/* Super Kaneko Nova System video */ /* TODO: Implement double buffering for sprites? We have to tell games which buffer to draw to? irrelevant to emulation Remove all debug keys */ /* Done: Add global sprite flip Tilemap flip flags were reversed */ #include "driver.h" #define SUPRNOVA_DECODE_BUFFER_SIZE 0x2000 extern UINT32 *skns_tilemapA_ram, *skns_tilemapB_ram, *skns_v3slc_ram; extern UINT32 *skns_palette_ram, *skns_v3t_ram, *skns_main_ram, *skns_cache_ram; extern UINT32 *skns_pal_regs, *skns_v3_regs, *skns_spc_regs; extern UINT32 skns_v3t_dirty[0x4000]; // allocate this elsewhere? extern UINT32 skns_v3t_4bppdirty[0x8000]; // allocate this elsewhere? extern int skns_v3t_somedirty,skns_v3t_4bpp_somedirty; static UINT8 decodebuffer[SUPRNOVA_DECODE_BUFFER_SIZE]; static int old_depthA=0, depthA=0; static int old_depthB=0, depthB=0; static int sprite_kludge_x=0, sprite_kludge_y=0; static int use_spc_bright, use_v3_bright; static UINT8 bright_spc_b=0x00, bright_spc_g=0x00, bright_spc_r=0x00; static UINT8 bright_v3_b=0x00, bright_v3_g=0x00, bright_v3_r=0x00; // This ignores the alpha values atm. static int spc_changed=0, v3_changed=0, palette_updated=0; WRITE32_HANDLER ( skns_pal_regs_w ) { COMBINE_DATA(&skns_pal_regs[offset]); palette_updated =1; switch ( offset ) { case (0x00/4): // RWRA0 if( use_spc_bright != (data&1) ) { use_spc_bright = data&1; spc_changed = 1; } break; case (0x04/4): // RWRA1 if( bright_spc_g != (data&0xff) ) { bright_spc_g = data&0xff; spc_changed = 1; } break; case (0x08/4): // RWRA2 if( bright_spc_r != (data&0xff) ) { bright_spc_r = data&0xff; spc_changed = 1; } break; case (0x0C/4): // RWRA3 if( bright_spc_b != (data&0xff) ) { bright_spc_b = data&0xff; spc_changed = 1; } break; case (0x10/4): // RWRB0 if( use_v3_bright != (data&1) ) { use_v3_bright = data&1; v3_changed = 1; } break; case (0x14/4): // RWRB1 if( bright_v3_g != (data&0xff) ) { bright_v3_g = data&0xff; v3_changed = 1; } break; case (0x18/4): // RWRB2 if( bright_v3_r != (data&0xff) ) { bright_v3_r = data&0xff; v3_changed = 1; } break; case (0x1C/4): // RWRB3 if( bright_v3_b != (data&0xff) ) { bright_v3_b = data&0xff; v3_changed = 1; } break; } } WRITE32_HANDLER ( skns_palette_ram_w ) { int r,g,b; int brightness_r, brightness_g, brightness_b, alpha; int use_bright; COMBINE_DATA(&skns_palette_ram[offset]); b = ((skns_palette_ram[offset] >> 0 ) & 0x1f); g = ((skns_palette_ram[offset] >> 5 ) & 0x1f); r = ((skns_palette_ram[offset] >> 10 ) & 0x1f); alpha = ((skns_palette_ram[offset] >> 15 ) & 0x1); if(offset<(0x40*256)) { // 1st half is for Sprites use_bright = use_spc_bright; brightness_b = bright_spc_b; brightness_g = bright_spc_g; brightness_r = bright_spc_r; } else { // V3 bg's use_bright = use_v3_bright; brightness_b = bright_v3_b; brightness_g = bright_v3_g; brightness_r = bright_v3_r; } if(use_bright) { if(brightness_b) b = ((b<<3) * (brightness_b+1))>>8; else b = 0; if(brightness_g) g = ((g<<3) * (brightness_g+1))>>8; else g = 0; if(brightness_r) r = ((r<<3) * (brightness_r+1))>>8; else r = 0; } else { b <<= 3; g <<= 3; r <<= 3; } palette_set_color(Machine,offset,MAKE_RGB(r,g,b)); } static void palette_set_rgb_brightness (running_machine *machine, int offset, UINT8 brightness_r, UINT8 brightness_g, UINT8 brightness_b) { int use_bright, r, g, b, alpha; b = ((skns_palette_ram[offset] >> 0 ) & 0x1f); g = ((skns_palette_ram[offset] >> 5 ) & 0x1f); r = ((skns_palette_ram[offset] >> 10 ) & 0x1f); alpha = ((skns_palette_ram[offset] >> 15 ) & 0x1); if(offset<(0x40*256)) { // 1st half is for Sprites use_bright = use_spc_bright; } else { // V3 bg's use_bright = use_v3_bright; } if(use_bright) { if(brightness_b) b = ((b<<3) * (brightness_b+1))>>8; else b = 0; if(brightness_g) g = ((g<<3) * (brightness_g+1))>>8; else g = 0; if(brightness_r) r = ((r<<3) * (brightness_r+1))>>8; else r = 0; } else { b <<= 3; g <<= 3; r <<= 3; } palette_set_color(machine,offset,MAKE_RGB(r,g,b)); } static void palette_update(running_machine *machine) { int i; if (palette_updated) { if(spc_changed) for(i=0; i<=((0x40*256)-1); i++) palette_set_rgb_brightness (machine, i, bright_spc_r, bright_spc_g, bright_spc_b); if(v3_changed) for(i=(0x40*256); i<=((0x80*256)-1); i++) palette_set_rgb_brightness (machine, i, bright_v3_r, bright_v3_g, bright_v3_b); palette_updated =0; } } static int skns_rle_decode ( int romoffset, int size ) { UINT8 *src = memory_region (REGION_GFX1); size_t srcsize = memory_region_length (REGION_GFX1); UINT8 *dst = decodebuffer; int decodeoffset = 0; while(size>0) { UINT8 code = src[(romoffset++)%srcsize]; size -= (code & 0x7f) + 1; if(code & 0x80) { code &= 0x7f; do { dst[(decodeoffset++)%SUPRNOVA_DECODE_BUFFER_SIZE] = src[(romoffset++)%srcsize]; code--; } while(code != 0xff); } else { UINT8 val = src[(romoffset++)%srcsize]; do { dst[(decodeoffset++)%SUPRNOVA_DECODE_BUFFER_SIZE] = val; code--; } while(code != 0xff); } } return &src[romoffset%srcsize]-memory_region (REGION_GFX1); } void skns_sprite_kludge(int x, int y) { sprite_kludge_x = x; sprite_kludge_y = y; } /* Zooming blitter, zoom is by way of both source and destination offsets */ /* We are working in .6 fixed point if you hadn't guessed */ #define z_decls(step) \ UINT16 zxs = 0x40-(zx>>10); \ UINT16 zxd = 0x40-((zx>>2) & 0x3f); \ UINT16 zys = 0x40-(zy>>10); \ UINT16 zyd = 0x40-((zy>>2) & 0x3f); \ int xs, ys, xd, yd, old, old2; \ int step_spr = step; \ int bxs = 0, bys = 0; \ rectangle clip; \ clip.min_x = cliprect->min_x<<6; \ clip.max_x = (cliprect->max_x+1)<<6; \ clip.min_y = cliprect->min_y<<6; \ clip.max_y = (cliprect->max_y+1)<<6; \ sx <<= 6; \ sy <<= 6; \ x <<= 6; \ y <<= 6; #define