/*************************************************************************** video.c Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" extern UINT8 shaolins_nmi_enable; static int palettebank; static tilemap *bg_tilemap; /*************************************************************************** Convert the color PROMs into a more useable format. Shao-lin's Road has three 256x4 palette PROMs (one per gun) and two 256x4 lookup table PROMs (one for characters, one for sprites). I don't know for sure how the palette PROMs are connected to the RGB output, but it's probably the usual: bit 3 -- 220 ohm resistor -- RED/GREEN/BLUE -- 470 ohm resistor -- RED/GREEN/BLUE -- 1 kohm resistor -- RED/GREEN/BLUE bit 0 -- 2.2kohm resistor -- RED/GREEN/BLUE ***************************************************************************/ PALETTE_INIT( shaolins ) { int i; #define TOTAL_COLORS(gfxn) (machine->gfx[gfxn]->total_colors * machine->gfx[gfxn]->color_granularity) #define COLOR(gfxn,offs) (colortable[machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs]) for (i = 0;i < machine->drv->total_colors;i++) { int bit0,bit1,bit2,bit3,r,g,b; bit0 = (color_prom[0] >> 0) & 0x01; bit1 = (color_prom[0] >> 1) & 0x01; bit2 = (color_prom[0] >> 2) & 0x01; bit3 = (color_prom[0] >> 3) & 0x01; r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; bit0 = (color_prom[machine->drv->total_colors] >> 0) & 0x01; bit1 = (color_prom[machine->drv->total_colors] >> 1) & 0x01; bit2 = (color_prom[machine->drv->total_colors] >> 2) & 0x01; bit3 = (color_prom[machine->drv->total_colors] >> 3) & 0x01; g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; bit0 = (color_prom[2*machine->drv->total_colors] >> 0) & 0x01; bit1 = (color_prom[2*machine->drv->total_colors] >> 1) & 0x01; bit2 = (color_prom[2*machine->drv->total_colors] >> 2) & 0x01; bit3 = (color_prom[2*machine->drv->total_colors] >> 3) & 0x01; b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; palette_set_color(machine,i,MAKE_RGB(r,g,b)); color_prom++; } color_prom += 2*machine->drv->total_colors; /* color_prom now points to the beginning of the character lookup table */ /* there are eight 32 colors palette banks; sprites use colors 0-15 and */ /* characters 16-31 of each bank. */ for (i = 0;i < TOTAL_COLORS(0)/8;i++) { int j; for (j = 0;j < 8;j++) COLOR(0,i + j * TOTAL_COLORS(0)/8) = (*color_prom & 0x0f) + 32 * j + 16; color_prom++; } for (i = 0;i < TOTAL_COLORS(1)/8;i++) { int j; for (j = 0;j < 8;j++) { /* preserve transparency */ if ((*color_prom & 0x0f) == 0) COLOR(1,i + j * TOTAL_COLORS(1)/8) = 0; else COLOR(1,i + j * TOTAL_COLORS(1)/8) = (*color_prom & 0x0f) + 32 * j; } color_prom++; } } WRITE8_HANDLER( shaolins_videoram_w ) { videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } WRITE8_HANDLER( shaolins_colorram_w ) { colorram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } WRITE8_HANDLER( shaolins_palettebank_w ) { if (palettebank != (data & 0x07)) { palettebank = data & 0x07; tilemap_mark_all_tiles_dirty(ALL_TILEMAPS); } } WRITE8_HANDLER( shaolins_scroll_w ) { int col; for (col = 4; col < 32; col++) { tilemap_set_scrolly(bg_tilemap, col, data + 1); } } WRITE8_HANDLER( shaolins_nmi_w ) { shaolins_nmi_enable = data; if (flip_screen != (data & 0x01)) { flip_screen_set(data & 0x01); tilemap_mark_all_tiles_dirty(ALL_TILEMAPS); } } static TILE_GET_INFO( get_bg_tile_info ) { int attr = colorram[tile_index]; int code = videoram[tile_index] + ((attr & 0x40) << 2); int color = (attr & 0x0f) + 16 * palettebank; int flags = (attr & 0x20) ? TILE_FLIPY : 0; SET_TILE_INFO(0, code, color, flags); } VIDEO_START( shaolins ) { bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32); tilemap_set_scroll_cols(bg_tilemap, 32); } static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect) { int offs; for (offs = spriteram_size-32; offs >= 0; offs-=32 ) /* max 24 sprites */ { if (spriteram[offs] && spriteram[offs + 6]) /* stop rogue sprites on high score screen */ { int code = spriteram[offs + 8]; int color = (spriteram[offs + 9] & 0x0f) + 16 * palettebank; int flipx = !(spriteram[offs + 9] & 0x40); int flipy = spriteram[offs + 9] & 0x80; int sx = 240 - spriteram[offs + 6]; int sy = 248 - spriteram[offs + 4]; if (flip_screen) { sx = 240 - sx; sy = 248 - sy; flipx = !flipx; flipy = !flipy; } drawgfx(bitmap, machine->gfx[1], code, color, flipx, flipy, sx, sy, cliprect, TRANSPARENCY_COLOR, 0); /* transparency_color, otherwise sprites in test mode are not visible */ } } } VIDEO_UPDATE( shaolins ) { tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0); draw_sprites(machine, bitmap, cliprect); return 0; }