/*************************************************************************** Uses Data East custom chip 55 for backgrounds, with a special 8bpp mode 2 times custom chips 52/71 for sprites. ***************************************************************************/ #include "driver.h" UINT16 *sshangha_pf2_data,*sshangha_pf1_data; UINT16 *sshangha_pf1_rowscroll,*sshangha_pf2_rowscroll; static UINT16 sshangha_control_0[8]; static tilemap *pf1_8x8_tilemap,*pf1_16x16_tilemap,*pf2_tilemap; static int sshangha_pf1_bank,sshangha_pf2_bank,sshangha_video_control; /******************************************************************************/ WRITE16_HANDLER( sshangha_palette_24bit_w ) { int r,g,b; COMBINE_DATA(&paletteram16[offset]); if (offset&1) offset--; b = (paletteram16[offset] >> 0) & 0xff; g = (paletteram16[offset+1] >> 8) & 0xff; r = (paletteram16[offset+1] >> 0) & 0xff; palette_set_color(Machine,offset/2,MAKE_RGB(r,g,b)); } static void sshangha_tilemap_draw(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect) { const mame_bitmap *bitmap0 = tilemap_get_pixmap(pf1_16x16_tilemap); const mame_bitmap *bitmap1 = tilemap_get_pixmap(pf2_tilemap); int x,y,p; for (y=0; y<240; y++) { for (x=0; x<320; x++) { p=*BITMAP_ADDR16(bitmap0, y, x)&0xf; p|=(*BITMAP_ADDR16(bitmap1, y, x)&0xf)<<4; *BITMAP_ADDR16(bitmap, y, x) = machine->pens[p|0x300]; } } } WRITE16_HANDLER (sshangha_video_w) { /* 0x4: Special video mode, other bits unknown */ sshangha_video_control=data; // popmessage("%04x",data); } /******************************************************************************/ static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect, UINT16 *spritesrc, UINT16 pmask, UINT16 pval) { int offs; for (offs = 0;offs < 0x800;offs += 4) { int x,y,sprite,colour,multi,fx,fy,inc,flash,mult; sprite = spritesrc[offs+1] & 0x3fff; if (!sprite) continue; if ((spritesrc[offs+2]&pmask)!=pval) continue; y = spritesrc[offs]; flash=y&0x1000; if (flash && (cpu_getcurrentframe() & 1)) continue; x = spritesrc[offs+2]; colour = (x >>9) & 0x1f; fx = y & 0x2000; fy = y & 0x4000; multi = (1 << ((y & 0x0600) >> 9)) - 1; /* 1x, 2x, 4x, 8x height */ x = x & 0x01ff; y = y & 0x01ff; if (x >= 320) x -= 512; if (y >= 256) y -= 512; sprite &= ~multi; if (flip_screen) { y=240-y; x=304-x; if (fx) fx=0; else fx=1; if (fy) fy=0; else fy=1; mult=-16; } if (fy) inc = -1; else { sprite += multi; inc = 1; } mult=+16; if (fx) fx=0; else fx=1; if (fy) fy=0; else fy=1; while (multi >= 0) { drawgfx(bitmap,machine->gfx[2], sprite - multi * inc, colour, fx,fy, x,y + mult * multi, cliprect,TRANSPARENCY_PEN,0); multi--; } } } /******************************************************************************/ WRITE16_HANDLER( sshangha_pf2_data_w ) { COMBINE_DATA(&sshangha_pf2_data[offset]); tilemap_mark_tile_dirty(pf2_tilemap,offset); } WRITE16_HANDLER( sshangha_pf1_data_w ) { COMBINE_DATA(&sshangha_pf1_data[offset]); tilemap_mark_tile_dirty(pf1_8x8_tilemap,offset); tilemap_mark_tile_dirty(pf1_16x16_tilemap,offset); } WRITE16_HANDLER( sshangha_control_0_w ) { COMBINE_DATA(&sshangha_control_0[offset]); } /******************************************************************************/ #if 0 static UINT32 sshangha_scan(UINT32 col,UINT32 row,UINT32 num_cols,UINT32 num_rows) { /* logical (col,row) -> memory offset */ return (col & 0x1f) + ((row & 0x1f) << 5) + ((col & 0x20) << 5); } #endif static TILE_GET_INFO( get_pf2_tile_info ) { UINT16 tile=sshangha_pf2_data[tile_index]; SET_TILE_INFO(1,(tile&0xfff)|sshangha_pf2_bank,(tile>>12)|32,0); } static TILE_GET_INFO( get_pf1_16x16_tile_info ) { UINT16 tile=sshangha_pf1_data[tile_index]; SET_TILE_INFO(1,(tile&0xfff)|sshangha_pf1_bank,tile>>12,0); } static