/*************************************************************************** Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" #include "video/konamiic.h" static tilemap *k007121_tilemap[2]; static rectangle k007121_clip[2]; UINT8 *k007121_ram; int flkatck_irq_enabled; static int k007121_flip_screen = 0; /*************************************************************************** Callbacks for the K007121 ***************************************************************************/ static TILE_GET_INFO( get_tile_info_A ) { int attr = k007121_ram[tile_index]; int code = k007121_ram[tile_index+0x400]; int bit0 = (K007121_ctrlram[0][0x05] >> 0) & 0x03; int bit1 = (K007121_ctrlram[0][0x05] >> 2) & 0x03; int bit2 = (K007121_ctrlram[0][0x05] >> 4) & 0x03; int bit3 = (K007121_ctrlram[0][0x05] >> 6) & 0x03; int bank = ((attr & 0x80) >> 7) | ((attr >> (bit0+2)) & 0x02) | ((attr >> (bit1+1)) & 0x04) | ((attr >> (bit2 )) & 0x08) | ((attr >> (bit3-1)) & 0x10) | ((K007121_ctrlram[0][0x03] & 0x01) << 5); int mask = (K007121_ctrlram[0][0x04] & 0xf0) >> 4; bank = (bank & ~(mask << 1)) | ((K007121_ctrlram[0][0x04] & mask) << 1); if ((attr == 0x0d) && (!(K007121_ctrlram[0][0])) && (!(K007121_ctrlram[0][2]))) bank = 0; /* this allows the game to print text in all banks selected by the k007121 */ SET_TILE_INFO( 0, code + 256*bank, (attr & 0x0f) + 16, (attr & 0x20) ? TILE_FLIPY : 0); } static TILE_GET_INFO( get_tile_info_B ) { int attr = k007121_ram[tile_index+0x800]; int code = k007121_ram[tile_index+0xc00]; SET_TILE_INFO( 0, code, (attr & 0x0f) + 16, 0); } /*************************************************************************** Start the video hardware emulation. ***************************************************************************/ VIDEO_START( flkatck ) { k007121_tilemap[0] = tilemap_create(get_tile_info_A,tilemap_scan_rows,TILEMAP_TYPE_PEN,8,8,32,32); k007121_tilemap[1] = tilemap_create(get_tile_info_B,tilemap_scan_rows,TILEMAP_TYPE_PEN,8,8,32,32); k007121_clip[0] = machine->screen[0].visarea; k007121_clip[0].min_x += 40; k007121_clip[1] = machine->screen[0].visarea; k007121_clip[1].max_x = 39; k007121_clip[1].min_x = 0; } /*************************************************************************** Memory handlers ***************************************************************************/ WRITE8_HANDLER( flkatck_k007121_w ) { k007121_ram[offset] = data; if (offset < 0x1000) /* tiles */ { if (offset & 0x800) /* score */ tilemap_mark_tile_dirty(k007121_tilemap[1],offset & 0x3ff); else tilemap_mark_tile_dirty(k007121_tilemap[0],offset & 0x3ff); } } WRITE8_HANDLER( flkatck_k007121_regs_w ) { switch (offset) { case 0x04: /* ROM bank select */ if (data != K007121_ctrlram[0][0x04]) tilemap_mark_all_tiles_dirty(ALL_TILEMAPS); break; case 0x07: /* flip screen + IRQ control */ k007121_flip_screen = data & 0x08; tilemap_set_flip(ALL_TILEMAPS, k007121_flip_screen ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0); flkatck_irq_enabled = data & 0x02; break; } K007121_ctrl_0_w(offset,data); } /*************************************************************************** Display Refresh ***************************************************************************/ /*************************************************************************** Flack Attack sprites. Each sprite has 16 bytes!: ***************************************************************************/ VIDEO_UPDATE( flkatck ) { rectangle final_clip[2]; #if 0 popmessage("%02x-%02x-%02x-%02x-%02x-%02x-%02x-%02x %02x-%02x-%02x-%02x-%02x-%02x-%02x-%02x", K007121_ctrlram[0][0x00],K007121_ctrlram[0][0x01],K007121_ctrlram[0][0x02],K007121_ctrlram[0][0x03],K007121_ctrlram[0][0x04],K007121_ctrlram[0][0x05],K007121_ctrlram[0][0x06],K007121_ctrlram[0][0x07], K007121_ctrlram[1][0x00],K007121_ctrlram[1][0x01],K007121_ctrlram[1][0x02],K007121_ctrlram[1][0x03],K007121_ctrlram[1][0x04],K007121_ctrlram[1][0x05],K007121_ctrlram[1][0x06],K007121_ctrlram[1][0x07]); #endif /* set scroll registers */ tilemap_set_scrollx(k007121_tilemap[0],0,K007121_ctrlram[0][0x00] - 40); tilemap_set_scrolly(k007121_tilemap[0],0,K007121_ctrlram[0][0x02]); /* compute clipping */ final_clip[0] = k007121_clip[0]; final_clip[1] = k007121_clip[1]; sect_rect(&final_clip[0], cliprect); sect_rect(&final_clip[1], cliprect); /* draw the graphics */ tilemap_draw(bitmap,&final_clip[0],k007121_tilemap[0],0,0); K007121_sprites_draw(machine,0,bitmap,cliprect,&k007121_ram[0x1000],0,40,0,-1); tilemap_draw(bitmap,&final_clip[1],k007121_tilemap[1],0,0); return 0; }