/*************************************************************************** stadhero video emulation - Bryan McPhail, mish@tendril.co.uk ********************************************************************* MXC-06 chip to produce sprites, see dec0.c BAC-06 chip for background? ***************************************************************************/ #include "driver.h" UINT16 *stadhero_pf1_data,*stadhero_pf2_data; static tilemap *pf1_tilemap,*pf2_tilemap; static int flipscreen; static UINT16 stadhero_pf2_control_0[8]; static UINT16 stadhero_pf2_control_1[8]; /******************************************************************************/ static void draw_sprites(running_machine *machine, mame_bitmap *bitmap,const rectangle *cliprect,int pri_mask,int pri_val) { int offs; for (offs = 0;offs < 0x400;offs += 4) { int x,y,sprite,colour,multi,fx,fy,inc,flash,mult; y = spriteram16[offs]; if ((y&0x8000) == 0) continue; x = spriteram16[offs+2]; colour = x >> 12; if ((colour & pri_mask) != pri_val) continue; flash=x&0x800; if (flash && (cpu_getcurrentframe() & 1)) continue; fx = y & 0x2000; fy = y & 0x4000; multi = (1 << ((y & 0x1800) >> 11)) - 1; /* 1x, 2x, 4x, 8x height */ /* multi = 0 1 3 7 */ sprite = spriteram16[offs+1] & 0x0fff; x = x & 0x01ff; y = y & 0x01ff; if (x >= 256) x -= 512; if (y >= 256) y -= 512; x = 240 - x; y = 240 - y; sprite &= ~multi; if (fy) inc = -1; else { sprite += multi; inc = 1; } if (flip_screen) { y=240-y; x=240-x; if (fx) fx=0; else fx=1; if (fy) fy=0; else fy=1; mult=16; } else mult=-16; while (multi >= 0) { drawgfx(bitmap,machine->gfx[2], sprite - multi * inc, colour, fx,fy, x,y + mult * multi, cliprect,TRANSPARENCY_PEN,0); multi--; } } } /******************************************************************************/ VIDEO_UPDATE( stadhero ) { flipscreen=stadhero_pf2_control_0[0]&0x80; tilemap_set_flip(ALL_TILEMAPS,flipscreen ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0); tilemap_set_scrollx( pf2_tilemap,0, stadhero_pf2_control_1[0] ); tilemap_set_scrolly( pf2_tilemap,0, stadhero_pf2_control_1[1] ); tilemap_draw(bitmap,cliprect,pf2_tilemap,0,0); draw_sprites(machine, bitmap,cliprect,0x00,0x00); tilemap_draw(bitmap,cliprect,pf1_tilemap,0,0); return 0; } /******************************************************************************/ WRITE16_HANDLER( stadhero_pf1_data_w ) { COMBINE_DATA(&stadhero_pf1_data[offset]); tilemap_mark_tile_dirty(pf1_tilemap,offset); } WRITE16_HANDLER( stadhero_pf2_data_w ) { COMBINE_DATA(&stadhero_pf2_data[offset]); tilemap_mark_tile_dirty(pf2_tilemap,offset); } WRITE16_HANDLER( stadhero_pf2_control_0_w ) { COMBINE_DATA(&stadhero_pf2_control_0[offset]); } WRITE16_HANDLER( stadhero_pf2_control_1_w ) { COMBINE_DATA(&stadhero_pf2_control_1[offset]); } /******************************************************************************/ static TILEMAP_MAPPER( stadhero_scan ) { /* logical (col,row) -> memory offset */ return (col & 0xf) + ((row & 0xf) << 4) + ((row & 0x30) << 4) + ((col & 0x30) << 6); } static TILE_GET_INFO( get_pf2_tile_info ) { int tile,color; tile=stadhero_pf2_data[tile_index]; color=tile >> 12; tile=tile&0xfff; SET_TILE_INFO( 1, tile, color, 0); } static TILE_GET_INFO( get_pf1_tile_info ) { int tile=stadhero_pf1_data[tile_index]; int color=tile >> 12; tile=tile&0xfff; SET_TILE_INFO( 0, tile, color, 0); } VIDEO_START( stadhero ) { pf1_tilemap = tilemap_create(get_pf1_tile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN, 8, 8,32,32); pf2_tilemap = tilemap_create(get_pf2_tile_info,stadhero_scan,TILEMAP_TYPE_PEN, 16,16,64,64); tilemap_set_transparent_pen(pf1_tilemap,0); } /******************************************************************************/