/*************************************************************************** video.c Written by Kenneth Lin (kenneth_lin@ai.vancouver.bc.ca) Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" UINT8 *jackal_scrollram, *jackal_videoctrl; static tilemap *bg_tilemap; PALETTE_INIT( jackal ) { int i; #define TOTAL_COLORS(gfxn) (machine->gfx[gfxn]->total_colors * machine->gfx[gfxn]->color_granularity) #define COLOR(gfxn,offs) (colortable[machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs]) for (i = 0;i < TOTAL_COLORS(0);i++) { COLOR(0,i) = (i & 0xff) + 256; /* this is surely wrong - is there a PROM missing? */ if (i & 0x0f) COLOR(0,i) |= i/256; } for (i = 0;i < TOTAL_COLORS(1);i++) { COLOR(1,i) = (*color_prom & 0x0f); color_prom++; } for (i = 0;i < TOTAL_COLORS(3);i++) { COLOR(3,i) = (*color_prom & 0x0f) + 16; color_prom++; } } void jackal_mark_tile_dirty(int offset) { tilemap_mark_tile_dirty(bg_tilemap, offset); } static TILE_GET_INFO( get_bg_tile_info ) { UINT8 *RAM = memory_region(REGION_CPU1); int attr = RAM[0x2000 + tile_index]; int code = RAM[0x2400 + tile_index] + ((attr & 0xc0) << 2) + ((attr & 0x30) << 6); int color = attr & 0x0f; int flags = ((attr & 0x10) ? TILE_FLIPX : 0) | ((attr & 0x20) ? TILE_FLIPY : 0); SET_TILE_INFO(0, code, color, flags); } VIDEO_START( jackal ) { bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32); } static void draw_background( mame_bitmap *bitmap, const rectangle *cliprect ) { UINT8 *RAM = memory_region(REGION_CPU1); int i; jackal_scrollram = &RAM[0x0020]; tilemap_set_scroll_rows(bg_tilemap, 1); tilemap_set_scroll_cols(bg_tilemap, 1); tilemap_set_scrolly(bg_tilemap, 0, jackal_videoctrl[0]); tilemap_set_scrollx(bg_tilemap, 0, jackal_videoctrl[1]); if (jackal_videoctrl[2] & 0x02) { if (jackal_videoctrl[2] & 0x08) { tilemap_set_scroll_rows(bg_tilemap, 32); for (i = 0; i < 32; i++) { tilemap_set_scrollx(bg_tilemap, i, jackal_scrollram[i]); } } if (jackal_videoctrl[2] & 0x04) { tilemap_set_scroll_cols(bg_tilemap, 32); for (i = 0; i < 32; i++) { tilemap_set_scrolly(bg_tilemap, i, jackal_scrollram[i]); } } } tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0); } #define DRAW_SPRITE(bank, code, sx, sy) drawgfx(bitmap, machine->gfx[bank], code, color, flipx, flipy, sx, sy, cliprect, TRANSPARENCY_PEN, 0); static void draw_sprites_region(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect, const UINT8 *sram, int length, int bank ) { int offs; for (offs = 0; offs < length; offs += 5) { int sn1 = sram[offs]; int sn2 = sram[offs+1]; int sy = sram[offs+2]; int sx = sram[offs+3]; int attr = sram[offs+4]; int flipx = attr & 0x20; int flipy = attr & 0x40; int color = ((sn2 & 0xf0) >> 4); if (attr & 0x01) sx = sx - 256; if (sy > 0xf0) sy = sy - 256; if (flip_screen) { sx = 240 - sx; sy = 240 - sy; flipx = !flipx; flipy = !flipy; } if (attr & 0xC) // half-size sprite { int spritenum = sn1*4 + ((sn2 & (8+4)) >> 2) + ((sn2 & (2+1)) << 10); int mod = -8; if (flip_screen) { sx += 8; sy -= 8; mod = 8; } if ((attr & 0x0C) == 0x0C) { if (flip_screen) sy += 16; DRAW_SPRITE(bank + 1, spritenum, sx, sy) } if ((attr & 0x0C) == 0x08) { sy += 8; DRAW_SPRITE(bank + 1, spritenum, sx, sy) DRAW_SPRITE(bank + 1, spritenum - 2, sx, sy + mod) } if ((attr & 0x0C) == 0x04) { DRAW_SPRITE(bank + 1, spritenum, sx, sy) DRAW_SPRITE(bank + 1, spritenum + 1, sx + mod, sy) } } else { int spritenum = sn1 + ((sn2 & 0x03) << 8); if (attr & 0x10) { if (flip_screen) { sx -= 16; sy -= 16; } DRAW_SPRITE(bank, spritenum, flipx ? sx+16 : sx, flipy ? sy+16 : sy) DRAW_SPRITE(bank, spritenum + 1, flipx ? sx : sx+16, flipy ? sy+16 : sy) DRAW_SPRITE(bank, spritenum + 2, flipx ? sx+16 : sx, flipy ? sy : sy+16) DRAW_SPRITE(bank, spritenum + 3, flipx ? sx : sx+16, flipy ? sy : sy+16) } else { DRAW_SPRITE(bank, spritenum, sx, sy) } } } } static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect ) { UINT8 *RAM = memory_region(REGION_CPU1); UINT8 *sr, *ss; if (jackal_videoctrl[0x03] & 0x08) { sr = &RAM[0x03800]; // Sprite 2 ss = &RAM[0x13800]; // Additional Sprite 2 } else { sr = &RAM[0x03000]; // Sprite 1 ss = &RAM[0x13000]; // Additional Sprite 1 } draw_sprites_region(machine, bitmap, cliprect, ss, 0x0f5, 3); draw_sprites_region(machine, bitmap, cliprect, sr, 0x500, 1); } VIDEO_UPDATE( jackal ) { draw_background(bitmap, cliprect); draw_sprites(machine, bitmap, cliprect); return 0; }