z_clamp_x_min() \ if(x < clip.min_x) { \ do { \ bxs += zxs; \ x += zxd; \ } while(x < clip.min_x); \ } #define z_clamp_x_max() \ if(x > clip.max_x) { \ do { \ bxs += zxs; \ x -= zxd; \ } while(x > clip.max_x); \ } #define z_clamp_y_min() \ if(y < clip.min_y) { \ do { \ bys += zys; \ y += zyd; \ } while(y < clip.min_y); \ src += (bys>>6)*step_spr; \ } #define z_clamp_y_max() \ if(y > clip.max_y) { \ do { \ bys += zys; \ y -= zyd; \ } while(y > clip.max_y); \ src += (bys>>6)*step_spr; \ } #define z_loop_x() \ xs = bxs; \ xd = x; \ while(xs < sx && xd <= clip.max_x) #define z_loop_x_flip() \ xs = bxs; \ xd = x; \ while(xs < sx && xd >= clip.min_x) #define z_loop_y() \ ys = bys; \ yd = y; \ while(ys < sy && yd <= clip.max_y) #define z_loop_y_flip() \ ys = bys; \ yd = y; \ while(ys < sy && yd >= clip.min_y) #define z_draw_pixel() \ UINT8 val = src[xs >> 6]; \ if(val) \ *BITMAP_ADDR16(bitmap, yd>>6, xd>>6) = val + colour; #define z_x_dst(op) \ old = xd; \ do { \ xs += zxs; \ xd op zxd; \ } while(!((xd^old) & ~0x3f)); #define z_y_dst(op) \ old = yd; \ old2 = ys; \ do { \ ys += zys; \ yd op zyd; \ } while(!((yd^old) & ~0x3f)); \ while((ys^old2) & ~0x3f) { \ src += step_spr; \ old2 += 0x40; \ } static void blit_nf_z(mame_bitmap *bitmap, const rectangle *cliprect, const UINT8 *src, int x, int y, int sx, int sy, UINT16 zx, UINT16 zy, int colour) { z_decls(sx); z_clamp_x_min(); z_clamp_y_min(); z_loop_y() { z_loop_x() { z_draw_pixel(); z_x_dst(+=); } z_y_dst(+=); } } static void blit_fy_z(mame_bitmap *bitmap, const rectangle *cliprect, const UINT8 *src, int x, int y, int sx, int sy, UINT16 zx, UINT16 zy, int colour) { z_decls(sx); z_clamp_x_min(); z_clamp_y_max(); z_loop_y_flip() { z_loop_x() { z_draw_pixel(); z_x_dst(+=); } z_y_dst(-=); } } static void blit_fx_z(mame_bitmap *bitmap, const rectangle *cliprect, const UINT8 *src, int x, int y, int sx, int sy, UINT16 zx, UINT16 zy, int colour) { z_decls(sx); z_clamp_x_max(); z_clamp_y_min(); z_loop_y() { z_loop_x_flip() { z_draw_pixel(); z_x_dst(-=); } z_y_dst(+=); } } static void blit_fxy_z(mame_bitmap *bitmap, const rectangle *cliprect, const UINT8 *src, int x, int y, int sx, int sy, UINT16 zx, UINT16 zy, int colour) { z_decls(sx); z_clamp_x_max(); z_clamp_y_max(); z_loop_y_flip() { z_loop_x_flip() { z_draw_pixel(); z_x_dst(-=); } z_y_dst(-=); } } static void (*blit_z[4])(mame_bitmap *bitmap, const rectangle *cliprect, const UINT8 *src, int x, int y, int sx, int sy, UINT16 zx, UINT16 zy, int colour) = { blit_nf_z, blit_fy_z, blit_fx_z, blit_fxy_z, }; void skns_draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect) { /*- SPR RAM Format -** 16 bytes per sprite 0x00 --ss --SS z--- ---- jjjg g-ff ppcc cccc s = y size S = x size j = joint g = group sprite is part of (if groups are enabled) f = flip p = priority c = palette 0x04 ---- -aaa