/*************************************************************************** Atari Sky Raider video emulation ***************************************************************************/ #include "driver.h" int skyraid_scroll; UINT8* skyraid_alpha_num_ram; UINT8* skyraid_pos_ram; UINT8* skyraid_obj_ram; static mame_bitmap *helper; VIDEO_START( skyraid ) { helper = auto_bitmap_alloc(128, 240, machine->screen[0].format); } static void draw_text(running_machine *machine, mame_bitmap* bitmap, const rectangle* cliprect) { const UINT8* p = skyraid_alpha_num_ram; int i; for (i = 0; i < 4; i++) { int x; int y; y = 136 + 16 * (i ^ 1); for (x = 0; x < bitmap->width; x += 16) { drawgfx(bitmap, machine->gfx[0], *p++, 0, 0, 0, x, y, cliprect, TRANSPARENCY_PEN, 0); } } } static void draw_terrain(running_machine *machine, mame_bitmap* bitmap, const rectangle *cliprect) { const UINT8* p = memory_region(REGION_USER1); int x; int y; for (y = 0; y < bitmap->height; y++) { int offset = (16 * skyraid_scroll + 16 * ((y + 1) / 2)) & 0x7FF; x = 0; while (x < bitmap->width) { UINT8 val = p[offset++]; int color = val / 32; int count = val % 32; rectangle r; r.min_y = y; r.min_x = x; r.max_y = y + 1; r.max_x = x + 31 - count; fillbitmap(bitmap, machine->pens[color], &r); x += 32 - count; } } } static void draw_sprites(running_machine *machine, mame_bitmap* bitmap, const rectangle* cliprect) { int i; for (i = 0; i < 4; i++) { int code = skyraid_obj_ram[8 + 2 * i + 0] & 15; int flag = skyraid_obj_ram[8 + 2 * i + 1] & 15; int vert = skyraid_pos_ram[8 + 2 * i + 0]; int horz = skyraid_pos_ram[8 + 2 * i + 1]; vert -= 31; if (flag & 1) { drawgfx(bitmap, machine->gfx[1], code ^ 15, code >> 3, 0, 0, horz / 2, vert, cliprect, TRANSPARENCY_PEN, 2); } } } static void draw_missiles(running_machine *machine, mame_bitmap* bitmap, const rectangle* cliprect) { int i; /* hardware is restricted to one sprite per scanline */ for (i = 0; i < 4; i++) { int code = skyraid_obj_ram[2 * i + 0] & 15; int vert = skyraid_pos_ram[2 * i + 0]; int horz = skyraid_pos_ram[2 * i + 1]; vert -= 15; horz -= 31; drawgfx(bitmap, machine->gfx[2], code ^ 15, 0, 0, 0, horz / 2, vert, cliprect, TRANSPARENCY_PEN, 0); } } static void draw_trapezoid(mame_bitmap* dst, mame_bitmap* src) { const UINT8* p = memory_region(REGION_USER2); int x; int y; for (y = 0; y < dst->height; y++) { UINT16* pSrc = BITMAP_ADDR16(src, y, 0); UINT16* pDst = BITMAP_ADDR16(dst, y, 0); int x1 = 0x000 + p[(y & ~1) + 0]; int x2 = 0x100 + p[(y & ~1) + 1]; for (x = x1; x < x2; x++) { pDst[x] = pSrc[128 * (x - x1) / (x2 - x1)]; } } } VIDEO_UPDATE( skyraid ) { fillbitmap(bitmap, machine->pens[0], cliprect); draw_terrain(machine, helper, cliprect); draw_sprites(machine, helper, cliprect); draw_missiles(machine, helper, cliprect); draw_trapezoid(bitmap, helper); draw_text(machine, bitmap, cliprect); return 0; }