/*************************************************************************** video.c Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" static UINT16 xscroll; static UINT16 yscroll; static tilemap *background, *foreground; static const UINT8 *spritepalettebank; UINT16 *amazon_videoram; static TILE_GET_INFO( get_bg_tile_info ) { /* xxxx.----.----.---- * ----.xx--.----.---- * ----.--xx.xxxx.xxxx */ unsigned data = amazon_videoram[tile_index]; unsigned color = data>>11; SET_TILE_INFO( 1,data&0x3ff,color,0 ); } static TILE_GET_INFO( get_fg_tile_info ) { int data = videoram16[tile_index]; SET_TILE_INFO( 0,data&0xff,0,0 ); } static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect ) { const gfx_element *pGfx = machine->gfx[2]; const UINT16 *pSource = spriteram16; int i; int transparent_pen; if( pGfx->total_elements > 0x200 ) { /* HORE HORE Kid */ transparent_pen = 0xf; } else { transparent_pen = 0x0; } for( i=0; i<0x200; i+=8 ) { int tile = pSource[1]&0xff; int attrs = pSource[2]; int flipx = attrs&0x04; int flipy = attrs&0x08; int color = (attrs&0xf0)>>4; int sx = (pSource[3] & 0xff) - 0x80 + 256 * (attrs & 1); int sy = 240 - (pSource[0] & 0xff); if( transparent_pen ) { int bank; if( attrs&0x02 ) tile |= 0x200; if( attrs&0x10 ) tile |= 0x100; bank = (tile&0xfc)>>1; if( tile&0x200 ) bank |= 0x80; if( tile&0x100 ) bank |= 0x01; color &= 0xe; color += 16*(spritepalettebank[bank]&0xf); } else { if( attrs&0x02 ) tile|= 0x100; color += 16 * (spritepalettebank[(tile>>1)&0xff] & 0x0f); } if (flip_screen) { sx=240-sx; sy=240-sy; flipx = !flipx; flipy = !flipy; } drawgfx( bitmap,pGfx,tile, color,flipx,flipy,sx,sy,cliprect,TRANSPARENCY_PEN,transparent_pen ); pSource += 4; } } PALETTE_INIT( amazon ) { #define TOTAL_COLORS(gfxn) (machine->gfx[gfxn]->total_colors * machine->gfx[gfxn]->color_granularity) #define COLOR(gfxn,offs) (colortable[machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs]) int i; for( i = 0; idrv->total_colors; i++) { int bit0,bit1,bit2,bit3,r,g,b; bit0 = (color_prom[0] >> 0) & 0x01; bit1 = (color_prom[0] >> 1) & 0x01; bit2 = (color_prom[0] >> 2) & 0x01; bit3 = (color_prom[0] >> 3) & 0x01; r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; bit0 = (color_prom[machine->drv->total_colors] >> 0) & 0x01; bit1 = (color_prom[machine->drv->total_colors] >> 1) & 0x01; bit2 = (color_prom[machine->drv->total_colors] >> 2) & 0x01; bit3 = (color_prom[machine->drv->total_colors] >> 3) & 0x01; g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; bit0 = (color_prom[2*machine->drv->total_colors] >> 0) & 0x01; bit1 = (color_prom[2*machine->drv->total_colors] >> 1) & 0x01; bit2 = (color_prom[2*machine->drv->total_colors] >> 2) & 0x01; bit3 = (color_prom[2*machine->drv->total_colors] >> 3) & 0x01; b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; palette_set_color(machine,i,MAKE_RGB(r,g,b)); color_prom++; } color_prom += 2*machine->drv->total_colors; /* color_prom now points to the beginning of the lookup table */ /* characters use colors 0-15 */ for (i = 0;i < TOTAL_COLORS(0);i++) COLOR(0,i) = i; /* background tiles use colors 192-255 in four banks */ /* the bottom two bits of the color code select the palette bank for */ /* pens 0-7; the top two bits for pens 8-15. */ for (i = 0;i < TOTAL_COLORS(1);i++) { if (i & 8) COLOR(1,i) = 192 + (i & 0x0f) + ((i & 0xc0) >> 2); else COLOR(1,i) = 192 + (i & 0x0f) + ((i & 0x30) >> 0); } /* sprites use colors 128-191 in four banks */ /* The lookup table tells which colors to pick from the selected bank */ /* the bank is selected by another PROM and depends on the top 8 bits of */ /* the sprite code. The PROM selects the bank *separately* for pens 0-7 and */ /* 8-15 (like for tiles). */ for (i = 0;i < TOTAL_COLORS(2)/16;i++) { int j; for (j = 0;j < 16;j++) { if (i & 8) COLOR(2,i + j * (TOTAL_COLORS(2)/16)) = 128 + ((j & 0x0c) << 2) + (*color_prom & 0x0f); else COLOR(2,i + j * (TOTAL_COLORS(2)/16)) = 128 + ((j & 0x03) << 4) + (*color_prom & 0x0f); } color_prom++; } /* color_prom now points to the beginning of the sprite palette bank table */ spritepalettebank = color_prom; /* we'll need it at run time */ } WRITE16_HANDLER( amazon_background_w ) { COMBINE_DATA( &amazon_videoram[offset] ); tilemap_mark_tile_dirty( background, offset ); } WRITE16_HANDLER( amazon_foreground_w ) { COMBINE_DATA( &videoram16[offset] ); tilemap_mark_tile_dirty( foreground, offset ); } WRITE16_HANDLER( amazon_flipscreen_w ) { if( ACCESSING_LSB ) { coin_counter_w( 0, data&0x01 ); coin_counter_w( 1, (data&0x02)>>1 ); flip_screen_set(data&0x04); } } WRITE16_HANDLER( amazon_scrolly_w ) { COMBINE_DATA(&yscroll); tilemap_set_scrolly(background,0,yscroll); } WRITE16_HANDLER( amazon_scrollx_w ) { COMBINE_DATA(&xscroll); tilemap_set_scrollx(background,0,xscroll); } VIDEO_START( amazon ) { background = tilemap_create(get_bg_tile_info,tilemap_scan_cols,TILEMAP_TYPE_PEN,16,16,64,32); foreground = tilemap_create(get_fg_tile_info,tilemap_scan_cols,TILEMAP_TYPE_PEN,8,8,64,32); tilemap_set_transparent_pen(foreground,0xf); /* register for saving */ state_save_register_global(xscroll); state_save_register_global(yscroll); } VIDEO_UPDATE( amazon ) { if( xscroll&0x2000 ) { fillbitmap( bitmap,get_black_pen(machine),cliprect ); } else { tilemap_draw( bitmap,cliprect, background, 0, 0 ); } draw_sprites( machine, bitmap,cliprect ); tilemap_draw( bitmap,cliprect, foreground, 0, 0 ); return 0; }