aaaa aaaa aaaa aaaa aaaa aaaa a = ROM address of sprite data 0x08 ZZZZ ZZ-- zzzz zz-- xxxx xxxx xx-- ---- Z = horizontal zoom table z = horizontal zoom subtable x = x position 0x0C ZZZZ ZZ-- zzzz zz-- yyyy yyyy yy-- ---- Z = vertical zoom table z = vertical zoom subtable x = y position **- End of Comments -*/ /* sprite ram start / end is not really fixed registers change it */ UINT32 *source = buffered_spriteram32; UINT32 *finish = source + spriteram_size/4; int group_x_offset[4]; int group_y_offset[4]; int group_enable; int group_number; int sprite_flip; int sprite_x_scroll; int sprite_y_scroll; int disabled = skns_spc_regs[0x04/4] & 0x08; // RWR1 int xsize,ysize, size, xpos=0,ypos=0, pri=0, romoffset, colour=0, xflip,yflip, joint; int sx,sy; int endromoffs=0; UINT16 zoomx, zoomy; if (!disabled){ group_enable = (skns_spc_regs[0x00/4] & 0x0040) >> 6; // RWR0 /* Sengekis uses global flip */ sprite_flip = (skns_spc_regs[0x04/4] & 0x03); // RWR1 sprite_y_scroll = ((skns_spc_regs[0x08/4] & 0x7fc0) >> 6); // RWR2 sprite_x_scroll = ((skns_spc_regs[0x10/4] & 0x7fc0) >> 6); // RWR4 if (sprite_y_scroll&0x100) sprite_y_scroll -= 0x200; // Signed if (sprite_x_scroll&0x100) sprite_x_scroll -= 0x200; // Signed group_x_offset[0] = (skns_spc_regs[0x18/4] & 0xffc0) >> 6; // RWR6 group_y_offset[0] = (skns_spc_regs[0x1c/4] & 0xffc0) >> 6; // RWR7 if (group_x_offset[0]&0x200) group_x_offset[0] -= 0x400; // Signed if (group_y_offset[0]&0x200) group_y_offset[0] -= 0x400; // Signed group_x_offset[1] = (skns_spc_regs[0x20/4] & 0xffc0) >> 6; // RWR8 group_y_offset[1] = (skns_spc_regs[0x24/4] & 0xffc0) >> 6; // RWR9 if (group_x_offset[1]&0x200) group_x_offset[1] -= 0x400; // Signed if (group_y_offset[1]&0x200) group_y_offset[1] -= 0x400; // Signed group_x_offset[2] = (skns_spc_regs[0x28/4] & 0xffc0) >> 6; // RWR10 group_y_offset[2] = (skns_spc_regs[0x2c/4] & 0xffc0) >> 6; // RWR11 if (group_x_offset[2]&0x200) group_x_offset[2] -= 0x400; // Signed if (group_y_offset[2]&0x200) group_y_offset[2] -= 0x400; // Signed group_x_offset[3] = (skns_spc_regs[0x30/4] & 0xffc0) >> 6; // RWR12 group_y_offset[3] = (skns_spc_regs[0x34/4] & 0xffc0) >> 6; // RWR13 if (group_x_offset[3]&0x200) group_x_offset[3] -= 0x400; // Signed if (group_y_offset[3]&0x200) group_y_offset[3] -= 0x400; // Signed // popmessage ("x %08x y %08x x2 %08x y2 %08x",sprite_x_scroll, sprite_y_scroll,group_x_offset[1], group_y_offset[1]); // popmessage("%d %d %d %d A:%d B:%d", sprite_kludge_x, sprite_kludge_y, sprite_x_scroll, sprite_y_scroll, (skns_pal_regs[0x00/4] & 0x7000) >> 12, (skns_pal_regs[0x10/4] & 0x7000) >> 12); // if (keyboard_pressed(KEYCODE_Q)) sprite_kludge_x++; // if (keyboard_pressed(KEYCODE_W)) sprite_kludge_x--; // if (keyboard_pressed(KEYCODE_E)) sprite_kludge_y++; // if (keyboard_pressed(KEYCODE_D)) sprite_kludge_y--; // Tilemap