/*************************************************************************** -= Tetris Plus 2 =- driver by Luca Elia (l.elia@tin.it) Note: if MAME_DEBUG is defined, pressing Z with: Q shows the background W shows the foreground A shows the sprites Keys can be used together! [ 2 Scrolling Layers ] The Background is a 64 x 64 Tilemap with 16 x 16 x 8 tiles (1024 x 1024). The Foreground is a 64 x 64 Tilemap with 8 x 8 x 8 tiles (512 x 512). Each tile needs 4 bytes. [ 1024? Sprites ] Sprites are "nearly" tile based: if the data in the ROMs is decoded as 8x8 tiles, and each 32 consecutive tiles are drawn like a column of 256 pixels, it turns out that every 32 x 32 tiles form a picture of 256 x 256 pixels (a "page"). Sprites are portions of any size from those page's graphics rendered to screen. To Do: - There is a 3rd unimplemented layer capable of rotation (not used by the game, can be tested in service mode). - Priority RAM is not taken into account. ***************************************************************************/ #include "driver.h" extern UINT16 tetrisp2_systemregs[0x10]; /* Variables needed by driver: */ UINT16 *tetrisp2_vram_bg, *tetrisp2_scroll_bg; UINT16 *tetrisp2_vram_fg, *tetrisp2_scroll_fg; UINT16 *tetrisp2_vram_rot, *tetrisp2_rotregs; UINT16 *tetrisp2_priority; UINT16 *rocknms_sub_vram_bg, *rocknms_sub_scroll_bg; UINT16 *rocknms_sub_vram_fg, *rocknms_sub_scroll_fg; UINT16 *rocknms_sub_vram_rot, *rocknms_sub_rotregs; UINT16 *rocknms_sub_priority; /*************************************************************************** Palette ***************************************************************************/ /* BBBBBGGGGGRRRRRx xxxxxxxxxxxxxxxx */ WRITE16_HANDLER( tetrisp2_palette_w ) { data = COMBINE_DATA(&paletteram16[offset]); if ((offset & 1) == 0) palette_set_color_rgb(Machine,offset/2,pal5bit(data >> 1),pal5bit(data >> 6),pal5bit(data >> 11)); } WRITE16_HANDLER( rocknms_sub_palette_w ) { data = COMBINE_DATA(&paletteram16_2[offset]); if ((offset & 1) == 0) palette_set_color_rgb(Machine,(0x8000 + (offset/2)),pal5bit(data >> 1),pal5bit(data >> 6),pal5bit(data >> 11)); } /*************************************************************************** Priority ***************************************************************************/ READ16_HANDLER( tetrisp2_priority_r ) { return tetrisp2_priority[offset]; } READ16_HANDLER( rocknms_sub_priority_r ) { return rocknms_sub_priority[offset]; } WRITE16_HANDLER( tetrisp2_priority_w ) { if (ACCESSING_MSB) { data |= ((data & 0xff00) >> 8); tetrisp2_priority[offset] = data; } } WRITE16_HANDLER( rockn_priority_w ) { if (ACCESSING_MSB) { tetrisp2_priority[offset] = data; } } WRITE16_HANDLER( rocknms_sub_priority_w ) { if (ACCESSING_MSB) { rocknms_sub_priority[offset] = data; } } /*************************************************************************** Tilemaps Offset: Bits: Value: 0.w Code 2.w fedc ba98 7654 ---- ---- ---- ---- 3210 Color ***************************************************************************/ static tilemap *tilemap_bg, *tilemap_fg, *tilemap_rot; static tilemap *tilemap_sub_bg, *tilemap_sub_fg, *tilemap_sub_rot; #define NX_0 (0x40) #define NY_0 (0x40) static TILE_GET_INFO( get_tile_info_bg ) { UINT16 code_hi = tetrisp2_vram_bg[ 2 * tile_index + 0]; UINT16 code_lo = tetrisp2_vram_bg[ 2 * tile_index + 1]; SET_TILE_INFO( 1, code_hi, code_lo & 0xf, 0); } WRITE16_HANDLER( tetrisp2_vram_bg_w ) { COMBINE_DATA(&tetrisp2_vram_bg[offset]); tilemap_mark_tile_dirty(tilemap_bg,offset/2); } #define NX_1 (0x40) #define NY_1 (0x40) static TILE_GET_INFO( get_tile_info_fg ) { UINT16 code_hi = tetrisp2_vram_fg[ 2 * tile_index + 0]; UINT16 code_lo = tetrisp2_vram_fg[ 2 * tile_index + 1]; SET_TILE_INFO( 3, code_hi, code_lo & 0xf, 0); } WRITE16_HANDLER( tetrisp2_vram_fg_w ) { COMBINE_DATA(&tetrisp2_vram_fg[offset]); tilemap_mark_tile_dirty(tilemap_fg,offset/2); } static TILE_GET_INFO( get_tile_info_rot ) { UINT16 code_hi = tetrisp2_vram_rot[ 2 * tile_index + 0]; UINT16 code_lo = tetrisp2_vram_rot[ 2 * tile_index + 1]; SET_TILE_INFO( 2, code_hi, code_lo & 0xf, 0); } WRITE16_HANDLER( tetrisp2_vram_rot_w ) { COMBINE_DATA(&tetrisp2_vram_rot[offset]); tilemap_mark_tile_dirty(tilemap_rot,offset/2); } static TILE_GET_INFO( get_tile_info_rocknms_sub_bg ) { UINT16 code_hi = rocknms_sub_vram_bg[ 2 * tile_index + 0]; UINT16 code_lo = rocknms_sub_vram_bg[ 2 * tile_index + 1]; SET_TILE_INFO( 5, code_hi, code_lo & 0xf, 0); } WRITE16_HANDLER( rocknms_sub_vram_bg_w ) { COMBINE_DATA(&rocknms_sub_vram_bg[offset]); tilemap_mark_tile_dirty(tilemap_sub_bg,offset/2); } static TILE_GET_INFO( get_tile_info_rocknms_sub_fg ) { UINT16 code_hi = rocknms_sub_vram_fg[ 2 * tile_index + 0]; UINT16 code_lo = rocknms_sub_vram_fg[ 2 * tile_index + 1]; SET_TILE_INFO( 7, code_hi, code_lo & 0xf, 0); } WRITE16_HANDLER( rocknms_sub_vram_fg_w ) { COMBINE_DATA(&rocknms_sub_vram_fg[offset]); tilemap_mark_tile_dirty(tilemap_sub_fg,offset/2); } static TILE_GET_INFO( get_tile_info_rocknms_sub_rot ) { UINT16 code_hi = rocknms_sub_vram_rot[ 2 * tile_index + 0]; UINT16 code_lo = rocknms_sub_vram_rot[ 2 * tile_index + 1]; SET_TILE_INFO( 6, code_hi, code_lo & 0xf, 0); } WRITE16_HANDLER( rocknms_sub_vram_rot_w ) { COMBINE_DATA(&rocknms_sub_vram_rot[offset]); tilemap_mark_tile_dirty(tilemap_sub_rot,offset/2); } VIDEO_START( tetrisp2 ) { tilemap_bg = tilemap_create( get_tile_info_bg,tilemap_scan_rows, TILEMAP_TYPE_PEN, 16,16,NX_0,NY_0); tilemap_fg = tilemap_create( get_tile_info_fg,tilemap_scan_rows, TILEMAP_TYPE_PEN, 8,8,NX_1,NY_1); tilemap_rot = tilemap_create( get_tile_info_rot,tilemap_scan_rows, TILEMAP_TYPE_PEN, 16,16,NX_0*2,NY_0*2); tilemap_set_transparent_pen(tilemap_bg,0); tilemap_set_transparent_pen(tilemap_fg,0); tilemap_set_transparent_pen(tilemap_rot,0); } VIDEO_START( rockntread ) { tilemap_bg = tilemap_create( get_tile_info_bg,tilemap_scan_rows, TILEMAP_TYPE_PEN, 16, 16, 256, 16); // rockn ms(main),1,2,3,4 tilemap_fg = tilemap_create( get_tile_info_fg,tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 64, 64); tilemap_rot = tilemap_create( get_tile_info_rot,tilemap_scan_rows, TILEMAP_TYPE_PEN, 16, 16, 128, 128); tilemap_set_transparent_pen(tilemap_bg, 0); tilemap_set_transparent_pen(tilemap_fg, 0); tilemap_set_transparent_pen(tilemap_rot, 0); } VIDEO_START( rocknms ) { tilemap_bg = tilemap_create(get_tile_info_bg,tilemap_scan_rows, TILEMAP_TYPE_PEN, 16, 16, 256, 16); // rockn ms(main),1,2,3,4 tilemap_fg = tilemap_create(get_tile_info_fg,tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 64, 64); tilemap_rot = tilemap_create(get_tile_info_rot,tilemap_scan_rows, TILEMAP_TYPE_PEN, 16, 16, 128, 128); tilemap_sub_bg = tilemap_create(get_tile_info_rocknms_sub_bg,tilemap_scan_rows, TILEMAP_TYPE_PEN, 16, 16, 32, 256); // rockn ms(sub) tilemap_sub_fg = tilemap_create(get_tile_info_rocknms_sub_fg,tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 64, 64); tilemap_sub_rot = tilemap_create( get_tile_info_rocknms_sub_rot,tilemap_scan_rows, TILEMAP_TYPE_PEN, 16, 16, 128, 128); tilemap_set_transparent_pen(tilemap_bg, 0); tilemap_set_transparent_pen(tilemap_fg, 0); tilemap_set_transparent_pen(tilemap_rot, 0); tilemap_set_transparent_pen(tilemap_sub_bg, 0); tilemap_set_transparent_pen(tilemap_sub_fg, 0); tilemap_set_transparent_pen(tilemap_sub_rot, 0); } /*************************************************************************** Sprites Drawing Offset: Bits: Meaning: 0.w fedc ba98 ---- ---- ---- ---- 7654 ---- Priority ---- ---- ---- 3--- ---- ---- ---- -2-- Draw this sprite ---- ---- ---- --1- Flip Y ---- ---- ---- ---0 Flip X 2.w fedc ba98 ---- ---- Tile's Y position in the tile page (*) ---- ---- 7654 3210 Tile's X position in the tile page (*) 4.w fedc ---- ---- ---- Color ---- ba98 7--- ---- ---- ---- -654 3210 Tile Page (32x32 tiles = 256x256 pixels each) 6.w fedc ba98 ---- ---- ---- ---- 7654 ---- Y Size - 1 (*) ---- ---- ---- 3210 X Size - 1 (*) 8.w fedc ba-- ---- ---- ---- --98 7654 3210 Y (Signed) A.w fedc b--- ---- ---- ---- -a98 7654 3210 X (Signed) C.w fedc ba98 7654 3210 ZOOM X (unused) E.w fedc ba98 7654 3210 ZOOM Y (unused) (*) 1 pixel granularity ***************************************************************************/ static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect, UINT16 *sprram_top, size_t sprram_size, int gfxnum) { int x, y, tx, ty, sx, sy, flipx, flipy; int xsize, ysize, xnum, ynum; int xstart, ystart, xend, yend, xinc, yinc; int code, attr, color, size; int flipscreen; UINT32 primask; UINT16 *priority_ram; int min_x = cliprect->min_x; int max_x = cliprect->max_x; int min_y = cliprect->min_y; int max_y = cliprect->max_y; UINT16 *source = sprram_top; const UINT16 *finish = sprram_top + (sprram_size - 0x10) / 2; priority_ram = tetrisp2_priority; flipscreen = (tetrisp2_systemregs[0x00] & 0x02); for (; source <= finish; source += 0x10/2 ) { rectangle clip; attr = source[ 0 ]; if ((attr & 0x0004) == 0) continue; flipx = attr & 1; flipy = attr & 2; code = source[ 1 ]; color = source[ 2 ]; tx = (code >> 0) & 0xff; ty = (code >> 8) & 0xff; code = (tx / 8) + (ty / 8) * (0x100/8) + (color & 0x7f) * (0x100/8) * (0x100/8); color = (color >> 12) & 0xf; size = source[ 3 ]; xsize = ((size >> 0) & 0xff) + 1; ysize = ((size >> 8) & 0xff) + 1; xnum = ( ((tx + xsize) & ~7) + (((tx + xsize) & 7) ? 8 : 0) - (tx & ~7) ) / 8; ynum = ( ((ty + ysize) & ~7) + (((ty + ysize) & 7) ? 8 : 0) - (ty & ~7) ) / 8; sy = source[ 4 ]; sx = source[ 5 ]; sx = (sx & 0x3ff) - (sx & 0x400); sy = (sy & 0x1ff) - (sy & 0x200); /* Flip Screen */ if (flipscreen) { sx = max_x + 1 - sx - xsize; flipx = !flipx; sy = max_y + 1 - sy - ysize; flipy = !flipy; } /* Clip the sprite if its width or height is not an integer multiple of 8 pixels (1 tile) */ clip.min_x = sx; clip.max_x = sx + xsize - 1; clip.min_y = sy; clip.max_y = sy + ysize - 1; if (clip.min_x > max_x) continue; if (clip.max_x < min_x) continue; if (clip.min_y > max_y) continue; if (clip.max_y < min_y) continue; if (clip.min_x < min_x) clip.min_x = min_x; if (clip.max_x > max_x) clip.max_x = max_x; if (clip.min_y < min_y) clip.min_y = min_y; if (clip.max_y > max_y) clip.max_y = max_y; if (flipx) { xstart = xnum-1; xend = -1; xinc = -1; sx -= xnum*8 - xsize - (tx & 7); } else { xstart = 0; xend = xnum; xinc = +1; sx -= tx & 7; } if (flipy) { ystart = ynum-1; yend = -1; yinc = -1; sy -= ynum*8 - ysize - (ty & 7); } else { ystart = 0; yend = ynum; yinc = +1; sy -= ty & 7; } primask = 0; if (priority_ram[((attr & 0x00f0) | 0x0a00 | 0x1500) / 2] & 0x38) primask |= 1 << 0; if (priority_ram[((attr & 0x00f0) | 0x0a00 | 0x1400) / 2] & 0x38) primask |= 1 << 1; if (priority_ram[((attr & 0x00f0) | 0x0a00 | 0x1100) / 2] & 0x38) primask |= 1 << 2; if (priority_ram[((attr & 0x00f0) | 0x0a00 | 0x1000) / 2] & 0x38) primask |= 1 << 3; if (priority_ram[((attr & 0x00f0) | 0x0a00 | 0x0500) / 2] & 0x38) primask |= 1 << 4; if (priority_ram[((attr & 0x00f0) | 0x0a00 | 0x0400) / 2] & 0x38) primask |= 1 << 5; if (priority_ram[((attr & 0x00f0) | 0x0a00 | 0x0100) / 2] & 0x38) primask |= 1 << 6; if (priority_ram[((attr & 0x00f0) | 0x0a00 | 0x0000) / 2] & 0x38) primask |= 1 << 7; for (y = ystart; y != yend; y += yinc) { for (x = xstart; x != xend; x += xinc) { pdrawgfx(bitmap, machine->gfx[gfxnum], code++, color, flipx, flipy, sx + x * 8, sy + y * 8, &clip, TRANSPARENCY_PEN, 0, primask); } code += (0x100/8) - xnum; } } /* end sprite loop */ } /*************************************************************************** Screen Drawing ***************************************************************************/ VIDEO_UPDATE( tetrisp2 ) { static int flipscreen_old = -1; int flipscreen; int asc_pri; int scr_pri; int rot_pri; int rot_ofsx, rot_ofsy; flipscreen = (tetrisp2_systemregs[0x00] & 0x02); /* Black background color */ fillbitmap(bitmap, machine->pens[0x0000], cliprect); fillbitmap(priority_bitmap, 0, NULL); /* Flip Screen */ if (flipscreen != flipscreen_old) { flipscreen_old = flipscreen; tilemap_set_flip(ALL_TILEMAPS, flipscreen ? (TILEMAP_FLIPX | TILEMAP_FLIPY) : 0); } /* Flip Screen */ if (flipscreen) { rot_ofsx = 0x053f; rot_ofsy = 0x04df; } else { rot_ofsx = 0x400; rot_ofsy = 0x400; } tilemap_set_scrollx(tilemap_bg, 0, (((tetrisp2_scroll_bg[ 0 ] + 0x0014) + tetrisp2_scroll_bg[ 2 ] ) & 0xffff)); tilemap_set_scrolly(tilemap_bg, 0, (((tetrisp2_scroll_bg[ 3 ] + 0x0000) + tetrisp2_scroll_bg[ 5 ] ) & 0xffff)); tilemap_set_scrollx(tilemap_fg, 0, tetrisp2_scroll_fg[ 2 ]); tilemap_set_scrolly(tilemap_fg, 0, tetrisp2_scroll_fg[ 5 ]); tilemap_set_scrollx(tilemap_rot, 0, (tetrisp2_rotregs[ 0 ] - rot_ofsx)); tilemap_set_scrolly(tilemap_rot, 0, (tetrisp2_rotregs[ 2 ] - rot_ofsy)); asc_pri = scr_pri = rot_pri = 0; if((tetrisp2_priority[0x2b00 / 2] & 0x00ff) == 0x0034) asc_pri++; else rot_pri++; if((tetrisp2_priority[0x2e00 / 2] & 0x00ff) == 0x0034) asc_pri++; else scr_pri++; if((tetrisp2_priority[0x3a00 / 2] & 0x00ff) == 0x000c) scr_pri++; else rot_pri++; if (rot_pri == 0) tilemap_draw(bitmap,cliprect, tilemap_rot, 0, 1 << 1); else if (scr_pri == 0) tilemap_draw(bitmap,cliprect, tilemap_bg, 0, 1 << 0); else if (asc_pri == 0) tilemap_draw(bitmap,cliprect, tilemap_fg, 0, 1 << 2); if (rot_pri == 1) tilemap_draw(bitmap,cliprect, tilemap_rot, 0, 1 << 1); else if (scr_pri == 1) tilemap_draw(bitmap,cliprect, tilemap_bg, 0, 1 << 0); else if (asc_pri == 1) tilemap_draw(bitmap,cliprect, tilemap_fg, 0, 1 << 2); if (rot_pri == 2) tilemap_draw(bitmap,cliprect, tilemap_rot, 0, 1 << 1); else if (scr_pri == 2) tilemap_draw(bitmap,cliprect, tilemap_bg, 0, 1 << 0); else if (asc_pri == 2) tilemap_draw(bitmap,cliprect, tilemap_fg, 0, 1 << 2); draw_sprites(machine, bitmap,cliprect, spriteram16, spriteram_size, 0); return 0; } VIDEO_UPDATE( rockntread ) { static int flipscreen_old = -1; int flipscreen; int asc_pri; int scr_pri; int rot_pri; int rot_ofsx, rot_ofsy; flipscreen = (tetrisp2_systemregs[0x00] & 0x02); /* Black background color */ fillbitmap(bitmap, machine->pens[0x0000], cliprect); fillbitmap(priority_bitmap, 0, NULL); /* Flip Screen */ if (flipscreen != flipscreen_old) { flipscreen_old = flipscreen; tilemap_set_flip(ALL_TILEMAPS, flipscreen ? (TILEMAP_FLIPX | TILEMAP_FLIPY) : 0); } /* Flip Screen */ if (flipscreen) { rot_ofsx = 0x053f; rot_ofsy = 0x04df; } else { rot_ofsx = 0x400; rot_ofsy = 0x400; } tilemap_set_scrollx(tilemap_bg, 0, (((tetrisp2_scroll_bg[ 0 ] + 0x0014) + tetrisp2_scroll_bg[ 2 ] ) & 0xffff)); tilemap_set_scrolly(tilemap_bg, 0, (((tetrisp2_scroll_bg[ 3 ] + 0x0000) + tetrisp2_scroll_bg[ 5 ] ) & 0xffff)); tilemap_set_scrollx(tilemap_fg, 0, tetrisp2_scroll_fg[ 2 ]); tilemap_set_scrolly(tilemap_fg, 0, tetrisp2_scroll_fg[ 5 ]); tilemap_set_scrollx(tilemap_rot, 0, (tetrisp2_rotregs[ 0 ] - rot_ofsx)); tilemap_set_scrolly(tilemap_rot, 0, (tetrisp2_rotregs[ 2 ] - rot_ofsy)); asc_pri = scr_pri = rot_pri = 0; if((tetrisp2_priority[0x2b00 / 2] & 0x00ff) == 0x0034) asc_pri++; else rot_pri++; if((tetrisp2_priority[0x2e00 / 2] & 0x00ff) == 0x0034) asc_pri++; else scr_pri++; if((tetrisp2_priority[0x3a00 / 2] & 0x00ff) == 0x000c) scr_pri++; else rot_pri++; if (rot_pri == 0) tilemap_draw(bitmap,cliprect, tilemap_rot, 0, 1 << 1); else if (scr_pri == 0) tilemap_draw(bitmap,cliprect, tilemap_bg, 0, 1 << 0); else if (asc_pri == 0) tilemap_draw(bitmap,cliprect, tilemap_fg, 0, 1 << 2); if (rot_pri == 1) tilemap_draw(bitmap,cliprect, tilemap_rot, 0, 1 << 1); else if (scr_pri == 1) tilemap_draw(bitmap,cliprect, tilemap_bg, 0, 1 << 0); else if (asc_pri == 1) tilemap_draw(bitmap,cliprect, tilemap_fg, 0, 1 << 2); if (rot_pri == 2) tilemap_draw(bitmap,cliprect, tilemap_rot, 0, 1 << 1); else if (scr_pri == 2) tilemap_draw(bitmap,cliprect, tilemap_bg, 0, 1 << 0); else if (asc_pri == 2) tilemap_draw(bitmap,cliprect, tilemap_fg, 0, 1 << 2); draw_sprites(machine, bitmap,cliprect, spriteram16, spriteram_size, 0); return 0; } VIDEO_UPDATE( rocknms ) { int asc_pri; int scr_pri; int rot_pri; /* Black background color */ if (screen==0) { tilemap_set_scrollx(tilemap_sub_bg, 0, rocknms_sub_scroll_bg[ 2 ] + 0x000); tilemap_set_scrolly(tilemap_sub_bg, 0, rocknms_sub_scroll_bg[ 5 ] + 0x000); tilemap_set_scrollx(tilemap_sub_fg, 0, rocknms_sub_scroll_fg[ 2 ] + 0x000); tilemap_set_scrolly(tilemap_sub_fg, 0, rocknms_sub_scroll_fg[ 5 ] + 0x000); tilemap_set_scrollx(tilemap_sub_rot, 0, rocknms_sub_rotregs[ 0 ] + 0x400); tilemap_set_scrolly(tilemap_sub_rot, 0, rocknms_sub_rotregs[ 2 ] + 0x400); fillbitmap(bitmap, machine->pens[0x0000], cliprect); fillbitmap(priority_bitmap, 