#include "driver.h" #include "video/konamiic.h" #define TOTAL_CHARS 0x1000 #define TOTAL_SPRITES 0x4000 UINT16 *gradius3_gfxram; int gradius3_priority; static int layer_colorbase[3],sprite_colorbase; static int dirtygfx; static UINT8 *dirtychar; /*************************************************************************** Callbacks for the K052109 ***************************************************************************/ static void gradius3_tile_callback(int layer,int bank,int *code,int *color,int *flags,int *priority) { /* (color & 0x02) is flip y handled internally by the 052109 */ *code |= ((*color & 0x01) << 8) | ((*color & 0x1c) << 7); *color = layer_colorbase[layer] + ((*color & 0xe0) >> 5); } /*************************************************************************** Callbacks for the K051960 ***************************************************************************/ static void gradius3_sprite_callback(int *code,int *color,int *priority_mask,int *shadow) { #define L0 0xaa #define L1 0xcc #define L2 0xf0 static int primask[2][4] = { { L0|L2, L0, L0|L2, L0|L1|L2 }, { L1|L2, L2, 0, L0|L1|L2 } }; int pri = ((*color & 0x60) >> 5); if (gradius3_priority == 0) *priority_mask = primask[0][pri]; else *priority_mask = primask[1][pri]; *code |= (*color & 0x01) << 13; *color = sprite_colorbase + ((*color & 0x1e) >> 1); } /*************************************************************************** Start the video hardware emulation. ***************************************************************************/ VIDEO_START( gradius3 ) { int i; static const gfx_layout spritelayout = { 16,16, TOTAL_SPRITES, 4, { 0, 1, 2, 3 }, { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4, 32*8+2*4, 32*8+3*4, 32*8+0*4, 32*8+1*4, 32*8+6*4, 32*8+7*4, 32*8+4*4, 32*8+5*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 64*8+0*32, 64*8+1*32, 64*8+2*32, 64*8+3*32, 64*8+4*32, 64*8+5*32, 64*8+6*32, 64*8+7*32 }, 128*8 }; layer_colorbase[0] = 0; layer_colorbase[1] = 32; layer_colorbase[2] = 48; sprite_colorbase = 16; K052109_vh_start(machine,REGION_GFX1,NORMAL_PLANE_ORDER,gradius3_tile_callback); K051960_vh_start(machine,REGION_GFX2,REVERSE_PLANE_ORDER,gradius3_sprite_callback); K052109_set_layer_offsets(2, -2, 0); K051960_set_sprite_offsets(2, 0); /* re-decode the sprites because the ROMs are connected to the custom IC differently from how they are connected to the CPU. */ for (i = 0;i < TOTAL_SPRITES;i++) decodechar(machine->gfx[1],i,memory_region(REGION_GFX2),&spritelayout); dirtychar = auto_malloc(TOTAL_CHARS); memset(dirtychar,1,TOTAL_CHARS); } /*************************************************************************** Memory handlers ***************************************************************************/ READ16_HANDLER( gradius3_gfxrom_r ) { UINT8 *gfxdata = memory_region(REGION_GFX2); return (gfxdata[2*offset+1] << 8) | gfxdata[2*offset]; } READ16_HANDLER( gradius3_gfxram_r ) { return gradius3_gfxram[offset]; } WRITE16_HANDLER( gradius3_gfxram_w ) { int oldword = gradius3_gfxram[offset]; COMBINE_DATA(&gradius3_gfxram[offset]); if (oldword != gradius3_gfxram[offset]) { dirtygfx = 1; dirtychar[offset / 16] = 1; } } /*************************************************************************** Display refresh ***************************************************************************/ VIDEO_UPDATE( gradius3 ) { static const gfx_layout charlayout = { 8,8, TOTAL_CHARS, 4, { 0, 1, 2, 3 }, #ifdef LSB_FIRST { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, #else { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, #endif { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; /* TODO: this kludge enforces the char banks. For some reason, they don't work otherwise. */ K052109_w(0x1d80,0x10); K052109_w(0x1f00,0x32); if (dirtygfx) { int i; dirtygfx = 0; for (i = 0;i < TOTAL_CHARS;i++) { if (dirtychar[i]) { dirtychar[i] = 0; decodechar(machine->gfx[0],i,(UINT8 *)gradius3_gfxram,&charlayout); } } tilemap_mark_all_tiles_dirty(ALL_TILEMAPS); } K052109_tilemap_update(); fillbitmap(priority_bitmap,0,cliprect); if (gradius3_priority == 0) { tilemap_draw(bitmap,cliprect,K052109_tilemap[1],TILEMAP_DRAW_OPAQUE,2); tilemap_draw(bitmap,cliprect,K052109_tilemap[2],0,4); tilemap_draw(bitmap,cliprect,K052109_tilemap[0],0,1); } else { tilemap_draw(bitmap,cliprect,K052109_tilemap[0],TILEMAP_DRAW_OPAQUE,1); tilemap_draw(bitmap,cliprect,K052109_tilemap[1],0,2); tilemap_draw(bitmap,cliprect,K052109_tilemap[2],0,4); } K051960_sprites_draw(bitmap,cliprect,-1,-1); return 0; }