/*************************************************************************** Atari "Round" hardware ****************************************************************************/ #include "driver.h" #include "machine/atarigen.h" #include "relief.h" /************************************* * * Tilemap callbacks * *************************************/ static TILE_GET_INFO( get_playfield_tile_info ) { UINT16 data1 = atarigen_playfield[tile_index]; UINT16 data2 = atarigen_playfield_upper[tile_index] & 0xff; int code = data1 & 0x7fff; int color = 0x20 + (data2 & 0x0f); SET_TILE_INFO(0, code, color, (data1 >> 15) & 1); } static TILE_GET_INFO( get_playfield2_tile_info ) { UINT16 data1 = atarigen_playfield2[tile_index]; UINT16 data2 = atarigen_playfield_upper[tile_index] >> 8; int code = data1 & 0x7fff; int color = data2 & 0x0f; SET_TILE_INFO(0, code, color, (data1 >> 15) & 1); } /************************************* * * Video system start * *************************************/ VIDEO_START( relief ) { static const struct atarimo_desc modesc = { 1, /* index to which gfx system */ 1, /* number of motion object banks */ 1, /* are the entries linked? */ 0, /* are the entries split? */ 0, /* render in reverse order? */ 0, /* render in swapped X/Y order? */ 0, /* does the neighbor bit affect the next object? */ 8, /* pixels per SLIP entry (0 for no-slip) */ 0, /* pixel offset for SLIPs */ 0, /* maximum number of links to visit/scanline (0=all) */ 0x100, /* base palette entry */ 0x100, /* maximum number of colors */ 0, /* transparent pen index */ {{ 0x00ff,0,0,0 }}, /* mask for the link */ {{ 0 }}, /* mask for the graphics bank */ {{ 0,0x7fff,0,0 }}, /* mask for the code index */ {{ 0 }}, /* mask for the upper code index */ {{ 0,0,0x000f,0 }}, /* mask for the color */ {{ 0,0,0xff80,0 }}, /* mask for the X position */ {{ 0,0,0,0xff80 }}, /* mask for the Y position */ {{ 0,0,0,0x0070 }}, /* mask for the width, in tiles*/ {{ 0,0,0,0x0007 }}, /* mask for the height, in tiles */ {{ 0,0x8000,0,0 }}, /* mask for the horizontal flip */ {{ 0 }}, /* mask for the vertical flip */ {{ 0 }}, /* mask for the priority */ {{ 0 }}, /* mask for the neighbor */ {{ 0 }}, /* mask for absolute coordinates */ {{ 0 }}, /* mask for the special value */ 0, /* resulting value to indicate "special" */ 0 /* callback routine for special entries */ }; /* blend the MO graphics */ atarigen_blend_gfx(machine, 1, 2, 0x0f, 0x10); /* initialize the playfield */ atarigen_playfield_tilemap = tilemap_create(get_playfield_tile_info, tilemap_scan_cols, TILEMAP_TYPE_PEN, 8,8, 64,64); /* initialize the second playfield */ atarigen_playfield2_tilemap = tilemap_create(get_playfield2_tile_info, tilemap_scan_cols, TILEMAP_TYPE_PEN, 8,8, 64,64); tilemap_set_transparent_pen(atarigen_playfield2_tilemap, 0); /* initialize the motion objects */ atarimo_init(machine, 0, &modesc); } /************************************* * * Main refresh * *************************************/ VIDEO_UPDATE( relief ) { struct atarimo_rect_list rectlist; mame_bitmap *mobitmap; int x, y, r; /* draw the playfield */ fillbitmap(priority_bitmap, 0, cliprect); tilemap_draw(bitmap, cliprect, atarigen_playfield_tilemap, 0, 0); tilemap_draw(bitmap, cliprect, atarigen_playfield2_tilemap, 0, 1); /* draw and merge the MO */ mobitmap = atarimo_render(machine, 0, cliprect, &rectlist); for (r = 0; r < rectlist.numrects; r++, rectlist.rect++) for (y = rectlist.rect->min_y; y <= rectlist.rect->max_y; y++) { UINT16 *mo = (UINT16 *)mobitmap->base + mobitmap->rowpixels * y; UINT16 *pf = (UINT16 *)bitmap->base + bitmap->rowpixels * y; UINT8 *pri = (UINT8 *)priority_bitmap->base + priority_bitmap->rowpixels * y; for (x = rectlist.rect->min_x; x <= rectlist.rect->max_x; x++) if (mo[x]) { /* verified from the GALs on the real PCB; equations follow * * --- PF/M is 1 if playfield has priority, or 0 if MOs have priority * PF/M = PFXS * * --- CS0 is set to 1 if the MO is transparent * CS0=!MPX0*!MPX1*!MPX2*!MPX3 * * --- CS1 is 1 to select playfield pixels or 0 to select MO pixels * !CS1=MPX5*MPX6*MPX7*!CS0 * +!MPX4*MPX5*MPX6*MPX7 * +PFXS*!CS0 * +!MPX4*PFXS * * --- CRA10 is the 0x200 bit of the color RAM index; set for the top playfield only * CRA10:=CS1*PFXS * * --- CRA9 is the 0x100 bit of the color RAM index; set for MOs only * !CA9:=CS1 * * --- CRA8-1 are the low 8 bits of the color RAM index; set as expected */ int cs0 = 0; int cs1 = 1; /* compute the CS0 signal */ cs0 = ((mo[x] & 0x0f) == 0); /* compute the CS1 signal */ if ((!cs0 && (mo[x] & 0xe0) == 0xe0) || ((mo[x] & 0xf0) == 0xe0) || (!pri[x] && !cs0) || (!pri[x] && !(mo[x] & 0x10))) cs1 = 0; /* MO is displayed if cs1 == 0 */ if (!cs1) pf[x] = mo[x]; /* erase behind ourselves */ mo[x] = 0; } } return 0; }