************************************************/ VIDEO_START( ddrible ) { fg_tilemap = tilemap_create(get_fg_tile_info,tilemap_scan,TILEMAP_TYPE_PEN,8,8,64,32); bg_tilemap = tilemap_create(get_bg_tile_info,tilemap_scan,TILEMAP_TYPE_PEN, 8,8,64,32); tilemap_set_transparent_pen(fg_tilemap,0); } /*************************************************************************** Memory handlers ***************************************************************************/ WRITE8_HANDLER( ddrible_fg_videoram_w ) { ddrible_fg_videoram[offset] = data; tilemap_mark_tile_dirty(fg_tilemap,offset & 0xbff); } WRITE8_HANDLER( ddrible_bg_videoram_w ) { ddrible_bg_videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap,offset & 0xbff); } /*************************************************************************** Double Dribble sprites Each sprite has 5 bytes: byte #0: sprite number byte #1: bits 0..2: sprite bank # bit 3: not used? bits 4..7: sprite color byte #2: y position byte #3: x position byte #4: attributes bit 0: x position (high bit) bit 1: ??? bits 2..4: sprite size bit 5: flip x bit 6: flip y bit 7: unused? ***************************************************************************/ static void draw_sprites(running_machine* machine, mame_bitmap *bitmap, const rectangle *cliprect, UINT8* source, int lenght, int gfxset, int flipscreen ) { gfx_element *gfx = machine->gfx[gfxset]; const UINT8 *finish = source + lenght; while( source < finish ) { int number = source[0] | ((source[1] & 0x07) << 8); /* sprite number */ int attr = source[4]; /* attributes */ int sx = source[3] | ((attr & 0x01) << 8); /* vertical position */ int sy = source[2]; /* horizontal position */ int flipx = attr & 0x20; /* flip x */ int flipy = attr & 0x40; /* flip y */ int color = (source[1] & 0xf0) >> 4; /* color */ int width,height; if (flipscreen){ flipx = !flipx; flipy = !flipy; sx = 240 - sx; sy = 240 - sy; if ((attr & 0x1c) == 0x10){ /* ???. needed for some sprites in flipped mode */ sx -= 0x10; sy -= 0x10; } } switch (attr & 0x1c){ case 0x10: /* 32x32 */ width = height = 2; number &= (~3); break; case 0x08: /* 16x32 */ width = 1; height = 2; number &= (~2); break; case 0x04: /* 32x16 */ width = 2; height = 1; number &= (~1); break; /* the hardware allow more sprite sizes, but ddribble doesn't use them */ default: /* 16x16 */ width = height = 1; break; } { static int x_offset[2] = { 0x00, 0x01 }; static int y_offset[2] = { 0x00, 0x02 }; int x,y, ex, ey; for( y=0; y < height; y++ ){ for( x=0; x < width; x++ ){ ex = flipx ? (width-1-x) : x; ey = flipy ? (height-1-y) : y; drawgfx(bitmap,gfx, (number)+x_offset[ex]+y_offset[ey], color, flipx, flipy, sx+x*16,sy+y*16, cliprect, TRANSPARENCY_PEN, 0); } } } source += 5; } } /*************************************************************************** Display Refresh ***************************************************************************/ VIDEO_UPDATE( ddrible ) { tilemap_set_flip(fg_tilemap, (ddribble_vregs[0][4] & 0x08) ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0); tilemap_set_flip(bg_tilemap, (ddribble_vregs[1][4] & 0x08) ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0); /* set scroll registers */ tilemap_set_scrollx(fg_tilemap,0,ddribble_vregs[0][1] | ((ddribble_vregs[0][2] & 0x01) << 8)); tilemap_set_scrollx(bg_tilemap,0,ddribble_vregs[1][1] | ((ddribble_vregs[1][2] & 0x01) << 8)); tilemap_set_scrolly(fg_tilemap,0,ddribble_vregs[0][0]); tilemap_set_scrolly(bg_tilemap,0,ddribble_vregs[1][0]); tilemap_draw(bitmap,cliprect,bg_tilemap,0,0); draw_sprites(machine,bitmap,cliprect,ddrible_spriteram_1,0x07d,2,ddribble_vregs[0][4] & 0x08); draw_sprites(machine,bitmap,cliprect,ddrible_spriteram_2,0x140,3,ddribble_vregs[1][4] & 0x08); tilemap_draw(bitmap,cliprect,fg_tilemap,0,0); return 0; }