Pri/enables // popmessage("A: %x %x B: %x %x", skns_v3_regs[0x10/4]>>3, skns_v3_regs[0x10/4]&7, skns_v3_regs[0x34/4]>>3, skns_v3_regs[0x34/4]&7); /* Seems that sprites are consistently off by a fixed no. of pixels in different games (Patterns emerge through Manufacturer/Date/Orientation) */ sprite_x_scroll += sprite_kludge_x; sprite_y_scroll += sprite_kludge_y; while( source> 9; yflip = (source[0] & 0x00000100) >> 8; ysize = (source[0] & 0x30000000) >> 28; xsize = (source[0] & 0x03000000) >> 24; xsize ++; ysize ++; xsize *= 16; ysize *= 16; size = xsize * ysize; joint = (source[0] & 0x0000e000) >> 13; if (!(joint & 1)) { xpos = (source[2] & 0x0000ffc0) >> 6; ypos = (source[3] & 0x0000ffc0) >> 6; xpos += sprite_x_scroll; // Global offset ypos += sprite_y_scroll; if (group_enable) { group_number = (source[0] & 0x00001800) >> 11; /* the group positioning doesn't seem to be working as i'd expect, if I apply the x position the cursor on galpani4 ends up moving from the correct position to too far right, also the y offset seems to cause the position to be off by one in galpans2 even if it fixes the position in galpani4? even if I take into account the global sprite scroll registers it isn't right global offset kludged using game specific offset -pjp */ xpos += group_x_offset[group_number]; ypos += group_y_offset[group_number]; } } else { xpos += (source[2] & 0x0000ffc0) >> 6; ypos += (source[3] & 0x0000ffc0) >> 6; } if (xpos > 0x1ff) xpos -= 0x400; if (ypos > 0x1ff) ypos -= 0x400; /* Local sprite offset (for taking flip into account and drawing offset) */ sx = xpos; sy = ypos; /* Global Sprite Flip (sengekis) */ if (sprite_flip&2) { xflip ^= 1; sx = machine->screen[0].visarea.max_x+1 - sx; } if (sprite_flip&1) { yflip ^= 1; sy = machine->screen[0].visarea.max_y+1 - sy; } /* Palette linking */ if (!(joint & 2)) { colour = (source[0] & 0x0000003f) >> 0; } /* Priority and Tile linking */ if (!(joint & 4)) { romoffset = (source[1] & 0x07ffffff) >> 0; pri = (source[0] & 0x000000c0) >> 6; } else { romoffset = endromoffs; } zoomx = source[2] >> 16; zoomy = source[3] >> 16; romoffset &= memory_region_length (REGION_GFX1)-1; endromoffs = skns_rle_decode ( romoffset, size ); // PriTest // if(!( (keyboard_pressed(KEYCODE_Q)&&(pri==0)) || (keyboard_pressed(KEYCODE_W)&&(pri==1)) || (keyboard_pressed(KEYCODE_E)&&(pri==2)) || (keyboard_pressed(KEYCODE_D)&&(pri==3)) )) // if( !