/* Funny Bubble Video hardware todo - convert to tilemap */ #include "driver.h" UINT8* funybubl_banked_videoram; UINT8 *funybubl_paletteram; WRITE8_HANDLER ( funybubl_paldatawrite ) { int colchanged ; UINT32 coldat; funybubl_paletteram[offset] = data; colchanged = offset >> 2; coldat = funybubl_paletteram[colchanged*4] | (funybubl_paletteram[colchanged*4+1] << 8) | (funybubl_paletteram[colchanged*4+2] << 16) | (funybubl_paletteram[colchanged*4+3] << 24); palette_set_color_rgb(Machine,colchanged,pal6bit(coldat >> 12),pal6bit(coldat >> 0),pal6bit(coldat >> 6)); } VIDEO_START(funybubl) { } static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect ) { UINT8 *source = &funybubl_banked_videoram[0x2000-0x20]; UINT8 *finish = source - 0x1000; while( source>finish ) { int xpos, ypos, tile; /* the sprites are in the sprite list twice the first format (in comments) appears to be a buffer, if you use this list you get garbage sprites in 2 player mode the second format (used) seems correct */ /* ypos = 0xff-source[1+0x10]; xpos = source[2+0x10]; tile = source[0+0x10] | ( (source[3+0x10] & 0x0f) <<8); if (source[3+0x10] & 0x80) tile += 0x1000; if (source[3+0x10] & 0x20) xpos += 0x100; // bits 0x40 (not used?) and 0x10 (just set during transition period of x co-ord 0xff and 0x00) ... xpos -= 8; ypos -= 14; */ ypos = source[2]; xpos = source[3]; tile = source[0] | ( (source[1] & 0x0f) <<8); if (source[1] & 0x80) tile += 0x1000; if (source[1] & 0x20) { if (xpos < 0xe0) xpos += 0x100; } // bits 0x40 and 0x10 not used?... drawgfx(bitmap,machine->gfx[1],tile,0,0,0,xpos,ypos,cliprect,TRANSPARENCY_PEN,255); source -= 0x20; } } VIDEO_UPDATE(funybubl) { int x,y, offs; offs = 0; fillbitmap(bitmap, get_black_pen(machine), cliprect); /* tilemap .. convert it .. banking makes it slightly more annoying but still easy */ for (y = 0; y < 32; y++) { for (x = 0; x< 64; x++) { int data; data = funybubl_banked_videoram[offs] | (funybubl_banked_videoram[offs+1] << 8); drawgfx(bitmap,machine->gfx[0],data&0x7fff,(data&0x8000)?2:1,0,0,x*8,y*8,cliprect,TRANSPARENCY_PEN,0); offs+=2; } } draw_sprites(machine,bitmap,cliprect); /* if ( input_code_pressed_once(KEYCODE_W) ) { FILE *fp; fp=fopen("funnybubsprites", "w+b"); if (fp) { fwrite(&funybubl_banked_videoram[0x1000], 0x1000, 1, fp); fclose(fp); } } */ return 0; }