/*************************************************************************** video.c Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" #include "video/konamiic.h" static int layer_colorbase[3],sprite_colorbase; /*************************************************************************** Callbacks for the K052109 ***************************************************************************/ static void mainevt_tile_callback(int layer,int bank,int *code,int *color,int *flags,int *priority) { *flags = (*color & 0x02) ? TILE_FLIPX : 0; /* priority relative to HALF priority sprites */ *priority = (layer == 2) ? (*color & 0x20) >> 5 : 0; *code |= ((*color & 0x01) << 8) | ((*color & 0x1c) << 7); *color = layer_colorbase[layer] + ((*color & 0xc0) >> 6); } static void dv_tile_callback(int layer,int bank,int *code,int *color,int *flags,int *priority) { /* (color & 0x02) is flip y handled internally by the 052109 */ *code |= ((*color & 0x01) << 8) | ((*color & 0x3c) << 7); *color = layer_colorbase[layer] + ((*color & 0xc0) >> 6); } /*************************************************************************** Callbacks for the K051960 ***************************************************************************/ static void mainevt_sprite_callback(int *code,int *color,int *priority_mask,int *shadow) { /* bit 5 = priority over layer B (has precedence) */ /* bit 6 = HALF priority over layer B (used for crowd when you get out of the ring) */ if (*color & 0x20) *priority_mask = 0xff00; else if (*color & 0x40) *priority_mask = 0xff00|0xf0f0; else *priority_mask = 0xff00|0xf0f0|0xcccc; /* bit 7 is shadow, not used */ *color = sprite_colorbase + (*color & 0x03); } static void dv_sprite_callback(int *code,int *color,int *priority,int *shadow) { /* TODO: the priority/shadow handling (bits 5-7) seems to be quite complex (see PROM) */ *color = sprite_colorbase + (*color & 0x07); } /*****************************************************************************/ VIDEO_START( mainevt ) { layer_colorbase[0] = 0; layer_colorbase[1] = 8; layer_colorbase[2] = 4; sprite_colorbase = 12; K052109_vh_start(machine,REGION_GFX1,NORMAL_PLANE_ORDER,mainevt_tile_callback); K051960_vh_start(machine,REGION_GFX2,NORMAL_PLANE_ORDER,mainevt_sprite_callback); } VIDEO_START( dv ) { layer_colorbase[0] = 0; layer_colorbase[1] = 0; layer_colorbase[2] = 4; sprite_colorbase = 8; K052109_vh_start(machine,REGION_GFX1,NORMAL_PLANE_ORDER,dv_tile_callback); K051960_vh_start(machine,REGION_GFX2,NORMAL_PLANE_ORDER,dv_sprite_callback); } /*****************************************************************************/ VIDEO_UPDATE( mainevt ) { K052109_tilemap_update(); fillbitmap(priority_bitmap,0,cliprect); tilemap_draw(bitmap,cliprect,K052109_tilemap[1],TILEMAP_DRAW_OPAQUE,1); tilemap_draw(bitmap,cliprect,K052109_tilemap[2],1,2); /* low priority part of layer */ tilemap_draw(bitmap,cliprect,K052109_tilemap[2],0,4); /* high priority part of layer */ tilemap_draw(bitmap,cliprect,K052109_tilemap[0],0,8); K051960_sprites_draw(bitmap,cliprect,-1,-1); return 0; } VIDEO_UPDATE( dv ) { K052109_tilemap_update(); tilemap_draw(bitmap,cliprect,K052109_tilemap[1],TILEMAP_DRAW_OPAQUE,0); tilemap_draw(bitmap,cliprect,K052109_tilemap[2],0,0); K051960_sprites_draw(bitmap,cliprect,0,0); tilemap_draw(bitmap,cliprect,K052109_tilemap[0],0,0); return 0; }