/*************************************************************************** video.c Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" static tilemap *bg_tilemap; /*************************************************************************** Convert the color PROMs. (from video/penco.c) ***************************************************************************/ PALETTE_INIT( mrjong ) { int i; #define TOTAL_COLORS(gfxn) (machine->gfx[gfxn]->total_colors * machine->gfx[gfxn]->color_granularity) #define COLOR(gfxn, offs) (colortable[machine->drv->gfxdecodeinfo[gfxn].color_codes_start + (offs)]) for (i = 0; i < machine->drv->total_colors; i++) { int bit0, bit1, bit2, r, g, b; /* red component */ bit0 = (*color_prom >> 0) & 0x01; bit1 = (*color_prom >> 1) & 0x01; bit2 = (*color_prom >> 2) & 0x01; r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* green component */ bit0 = (*color_prom >> 3) & 0x01; bit1 = (*color_prom >> 4) & 0x01; bit2 = (*color_prom >> 5) & 0x01; g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* blue component */ bit0 = 0; bit1 = (*color_prom >> 6) & 0x01; bit2 = (*color_prom >> 7) & 0x01; b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; palette_set_color(machine,i,MAKE_RGB(r,g,b)); color_prom++; } color_prom += 0x10; /* color_prom now points to the beginning of the lookup table */ /* character lookup table */ /* sprites use the same color lookup table as characters */ for (i = 0; i < TOTAL_COLORS(0); i++) COLOR(0, i) = *(color_prom++) & 0x0f; } /*************************************************************************** Display control parameter. ***************************************************************************/ WRITE8_HANDLER( mrjong_videoram_w ) { videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } WRITE8_HANDLER( mrjong_colorram_w ) { colorram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } WRITE8_HANDLER( mrjong_flipscreen_w ) { if (flip_screen != (data & 0x01)) { flip_screen_set(data & 0x01); tilemap_mark_all_tiles_dirty(ALL_TILEMAPS); } } static TILE_GET_INFO( get_bg_tile_info ) { int code = videoram[tile_index] | ((colorram[tile_index] & 0x20) << 3); int color = colorram[tile_index] & 0x1f; int flags = ((colorram[tile_index] & 0x40) ? TILE_FLIPX : 0) | ((colorram[tile_index] & 0x80) ? TILE_FLIPY : 0); SET_TILE_INFO(0, code, color, flags); } VIDEO_START( mrjong ) { bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows_flip_xy, TILEMAP_TYPE_PEN, 8, 8, 32, 32); } static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect) { int offs; for (offs = (spriteram_size - 4); offs >= 0; offs -= 4) { int sprt; int color; int sx, sy; int flipx, flipy; sprt = (((spriteram[offs + 1] >> 2) & 0x3f) | ((spriteram[offs + 3] & 0x20) << 1)); flipx = (spriteram[offs + 1] & 0x01) >> 0; flipy = (spriteram[offs + 1] & 0x02) >> 1; color = (spriteram[offs + 3] & 0x1f); sx = 224 - spriteram[offs + 2]; sy = spriteram[offs + 0]; if (flip_screen) { sx = 208 - sx; sy = 240 - sy; flipx = !flipx; flipy = !flipy; } drawgfx(bitmap, machine->gfx[1], sprt, color, flipx, flipy, sx, sy, cliprect, TRANSPARENCY_PEN, 0); } } VIDEO_UPDATE( mrjong ) { tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0); draw_sprites(machine, bitmap, cliprect); return 0; }