/*************************************************************************** video.c Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" UINT8 *rockola_videoram2; UINT8 *rockola_charram; static int charbank; static int backcolor; static tilemap *bg_tilemap, *fg_tilemap; static rgb_t palette[64]; #define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granularity) #define COLOR(gfxn,offs) (Machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs) /*************************************************************************** Convert the color PROMs into a more useable format. Zarzon has a different PROM layout from the others. ***************************************************************************/ PALETTE_INIT( rockola ) { int i; for (i = 0; i < machine->drv->total_colors; i++) { int bit0, bit1, bit2, r, g, b; /* red component */ bit0 = (*color_prom >> 0) & 0x01; bit1 = (*color_prom >> 1) & 0x01; bit2 = (*color_prom >> 2) & 0x01; r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* green component */ bit0 = (*color_prom >> 3) & 0x01; bit1 = (*color_prom >> 4) & 0x01; bit2 = (*color_prom >> 5) & 0x01; g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* blue component */ bit0 = 0; bit1 = (*color_prom >> 6) & 0x01; bit2 = (*color_prom >> 7) & 0x01; b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; palette[i] = MAKE_RGB(r, g, b); color_prom++; } backcolor = 0; /* background color can be changed by the game */ for (i = 0; i < TOTAL_COLORS(0); i++) palette_set_color(machine, COLOR(0, i), palette[i]); for (i = 0; i < TOTAL_COLORS(1); i++) { if (i % 4 == 0) palette_set_color(machine, COLOR(1, i), palette[4 * backcolor + 0x20]); else palette_set_color(machine, COLOR(1, i), palette[i + 0x20]); } } WRITE8_HANDLER( rockola_videoram_w ) { videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } WRITE8_HANDLER( rockola_videoram2_w ) { rockola_videoram2[offset] = data; tilemap_mark_tile_dirty(fg_tilemap, offset); } WRITE8_HANDLER( rockola_colorram_w ) { colorram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); tilemap_mark_tile_dirty(fg_tilemap, offset); } WRITE8_HANDLER( rockola_charram_w ) { if (rockola_charram[offset] != data) { rockola_charram[offset] = data; tilemap_mark_all_tiles_dirty(fg_tilemap); } } WRITE8_HANDLER( rockola_flipscreen_w ) { int bank; /* bits 0-2 select background color */ if (backcolor != (data & 7)) { int i; backcolor = data & 7; for (i = 0;i < 32;i += 4) palette_set_color(Machine, COLOR(1, i), palette[4 * backcolor + 0x20]); } /* bit 3 selects char bank */ bank = (~data & 0x08) >> 3; if (charbank != bank) { charbank = bank; tilemap_mark_all_tiles_dirty(ALL_TILEMAPS); } /* bit 7 flips screen */ if (flip_screen != (data & 0x80)) { flip_screen_set(data & 0x80); tilemap_mark_all_tiles_dirty(ALL_TILEMAPS); } } WRITE8_HANDLER( rockola_scrollx_w ) { tilemap_set_scrollx(bg_tilemap, 0, data); } WRITE8_HANDLER( rockola_scrolly_w ) { tilemap_set_scrolly(bg_tilemap, 0, data); } static TILE_GET_INFO( get_bg_tile_info ) { int code = videoram[tile_index] + 256 * charbank; int color = (colorram[tile_index] & 0x38) >> 3; SET_TILE_INFO(1, code, color, 0); } static TILE_GET_INFO( get_fg_tile_info ) { int code = rockola_videoram2[tile_index]; int color = colorram[tile_index] & 0x07; decodechar(machine->gfx[0], code, rockola_charram, machine->drv->gfxdecodeinfo[0].gfxlayout); SET_TILE_INFO(0, code, color, 0); } VIDEO_START( rockola ) { bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32); fg_tilemap = tilemap_create(get_fg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32); tilemap_set_transparent_pen(fg_tilemap, 0); } VIDEO_UPDATE( rockola ) { tilemap_draw(bitmap, &machine->screen[0].visarea, bg_tilemap, 0, 0); tilemap_draw(bitmap, &machine->screen[0].visarea, fg_tilemap, 0, 0); return 0; } /* Satan of Saturn */ PALETTE_INIT( satansat ) { int i; for (i = 0; i < machine->drv->total_colors; i++) { int bit0, bit1, bit2, r, g, b; /* red component */ bit0 = (*color_prom >> 0) & 0x01; bit1 = (*color_prom >> 1) & 0x01; bit2 = (*color_prom >> 2) & 0x01; r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* green component */ bit0 = (*color_prom >> 3) & 0x01; bit1 = (*color_prom >> 4) & 0x01; bit2 = (*color_prom >> 5) & 0x01; g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* blue component */ bit0 = 0; bit1 = (*color_prom >> 6) & 0x01; bit2 = (*color_prom >> 7) & 0x01; b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; palette[i] = MAKE_RGB(r, g, b); color_prom++; } backcolor = 0; /* background color can be changed by the game */ for (i = 0; i < TOTAL_COLORS(0); i++) palette_set_color(machine, COLOR(0, i), palette[4 * (i % 4) + (i / 4)]); for (i = 0; i < TOTAL_COLORS(1); i++) { if (i % 4 == 0) palette_set_color(machine, COLOR(1, i), palette[backcolor + 0x10]); else palette_set_color(machine, COLOR(1, i), palette[4 * (i % 4) + (i / 4) + 0x10]); } } WRITE8_HANDLER( satansat_b002_w ) { /* bit 0 flips screen */ if (flip_screen != (data & 0x01)) { flip_screen_set(data & 0x01); tilemap_mark_all_tiles_dirty(ALL_TILEMAPS); } /* bit 1 enables interrups */ /* it controls only IRQs, not NMIs. Here I am affecting both, which */ /* is wrong. */ interrupt_enable_w(0,data & 0x02); /* other bits unused */ } WRITE8_HANDLER( satansat_backcolor_w ) { /* bits 0-1 select background color. Other bits unused. */ if (backcolor != (data & 0x03)) { int i; backcolor = data & 0x03; for (i = 0; i < 16; i += 4) palette_set_color(Machine, COLOR(1, i), palette[backcolor + 0x10]); } } static TILE_GET_INFO( satansat_get_bg_tile_info ) { int code = videoram[tile_index]; int color = (colorram[tile_index] & 0x0c) >> 2; SET_TILE_INFO(1, code, color, 0); } static TILE_GET_INFO( satansat_get_fg_tile_info ) { int code = rockola_videoram2[tile_index]; int color = colorram[tile_index] & 0x03; decodechar(machine->gfx[0], code, rockola_charram, machine->drv->gfxdecodeinfo[0].gfxlayout); SET_TILE_INFO(0, code, color, 0); } VIDEO_START( satansat ) { bg_tilemap = tilemap_create(satansat_get_bg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32); fg_tilemap = tilemap_create(satansat_get_fg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32); tilemap_set_transparent_pen(fg_tilemap, 0); }