/*************************************************************************** video.c Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" extern int sidearms_gameid; UINT8 *sidearms_bg_scrollx; UINT8 *sidearms_bg_scrolly; static UINT8 *tilerom; static int bgon, objon, staron, charon, flipon; static UINT32 hflop_74a_n, hcount_191, vcount_191, latch_374; static tilemap *bg_tilemap, *fg_tilemap; WRITE8_HANDLER( sidearms_videoram_w ) { videoram[offset] = data; tilemap_mark_tile_dirty(fg_tilemap, offset); } WRITE8_HANDLER( sidearms_colorram_w ) { colorram[offset] = data; tilemap_mark_tile_dirty(fg_tilemap, offset); } WRITE8_HANDLER( sidearms_c804_w ) { /* bits 0 and 1 are coin counters */ coin_counter_w(0, data & 0x01); coin_counter_w(1, data & 0x02); /* bit 2 and 3 lock the coin chutes */ if (!sidearms_gameid || sidearms_gameid==3) { coin_lockout_w(0, !(data & 0x04)); coin_lockout_w(1, !(data & 0x08)); } else { coin_lockout_w(0, data & 0x04); coin_lockout_w(1, data & 0x08); } /* bit 4 resets the sound CPU */ if (data & 0x10) { cpunum_set_input_line(1, INPUT_LINE_RESET, PULSE_LINE); } /* bit 5 enables starfield */ if (staron != (data & 0x20)) { staron = data & 0x20; hflop_74a_n = 1; hcount_191 = vcount_191 = 0; } /* bit 6 enables char layer */ charon = data & 0x40; /* bit 7 flips screen */ if (flipon != (data & 0x80)) { flipon = data & 0x80; flip_screen_set(flipon); tilemap_mark_all_tiles_dirty(ALL_TILEMAPS); } } WRITE8_HANDLER( sidearms_gfxctrl_w ) { objon = data & 0x01; bgon = data & 0x02; } WRITE8_HANDLER( sidearms_star_scrollx_w ) { UINT32 last_state = hcount_191; hcount_191++; hcount_191 &= 0x1ff; // invert 74LS74A(flipflop) output on 74LS191(hscan counter) carry's rising edge if (hcount_191 & ~last_state & 0x100) hflop_74a_n ^= 1; } WRITE8_HANDLER( sidearms_star_scrolly_w ) { vcount_191++; vcount_191 &= 0xff; } static TILE_GET_INFO( get_sidearms_bg_tile_info ) { int code, attr, color, flags; code = tilerom[tile_index]; attr = tilerom[tile_index + 1]; code |= attr<<8 & 0x100; color = attr>>3 & 0x1f; flags = attr>>1 & 0x03; SET_TILE_INFO(1, code, color, flags); } static TILE_GET_INFO( get_philko_bg_tile_info ) { int code, attr, color, flags; code = tilerom[tile_index]; attr = tilerom[tile_index + 1]; code |= (((attr>>6 & 0x02) | (attr & 0x01)) * 0x100); color = attr>>3 & 0x0f; flags = attr>>1 & 0x03; SET_TILE_INFO(1, code, color, flags); } static TILE_GET_INFO( get_fg_tile_info ) { int attr = colorram[tile_index]; int code = videoram[tile_index] + (attr<<2 & 0x300); int color = attr & 0x3f; SET_TILE_INFO(0, code, color, 0); } static TILEMAP_MAPPER( sidearms_tilemap_scan ) { /* logical (col,row) -> memory offset */ int offset = ((row << 7) + col) << 1; /* swap bits 1-7 and 8-10 of the address to compensate for the funny layout of the ROM data */ return ((offset & 0xf801) | ((offset & 0x0700) >> 7) | ((offset & 0x00fe) << 3)) & 0x7fff; } VIDEO_START( sidearms ) { tilerom = memory_region(REGION_GFX4); if (!sidearms_gameid) { bg_tilemap = tilemap_create(get_sidearms_bg_tile_info, sidearms_tilemap_scan, TILEMAP_TYPE_PEN, 32, 32, 128, 128); tilemap_set_transparent_pen(bg_tilemap, 15); } else { bg_tilemap = tilemap_create(get_philko_bg_tile_info, sidearms_tilemap_scan,TILEMAP_TYPE_PEN, 32, 32, 128, 128); } fg_tilemap = tilemap_create(get_fg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 64, 64); tilemap_set_transparent_pen(fg_tilemap, 3); hflop_74a_n = 1; latch_374 = vcount_191 = hcount_191 = 0; flipon = charon = staron = objon = bgon = 0; } static void draw_sprites_region(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect, int start_offset, int end_offset ) { const gfx_element *gfx = machine->gfx[2]; int offs, attr, color, code, x, y, flipx, flipy; flipy = flipx = flipon; for (offs = end_offset - 32; offs >= start_offset; offs -= 32) { y = buffered_spriteram[offs + 2]; if (!y || buffered_spriteram[offs + 5] == 0xc3) continue; attr = buffered_spriteram[offs + 1]; color = attr & 0xf; code = buffered_spriteram[offs] + ((attr << 3) & 0x700); x = buffered_spriteram[offs + 3] + ((attr << 4) & 0x100); if (flipon) { x = (62 * 8) - x; y = (30 * 8) - y; } drawgfx(bitmap, gfx, code, color, flipx, flipy, x, y, cliprect, TRANSPARENCY_PEN, 15); } } static void sidearms_draw_starfield( mame_bitmap *bitmap ) { int x, y, i; UINT32 hadd_283, vadd_283, _hflop_74a_n, _hcount_191, _vcount_191; UINT8 *sf_rom; UINT16 *lineptr; int