#ifndef _system1_H_ #define _system1_H_ #define SPR_Y_TOP 0 #define SPR_Y_BOTTOM 1 #define SPR_X_LO 2 #define SPR_X_HI 3 #define SPR_SKIP_LO 4 #define SPR_SKIP_HI 5 #define SPR_GFXOFS_LO 6 #define SPR_GFXOFS_HI 7 #define system1_BACKGROUND_MEMORY_SINGLE 0 #define system1_BACKGROUND_MEMORY_BANKED 1 extern UINT8 *system1_scroll_y; extern UINT8 *system1_scroll_x; extern UINT8 *system1_videoram; extern UINT8 *system1_backgroundram; extern UINT8 *system1_sprites_collisionram; extern UINT8 *system1_background_collisionram; extern UINT8 *system1_scrollx_ram; extern size_t system1_videoram_size; extern size_t system1_backgroundram_size; VIDEO_START( system1 ); VIDEO_START( wbml ); void system1_define_background_memory(int Mode); READ8_HANDLER( wbml_videoram_bank_latch_r ); WRITE8_HANDLER( wbml_videoram_bank_latch_w ); READ8_HANDLER( wbml_paged_videoram_r ); WRITE8_HANDLER( wbml_paged_videoram_w ); WRITE8_HANDLER( system1_background_collisionram_w ); WRITE8_HANDLER( system1_sprites_collisionram_w ); WRITE8_HANDLER( system1_paletteram_w ); WRITE8_HANDLER( system1_backgroundram_w ); VIDEO_UPDATE( system1 ); PALETTE_INIT( system1 ); WRITE8_HANDLER( system1_videomode_w ); READ8_HANDLER( system1_videomode_r ); WRITE8_HANDLER( choplifter_scroll_x_w ); VIDEO_UPDATE( choplifter ); VIDEO_UPDATE( wbml ); VIDEO_UPDATE( ufosensi ); VIDEO_UPDATE( blockgal ); #endif