/*************************************************************************** video.c Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" #include "includes/espial.h" UINT8 *espial_videoram; UINT8 *espial_colorram; UINT8 *espial_attributeram; UINT8 *espial_scrollram; UINT8 *espial_spriteram_1; UINT8 *espial_spriteram_2; UINT8 *espial_spriteram_3; static int flipscreen; static tilemap *bg_tilemap; /*************************************************************************** Convert the color PROMs into a more useable format. Espial has two 256x4 palette PROMs. I don't know for sure how the palette PROMs are connected to the RGB output, but it's probably the usual: bit 3 -- 220 ohm resistor -- BLUE -- 470 ohm resistor -- BLUE -- 220 ohm resistor -- GREEN bit 0 -- 470 ohm resistor -- GREEN bit 3 -- 1 kohm resistor -- GREEN -- 220 ohm resistor -- RED -- 470 ohm resistor -- RED bit 0 -- 1 kohm resistor -- RED ***************************************************************************/ PALETTE_INIT( espial ) { int i; for (i = 0;i < machine->drv->total_colors;i++) { int bit0,bit1,bit2,r,g,b; /* red component */ bit0 = (color_prom[i] >> 0) & 0x01; bit1 = (color_prom[i] >> 1) & 0x01; bit2 = (color_prom[i] >> 2) & 0x01; r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* green component */ bit0 = (color_prom[i] >> 3) & 0x01; bit1 = (color_prom[i + machine->drv->total_colors] >> 0) & 0x01; bit2 = (color_prom[i + machine->drv->total_colors] >> 1) & 0x01; g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* blue component */ bit0 = 0; bit1 = (color_prom[i + machine->drv->total_colors] >> 2) & 0x01; bit2 = (color_prom[i + machine->drv->total_colors] >> 3) & 0x01; b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; palette_set_color(machine,i,MAKE_RGB(r,g,b)); } } /*************************************************************************** Callbacks for the TileMap code ***************************************************************************/ static TILE_GET_INFO( get_tile_info ) { UINT8 code = espial_videoram[tile_index]; UINT8 col = espial_colorram[tile_index]; UINT8 attr = espial_attributeram[tile_index]; SET_TILE_INFO(0, code | ((attr & 0x03) << 8), col & 0x3f, TILE_FLIPYX(attr >> 2)); } /************************************* * * Video system start * *************************************/ VIDEO_START( espial ) { bg_tilemap = tilemap_create(get_tile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN,8,8,32,32); tilemap_set_scroll_cols(bg_tilemap, 32); } VIDEO_START( netwars ) { /* Net Wars has a tile map that's twice as big as Espial's */ bg_tilemap = tilemap_create(get_tile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN,8,8,32,64); tilemap_set_scroll_cols(bg_tilemap, 32); tilemap_set_scrolldy(bg_tilemap, 0, 0x100); } /************************************* * * Memory handlers * *************************************/ WRITE8_HANDLER( espial_videoram_w ) { espial_videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } WRITE8_HANDLER( espial_colorram_w ) { espial_colorram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } WRITE8_HANDLER( espial_attributeram_w ) { espial_attributeram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } WRITE8_HANDLER( espial_scrollram_w ) { espial_scrollram[offset] = data; tilemap_set_scrolly(bg_tilemap, offset, data); } WRITE8_HANDLER( espial_flipscreen_w ) { flipscreen = data; tilemap_set_flip(0, flipscreen ? TILEMAP_FLIPX | TILEMAP_FLIPY : 0); } /************************************* * * Video update * *************************************/ static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect) { int offs; /* Note that it is important to draw them exactly in this */ /* order, to have the correct priorities. */ for (offs = 0;offs < 16;offs++) { int sx,sy,code,color,flipx,flipy; sx = espial_spriteram_1[offs + 16]; sy = espial_spriteram_2[offs]; code = espial_spriteram_1[offs] >> 1; color = espial_spriteram_2[offs + 16]; flipx = espial_spriteram_3[offs] & 0x04; flipy = espial_spriteram_3[offs] & 0x08; if (flipscreen) { flipx = !flipx; flipy = !flipy; } else { sy = 240 - sy; } if (espial_spriteram_1[offs] & 1) /* double height */ { if (flipscreen) { drawgfx(bitmap,machine->gfx[1], code,color, flipx,flipy, sx,sy + 16, cliprect,TRANSPARENCY_PEN,0); drawgfx(bitmap,machine->gfx[1], code + 1, color, flipx,flipy, sx,sy, cliprect,TRANSPARENCY_PEN,0); } else { drawgfx(bitmap,machine->gfx[1], code,color, flipx,flipy, sx,sy - 16, cliprect,TRANSPARENCY_PEN,0); drawgfx(bitmap,machine->gfx[1], code + 1,color, flipx,flipy, sx,sy, cliprect,TRANSPARENCY_PEN,0); } } else { drawgfx(bitmap,machine->gfx[1], code,color, flipx,flipy, sx,sy, cliprect,TRANSPARENCY_PEN,0); } } } VIDEO_UPDATE( espial ) { tilemap_draw(bitmap,cliprect,bg_tilemap,0,0); draw_sprites(machine, bitmap, cliprect); return 0; }