0, cliprect); asc_pri = scr_pri = rot_pri = 0; if((rocknms_sub_priority[0x2b00 / 2] & 0x00ff) == 0x0034) asc_pri++; else rot_pri++; if((rocknms_sub_priority[0x2e00 / 2] & 0x00ff) == 0x0034) asc_pri++; else scr_pri++; if((rocknms_sub_priority[0x3a00 / 2] & 0x00ff) == 0x000c) scr_pri++; else rot_pri++; if (rot_pri == 0) tilemap_draw(bitmap,cliprect, tilemap_sub_rot, 0, 1 << 1); else if (scr_pri == 0) tilemap_draw(bitmap,cliprect, tilemap_sub_bg, 0, 1 << 0); else if (asc_pri == 0) tilemap_draw(bitmap,cliprect, tilemap_sub_fg, 0, 1 << 2); if (rot_pri == 1) tilemap_draw(bitmap,cliprect, tilemap_sub_rot, 0, 1 << 1); else if (scr_pri == 1) tilemap_draw(bitmap,cliprect, tilemap_sub_bg, 0, 1 << 0); else if (asc_pri == 1) tilemap_draw(bitmap,cliprect, tilemap_sub_fg, 0, 1 << 2); if (rot_pri == 2) tilemap_draw(bitmap,cliprect, tilemap_sub_rot, 0, 1 << 1); else if (scr_pri == 2) tilemap_draw(bitmap,cliprect, tilemap_sub_bg, 0, 1 << 0); else if (asc_pri == 2) tilemap_draw(bitmap,cliprect, tilemap_sub_fg, 0, 1 << 2); draw_sprites(machine, bitmap,cliprect, spriteram16_2, spriteram_2_size, 4); } else if (screen==1) /* game screen */ { tilemap_set_scrollx(tilemap_bg, 0, tetrisp2_scroll_bg[ 2 ] + 0x000); tilemap_set_scrolly(tilemap_bg, 0, tetrisp2_scroll_bg[ 5 ] + 0x000); tilemap_set_scrollx(tilemap_fg, 0, tetrisp2_scroll_fg[ 2 ] + 0x000); tilemap_set_scrolly(tilemap_fg, 0, tetrisp2_scroll_fg[ 5 ] + 0x000); tilemap_set_scrollx(tilemap_rot, 0, tetrisp2_rotregs[ 0 ] + 0x400); tilemap_set_scrolly(tilemap_rot, 0, tetrisp2_rotregs[ 2 ] + 0x400); /* Black background color */ fillbitmap(bitmap, machine->pens[0x0000], cliprect); fillbitmap(priority_bitmap, 0, cliprect); asc_pri = scr_pri = rot_pri = 0; if((tetrisp2_priority[0x2b00 / 2] & 0x00ff) == 0x0034) asc_pri++; else rot_pri++; if((tetrisp2_priority[0x2e00 / 2] & 0x00ff) == 0x0034) asc_pri++; else scr_pri++; if((tetrisp2_priority[0x3a00 / 2] & 0x00ff) == 0x000c) scr_pri++; else rot_pri++; if (rot_pri == 0) tilemap_draw(bitmap,cliprect, tilemap_rot, 0, 1 << 1); else if (scr_pri == 0) tilemap_draw(bitmap,cliprect, tilemap_bg, 0, 1 << 0); else if (asc_pri == 0) tilemap_draw(bitmap,cliprect, tilemap_fg, 0, 1 << 2); if (rot_pri == 1) tilemap_draw(bitmap,cliprect, tilemap_rot, 0, 1 << 1); else if (scr_pri == 1) tilemap_draw(bitmap,cliprect, tilemap_bg, 0, 1 << 0); else if (asc_pri == 1) tilemap_draw(bitmap,cliprect, tilemap_fg, 0, 1 << 2); if (rot_pri == 2) tilemap_draw(bitmap,cliprect, tilemap_rot, 0, 1 << 1); else if (scr_pri == 2) tilemap_draw(bitmap,cliprect, tilemap_bg, 0, 1 << 0); else if (asc_pri == 2) tilemap_draw(bitmap,cliprect, tilemap_fg, 0, 1 << 2); draw_sprites(machine, bitmap,cliprect, spriteram16, spriteram_size, 0); } return 0; }