TILE_GET_INFO( get_pf1_8x8_tile_info ) { UINT16 tile=sshangha_pf1_data[tile_index]; SET_TILE_INFO(0,(tile&0xfff)|sshangha_pf1_bank,tile>>12,0); } VIDEO_START( sshangha ) { pf1_8x8_tilemap = tilemap_create(get_pf1_8x8_tile_info, tilemap_scan_rows,TILEMAP_TYPE_PEN, 8, 8,64,32); pf1_16x16_tilemap = tilemap_create(get_pf1_16x16_tile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN,16,16,32,32); pf2_tilemap = tilemap_create(get_pf2_tile_info,tilemap_scan_rows, TILEMAP_TYPE_PEN, 16,16,32,32); tilemap_set_transparent_pen(pf1_8x8_tilemap,0); tilemap_set_transparent_pen(pf1_16x16_tilemap,0); } /******************************************************************************/ VIDEO_UPDATE( sshangha ) { static int last_pf1_bank,last_pf2_bank; int offs; flip_screen=sshangha_control_0[0]&0x80; tilemap_set_flip(ALL_TILEMAPS,flip_screen ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0); tilemap_set_enable( pf2_tilemap, sshangha_control_0[5]&0x8000); tilemap_set_enable( pf1_8x8_tilemap, sshangha_control_0[5]&0x0080); tilemap_set_enable( pf1_16x16_tilemap, sshangha_control_0[5]&0x0080); sshangha_pf1_bank=((sshangha_control_0[7]>> 4)&0xf)*0x1000; sshangha_pf2_bank=((sshangha_control_0[7]>>12)&0xf)*0x1000; if (sshangha_pf1_bank!=last_pf1_bank) tilemap_mark_all_tiles_dirty(pf1_8x8_tilemap); if (sshangha_pf1_bank!=last_pf1_bank) tilemap_mark_all_tiles_dirty(pf1_16x16_tilemap); if (sshangha_pf2_bank!=last_pf2_bank) tilemap_mark_all_tiles_dirty(pf2_tilemap); last_pf1_bank=sshangha_pf1_bank; last_pf2_bank=sshangha_pf2_bank; /* Rowscroll - todo, this might actually be col scroll, or both row & col combined. Check.. */ if (sshangha_control_0[6]&0x40) { tilemap_set_scroll_rows(pf1_8x8_tilemap,256); tilemap_set_scroll_rows(pf1_16x16_tilemap,256); for (offs=0; offs<256; offs++) { tilemap_set_scrollx( pf1_8x8_tilemap,0, sshangha_control_0[1] + sshangha_pf1_rowscroll[offs+0x200] ); tilemap_set_scrollx( pf1_16x16_tilemap,0, sshangha_control_0[1] + sshangha_pf1_rowscroll[offs+0x200] ); } } else { tilemap_set_scroll_rows(pf1_16x16_tilemap,1); tilemap_set_scroll_rows(pf1_8x8_tilemap,1); tilemap_set_scrollx( pf1_8x8_tilemap,0, sshangha_control_0[1] ); tilemap_set_scrollx( pf1_16x16_tilemap,0, sshangha_control_0[1] ); } if (sshangha_control_0[6]&0x4000) { tilemap_set_scroll_rows(pf2_tilemap,256); for (offs=0; offs<256; offs++) { tilemap_set_scrollx( pf2_tilemap,0, sshangha_control_0[3] - 3 + sshangha_pf2_rowscroll[offs+0x200] ); } } else { tilemap_set_scroll_rows(pf2_tilemap,1); tilemap_set_scrollx( pf2_tilemap,0, sshangha_control_0[3] - 3 ); } tilemap_set_scrolly( pf2_tilemap,0, sshangha_control_0[4] ); tilemap_set_scrolly( pf1_8x8_tilemap,0, sshangha_control_0[2] ); tilemap_set_scrolly( pf1_16x16_tilemap,0, sshangha_control_0[2] ); if ((sshangha_control_0[5]&0x8000)==0) fillbitmap(bitmap,get_black_pen(machine),cliprect); /* Super Shanghai has a mode where the two tilemaps are combined to produce a 6bpp tilemap. We can't precompute this as any tiles can be used in any tilemap, so we plot it on the fly */ if ((sshangha_video_control&4)==0) { sshangha_tilemap_draw(machine, bitmap, cliprect); draw_sprites(machine, bitmap, cliprect, spriteram16,0x4000,0x4000); } else { tilemap_draw(bitmap,cliprect,pf2_tilemap,0,0); draw_sprites(machine, bitmap, cliprect, spriteram16,0x4000,0x4000); if (sshangha_control_0[6]&0x80) tilemap_draw(bitmap,cliprect,pf1_8x8_tilemap,0,0); else tilemap_draw(bitmap,cliprect,pf1_16x16_tilemap,0,0); } draw_sprites(machine, bitmap, cliprect, spriteram16_2,0x0000,0x0000); draw_sprites(machine, bitmap, cliprect, spriteram16,0x4000,0x0000); return 0; }