pixadv, lineadv; // clear starfield background lineptr = BITMAP_ADDR16(bitmap, 16, 64); lineadv = bitmap->rowpixels; for (i=224; i; i--) { memset(lineptr, 0, 768); lineptr += lineadv; } // bail if not Side Arms or the starfield has been disabled if (sidearms_gameid || !staron) return; // init and cache some global vars in stack frame hadd_283 = 0; _hflop_74a_n = hflop_74a_n; _vcount_191 = vcount_191; _hcount_191 = hcount_191 & 0xff; sf_rom = memory_region(REGION_USER1); #if 0 // old loop (for reference; easier to read) if (!flipon) { lineptr = bitmap->base; pixadv = 1; lineadv = lineadv - 512; } else { lineptr = BITMAP_ADDR16(bitmap, 255, 512 - 1); pixadv = -1; lineadv = -lineadv + 512; } for (y=0; y<256; y++) // 8-bit V-clock input { for (x=0; x<512; lineptr+=pixadv,x++) // 9-bit H-clock input { i = hadd_283; // store horizontal adder's previous state in i hadd_283 = _hcount_191 + (x & 0xff); // add lower 8 bits and preserve carry if (x<64 || x>447 || y<16 || y>239) continue; // clip rejection vadd_283 = _vcount_191 + y; // add lower 8 bits and discard carry (later) if (!((vadd_283 ^ (x>>3)) & 4)) continue; // logic rejection 1 if ((vadd_283 | (hadd_283>>1)) & 2) continue; // logic rejection 2 // latch data from starfield EPROM on rising edge of 74LS374's clock input if (!(~i & 0x1f)) { i = vadd_283<<4 & 0xff0; // to starfield EPROM A04-A11 (8 bits) i |= (_hflop_74a_n^(hadd_283>>8)) << 3; // to starfield EPROM A03 (1 bit) i |= hadd_283>>5 & 7; // to starfield EPROM A00-A02 (3 bits) latch_374 = sf_rom[i + 0x3000]; // lines A12-A13 are always high } if ((~((latch_374^hadd_283)^1) & 0x1f)) continue; // logic rejection 3 *lineptr = (UINT16)(latch_374>>5 | 0x378); // to color mixer } lineptr += lineadv; } #else // optimized loop if (!flipon) { lineptr = BITMAP_ADDR16(bitmap, 16, 64); pixadv = 1; lineadv = lineadv - 384; } else { lineptr = BITMAP_ADDR16(bitmap, 239, 512 - 64 - 1); pixadv = -1; lineadv = -lineadv + 384; } for (y=16; y<240; y++) // 8-bit V-clock input (clipped against vertical visible area) { // inner loop pre-entry conditioning hadd_283 = (_hcount_191 + 64) & ~0x1f; vadd_283 = _vcount_191 + y; i = vadd_283<<4 & 0xff0; // to starfield EPROM A04-A11 (8 bits) i |= (_hflop_74a_n^(hadd_283>>8)) << 3; // to starfield EPROM A03 (1 bit) i |= hadd_283>>5 & 7; // to starfield EPROM A00-A02 (3 bits) latch_374 = sf_rom[i + 0x3000]; // lines A12-A13 are always high hadd_283 = _hcount_191 + 63; for (x=64; x<448; lineptr+=pixadv,x++) // 9-bit H-clock input (clipped against horizontal visible area) { i = hadd_283; // store horizontal adder's previous state in i hadd_283 = _hcount_191 + (x & 0xff); // add lower 8 bits and preserve carry vadd_283 = _vcount_191 + y; // add lower 8 bits and discard carry (later) if (!((vadd_283 ^ (x>>3)) & 4)) continue; // logic rejection 1 if ((vadd_283 | (hadd_283>>1)) & 2) continue; // logic rejection 2 // latch data from starfield EPROM on rising edge of 74LS374's clock input if (!(~i & 0x1f)) { i = vadd_283<<4 & 0xff0; // to starfield EPROM A04-A11 (8 bits) i |= (_hflop_74a_n^(hadd_283>>8)) << 3; // to starfield EPROM A03 (1 bit) i |= hadd_283>>5 & 7; // to starfield EPROM A00-A02 (3 bits) latch_374 = sf_rom[i + 0x3000]; // lines A12-A13 are always high } if ((~((latch_374^hadd_283)^1) & 0x1f)) continue; // logic rejection 3 *lineptr = (UINT16)(latch_374>>5 | 0x378); // to color mixer } lineptr += lineadv; } #endif } static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect) { if (sidearms_gameid == 2 || sidearms_gameid == 3) // Dyger and Whizz have simple front-to-back sprite priority draw_sprites_region(machine, bitmap, cliprect, 0x0000, 0x1000); else { draw_sprites_region(machine, bitmap, cliprect, 0x0700, 0x0800); draw_sprites_region(machine, bitmap, cliprect, 0x0e00, 0x1000); draw_sprites_region(machine, bitmap, cliprect, 0x0800, 0x0f00); draw_sprites_region(machine, bitmap, cliprect, 0x0000, 0x0700); } } VIDEO_UPDATE( sidearms ) { sidearms_draw_starfield(bitmap); tilemap_set_scrollx(bg_tilemap, 0, sidearms_bg_scrollx[0] + (sidearms_bg_scrollx[1] << 8 & 0xf00)); tilemap_set_scrolly(bg_tilemap, 0, sidearms_bg_scrolly[0] + (sidearms_bg_scrolly[1] << 8 & 0xf00)); if (bgon) tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0); if (objon) draw_sprites(machine, bitmap, cliprect); if (charon) tilemap_draw(bitmap, cliprect, fg_tilemap, 0, 0); return 0; } VIDEO_EOF( sidearms ) { buffer_spriteram_w(0, 0); }