/*************************************************************************** video.c Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" static int flipscreen[2]; WRITE8_HANDLER( pkunwar_flipscreen_w ) { if (flipscreen[0] != (data & 1)) { flipscreen[0] = data & 1; memset(dirtybuffer,1,videoram_size); } if (flipscreen[1] != (data & 2)) { flipscreen[1] = data & 2; memset(dirtybuffer,1,videoram_size); } } VIDEO_UPDATE( pkunwar ) { int offs; /* for every character in the Video RAM, check if it has been modified */ /* since last time and update it accordingly. */ for (offs = videoram_size - 1;offs >= 0;offs--) { if (dirtybuffer[offs]) { int sx,sy; dirtybuffer[offs] = 0; sx = offs % 32; sy = offs / 32; if (flipscreen[0]) sx = 31 - sx; if (flipscreen[1]) sy = 31 - sy; drawgfx(tmpbitmap,machine->gfx[0], videoram[offs] + ((colorram[offs] & 0x07) << 8), (colorram[offs] & 0xf0) >> 4, flipscreen[0],flipscreen[1], 8*sx,8*sy, &machine->screen[0].visarea,TRANSPARENCY_NONE,0); } } /* copy the character mapped graphics */ copybitmap(bitmap,tmpbitmap,0,0,0,0,&machine->screen[0].visarea,TRANSPARENCY_NONE,0); /* Draw the sprites. */ for (offs = 0;offs < spriteram_size;offs += 32) { int sx,sy,flipx,flipy; sx = ((spriteram[offs + 1] + 8) & 0xff) - 8; sy = spriteram[offs + 2]; flipx = spriteram[offs] & 0x01; flipy = spriteram[offs] & 0x02; if (flipscreen[0]) { sx = 240 - sx; flipx = !flipx; } if (flipscreen[1]) { sy = 240 - sy; flipy = !flipy; } drawgfx(bitmap,machine->gfx[1], ((spriteram[offs] & 0xfc) >> 2) + ((spriteram[offs + 3] & 0x07) << 6), (spriteram[offs + 3] & 0xf0) >> 4, flipx,flipy, sx,sy, &machine->screen[0].visarea,TRANSPARENCY_PEN,0); } /* redraw characters which have priority over sprites */ for (offs = videoram_size - 1;offs >= 0;offs--) { if (colorram[offs] & 0x08) { int sx,sy; sx = offs % 32; sy = offs / 32; if (flipscreen[0]) sx = 31 - sx; if (flipscreen[1]) sy = 31 - sy; drawgfx(bitmap,machine->gfx[0], videoram[offs] + ((colorram[offs] & 0x07) << 8), (colorram[offs] & 0xf0) >> 4, flipscreen[0],flipscreen[1], 8*sx,8*sy, &machine->screen[0].visarea,TRANSPARENCY_PEN,0); } } return 0; }