(keyboard_pressed(KEYCODE_Q) && ((source[0] & 0x00800000)>>24)) ) { int NewColour = colour*256; if(zoomx || zoomy) { blit_z[ (xflip<<1) | yflip ](bitmap, cliprect, decodebuffer, sx, sy, xsize, ysize, zoomx, zoomy, NewColour); } else { if (!xflip && !yflip) { int xx,yy; for (xx = 0; xxmax_x+1)) && (sx+xx >= cliprect->min_x)) { for (yy = 0; yymax_y+1)) && (sy+yy >= cliprect->min_y)) { int pix; pix = decodebuffer[xsize*yy+xx]; if (pix) *BITMAP_ADDR16(bitmap, sy+yy, sx+xx) = pix+ NewColour; // change later } } } } } else if (!xflip && yflip) { int xx,yy; sy -= ysize; for (xx = 0; xxmax_x+1)) && (sx+xx >= cliprect->min_x)) { for (yy = 0; yymax_y+1)) && (sy+(ysize-1-yy) >= cliprect->min_y)) { int pix; pix = decodebuffer[xsize*yy+xx]; if (pix) *BITMAP_ADDR16(bitmap, sy+(ysize-1-yy), sx+xx) = pix+ NewColour; // change later } } } } } else if (xflip && !yflip) { int xx,yy; sx -= xsize; for (xx = 0; xxmax_x+1)) && (sx+(xsize-1-xx) >= cliprect->min_x)) { for (yy = 0; yymax_y+1)) && (sy+yy >= cliprect->min_y)) { int pix; pix = decodebuffer[xsize*yy+xx]; if (pix) *BITMAP_ADDR16(bitmap, sy+yy, sx+(xsize-1-xx)) = pix+ NewColour; // change later } } } } } else if (xflip && yflip) { int xx,yy; sx -= xsize; sy -= ysize; for (xx = 0; xxmax_x+1)) && (sx+(xsize-1-xx) >= cliprect->min_x)) { for (yy = 0; yymax_y+1)) && (sy+(ysize-1-yy) >= cliprect->min_y)) { int pix; pix = decodebuffer[xsize*yy+xx]; if (pix) *BITMAP_ADDR16(bitmap, sy+(ysize-1-yy), sx+(xsize-1-xx)) = pix+ NewColour; // change later } } } } } } }//End PriTest source+=4; } } } static tilemap *skns_tilemap_A; static tilemap *skns_tilemap_B; static TILE_GET_INFO( get_tilemap_A_tile_info ) { int code = ((skns_tilemapA_ram[tile_index] & 0x001fffff) >> 0 ); int colr = ((skns_tilemapA_ram[tile_index] & 0x3f000000) >> 24 ); // int pri = ((skns_tilemapA_ram[tile_index] & 0x00e00000) >> 21 ); int depth = (skns_v3_regs[0x0c/4] & 0x0001) << 1; int flags = 0; if(skns_tilemapA_ram[tile_index] & 0x80000000) flags |= TILE_FLIPX; if(skns_tilemapA_ram[tile_index] & 0x40000000) flags |= TILE_FLIPY; SET_TILE_INFO( 0+depth, code, 0x40+colr, flags); // tileinfo->category = pri; } WRITE32_HANDLER ( skns_tilemapA_w ) { COMBINE_DATA(&skns_tilemapA_ram[offset]); tilemap_mark_tile_dirty(skns_tilemap_A,offset); } static TILE_GET_INFO( get_tilemap_B_tile_info ) { int code = ((skns_tilemapB_ram[tile_index] & 0x001fffff) >> 0 ); int colr = ((skns_tilemapB_ram[tile_index] & 0x3f000000) >> 24 ); // int pri = ((skns_tilemapA_ram[tile_index] & 0x00e00000) >> 21 ); int depth = (skns_v3_regs[0x0c/4] & 0x0100) >> 7; int flags = 0; if(skns_tilemapB_ram[tile_index] & 0x80000000) flags |= TILE_FLIPX; if(skns_tilemapB_ram[tile_index] & 0x40000000) flags |= TILE_FLIPY; SET_TILE_INFO( 1+depth, code, 0x40+colr, flags); // tileinfo->category = pri; } WRITE32_HANDLER ( skns_tilemapB_w ) { COMBINE_DATA(&skns_tilemapB_ram[offset]); tilemap_mark_tile_dirty(skns_tilemap_B,offset); } WRITE32_HANDLER ( skns_v3_regs_w ) { COMBINE_DATA(&skns_v3_regs[offset]); /* if the depth changes we need to dirty the tilemap */ if (offset == 0x0c/4) { old_depthA = depthA; old_depthB = depthB; depthA = (skns_v3_regs[0x0c/4] & 0x0001) << 1; depthB = (skns_v3_regs[0x0c/4] & 0x0100) >> 