/* Speed Spin video, see driver file for notes */ #include "driver.h" UINT8 *speedspn_attram; static tilemap *speedspn_tilemap; static UINT8 speedspn_display_disable = 0; static int speedspn_bank_vidram = 0; static UINT8* speedspn_vidram; static TILE_GET_INFO( get_speedspn_tile_info ) { int code = speedspn_vidram[tile_index*2+1] | (speedspn_vidram[tile_index*2] << 8); int attr = speedspn_attram[tile_index^0x400]; SET_TILE_INFO(0,code,attr & 0x3f,(attr & 0x80) ? TILE_FLIPX : 0); } VIDEO_START(speedspn) { speedspn_vidram = auto_malloc(0x1000 * 2); speedspn_tilemap = tilemap_create(get_speedspn_tile_info,tilemap_scan_cols,TILEMAP_TYPE_PEN, 8, 8,64,32); } WRITE8_HANDLER( speedspn_vidram_w ) { speedspn_vidram[offset + speedspn_bank_vidram] = data; if (speedspn_bank_vidram == 0) tilemap_mark_tile_dirty(speedspn_tilemap,offset/2); } WRITE8_HANDLER( speedspn_attram_w ) { speedspn_attram[offset] = data; tilemap_mark_tile_dirty(speedspn_tilemap,offset^0x400); } READ8_HANDLER( speedspn_vidram_r ) { return speedspn_vidram[offset + speedspn_bank_vidram]; } WRITE8_HANDLER(speedspn_banked_vidram_change) { // logerror("VidRam Bank: %04x\n", data); speedspn_bank_vidram = data & 1; speedspn_bank_vidram *= 0x1000; } WRITE8_HANDLER(speedspn_global_display_w) { // logerror("Global display: %u\n", data); speedspn_display_disable = data & 1; } static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect ) { const gfx_element *gfx = machine->gfx[1]; UINT8 *source = speedspn_vidram+ 0x1000; UINT8 *finish = source + 0x1000; while( source> 5) * 0x100; color = attr & 0x0f; drawgfx(bitmap,gfx, tileno, color, 0,0, xpos,ypos, cliprect,TRANSPARENCY_PEN,15); source +=4; } } VIDEO_UPDATE(speedspn) { if (speedspn_display_disable) { fillbitmap(bitmap,get_black_pen(machine),cliprect); return 0; } #if 0 { FILE* f; f = fopen("vidram.bin","wb"); fwrite(speedspn_vidram, 1, 0x1000 * 2, f); fclose(f); } #endif tilemap_set_scrollx(speedspn_tilemap,0, 0x100); // verify tilemap_draw(bitmap,cliprect,speedspn_tilemap,0,0); draw_sprites(machine, bitmap,cliprect); return 0; }