7; if (old_depthA != depthA) tilemap_mark_all_tiles_dirty (skns_tilemap_A); if (old_depthB != depthB) tilemap_mark_all_tiles_dirty (skns_tilemap_B); } } VIDEO_START(skns) { skns_tilemap_A = tilemap_create(get_tilemap_A_tile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN,16,16,64, 64); tilemap_set_transparent_pen(skns_tilemap_A,0); skns_tilemap_B = tilemap_create(get_tilemap_B_tile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN,16,16,64, 64); tilemap_set_transparent_pen(skns_tilemap_B,0); machine->gfx[2]->color_granularity=256; machine->gfx[3]->color_granularity=256; } static void supernova_draw_a( mame_bitmap *bitmap, const rectangle *cliprect, int tran ) { int enable_a = (skns_v3_regs[0x10/4] >> 0) & 0x0001; UINT32 startx,starty; int incxx,incxy,incyx,incyy; if (enable_a) { startx = skns_v3_regs[0x1c/4]; incyy = skns_v3_regs[0x30/4]; // was xx, changed for sarukani incyx = skns_v3_regs[0x2c/4]; starty = skns_v3_regs[0x20/4]; incxy = skns_v3_regs[0x28/4]; incxx = skns_v3_regs[0x24/4]; // was yy, changed for sarukani if( (incxx == 1<<8) && !incxy & !incyx && (incyy == 1<<8) ) // No Roz, only scroll. { int columnscroll_a = (skns_v3_regs[0x0c/4] >> 1) & 0x0001; int offs; startx >>= 8; // Lose Floating point starty >>= 8; if(columnscroll_a) { tilemap_set_scroll_rows(skns_tilemap_A,1); tilemap_set_scroll_cols(skns_tilemap_A,0x400); tilemap_set_scrollx( skns_tilemap_A, 0, startx ); for(offs=0; offs<(0x1000/4); offs++) tilemap_set_scrolly( skns_tilemap_A, offs, starty - (skns_v3slc_ram[offs]&0x3ff) ); } else { tilemap_set_scroll_rows(skns_tilemap_A,0x400); tilemap_set_scroll_cols(skns_tilemap_A,1); tilemap_set_scrolly( skns_tilemap_A, 0, starty ); for(offs=0; offs<(0x1000/4); offs++) tilemap_set_scrollx( skns_tilemap_A, offs, startx - (skns_v3slc_ram[offs]&0x3ff) ); } tilemap_draw(bitmap,cliprect,skns_tilemap_A,tran ? 0 : TILEMAP_DRAW_OPAQUE,0); } else { tilemap_draw_roz(bitmap,cliprect,skns_tilemap_A,startx << 8,starty << 8, incxx << 8,incxy << 8,incyx << 8,incyy << 8, 1, /* wraparound */ tran ? 0 : TILEMAP_DRAW_OPAQUE,0); } } } static void supernova_draw_b( mame_bitmap *bitmap, const rectangle *cliprect, int tran ) { int enable_b = (skns_v3_regs[0x34/4] >> 0) & 0x0001; UINT32 startx,starty; int incxx,incxy,incyx,incyy; if (enable_b) { startx = skns_v3_regs[0x40/4]; incyy = skns_v3_regs[0x54/4]; incyx = skns_v3_regs[0x50/4]; starty = skns_v3_regs[0x44/4]; incxy = skns_v3_regs[0x4c/4]; incxx = skns_v3_regs[0x48/4]; if( (incxx == 1<<8) && !incxy & !incyx && (incyy == 1<<8) ) // No Roz, only scroll. { int columnscroll_b = (skns_v3_regs[0x0c/4] >> 9) & 0x0001; int offs; startx >>= 8; starty >>= 8; if(columnscroll_b) { tilemap_set_scroll_rows(skns_tilemap_B,1); tilemap_set_scroll_cols(skns_tilemap_B,0x400); tilemap_set_scrollx( skns_tilemap_B, 0, startx ); for(offs=0; offs<(0x1000/4); offs++) tilemap_set_scrolly( skns_tilemap_B, offs, starty - (skns_v3slc_ram[offs+(0x1000/4)]&0x3ff) ); } else { tilemap_set_scroll_rows(skns_tilemap_B,0x400); tilemap_set_scroll_cols(skns_tilemap_B,1); tilemap_set_scrolly( skns_tilemap_B, 0, starty ); for(offs=0; offs<(0x1000/4); offs++) tilemap_set_scrollx( skns_tilemap_B, offs, startx - (skns_v3slc_ram[offs+(0x1000/4)]&0x3ff) ); } tilemap_draw(bitmap,cliprect,skns_tilemap_B,tran ? 0 : TILEMAP_DRAW_OPAQUE,0); } else { tilemap_draw_roz(bitmap,cliprect,skns_tilemap_B,startx << 8,starty << 8, incxx << 8,incxy << 8,incyx << 8,incyy << 8, 1, /* wraparound */ tran ? 0 : TILEMAP_DRAW_OPAQUE,0); } } } VIDEO_UPDATE(skns) { int i, offset; UINT8 *btiles; palette_update(machine); btiles = memory_region (REGION_GFX3); // if (!(skns_v3_regs[0x0c/4] & 0x0100)); // if tilemap b is in 8bpp mode { if (skns_v3t_somedirty) { skns_v3t_somedirty = 0; /* check if & where that tile is used in the tilemap */ for (offset=0;offset<0x4000/4;offset++) { int code = ((skns_tilemapB_ram[offset] & 0x001fffff) >> 0 ); if (skns_v3t_dirty[code&0x3ff]) tilemap_mark_tile_dirty(skns_tilemap_B,offset); } for (i = 0; i < 0x0400; i++) { if (skns_v3t_dirty[i] == 1) { decodechar(machine->gfx[1], i, (UINT8*)btiles, machine->drv->gfxdecodeinfo[0].gfxlayout); skns_v3t_dirty[i] = 0; } } } } // if (skns_v3_regs[0x0c/4] & 0x0100); // if tilemap b is in 4bpp mode { if (skns_v3t_4bpp_somedirty) { skns_v3t_4bpp_somedirty = 0; /* check if & where that tile is used in the tilemap */ for (offset=0;offset<0x4000/4;offset++) { int code = ((skns_tilemapB_ram[offset] & 0x001fffff) >> 0 ); if (skns_v3t_4bppdirty[code&0x7ff]) tilemap_mark_tile_dirty(skns_tilemap_B,offset); } for (i = 0; i < 0x0800; i++) { if (skns_v3t_4bppdirty[i] == 1) { decodechar(machine->gfx[3], i, (UINT8*)btiles, machine->drv->gfxdecodeinfo[3].gfxlayout); skns_v3t_4bppdirty[i] = 0; } } } } fillbitmap(bitmap, get_black_pen(machine), cliprect); { int supernova_pri_a; int supernova_pri_b; int tran = 0; supernova_pri_a = skns_v3_regs[0x10/4] & 0x0002; supernova_pri_b = skns_v3_regs[0x34/4] & 0x0002; /* needed until we have the per tile priorities sorted out */ if (!strcmp(machine->gamedrv->name,"vblokbrk") || !strcmp(machine->gamedrv->name,"sarukani") || !strcmp(machine->gamedrv->name,"sengekis") || !strcmp(machine->gamedrv->name,"sengekij")) { supernova_pri_b = 0; supernova_pri_a = 1; } if (!supernova_pri_a) { supernova_draw_a(bitmap,cliprect,tran); tran = 1;} if (!supernova_pri_b) { supernova_draw_b(bitmap,cliprect,tran); tran = 1;} if (supernova_pri_a) { supernova_draw_a(bitmap,cliprect,tran); tran = 1;} if (supernova_pri_b) { supernova_draw_b(bitmap,cliprect,tran); tran = 1;} } skns_draw_sprites(machine, bitmap, cliprect); return 0; } VIDEO_EOF(skns) { buffer_spriteram32_w(0,0,0); }