/*************************************************************************** video.c Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" UINT8 *toypop_videoram; extern UINT8 *m68000_sharedram; static tilemap *bg_tilemap; UINT16 *toypop_bg_image; static int bitmapflip,palettebank; static colortable *toypop_colortable; /*************************************************************************** Convert the color PROMs into a more useable format. toypop has three 256x4 palette PROM and two 256x8 color lookup table PROMs (one for characters, one for sprites). ***************************************************************************/ PALETTE_INIT( toypop ) { int i; /* allocate the colortable */ toypop_colortable = colortable_alloc(machine, 256); for (i = 0;i < 256;i++) { int bit0,bit1,bit2,bit3,r,g,b; // red component bit0 = (color_prom[i] >> 0) & 0x01; bit1 = (color_prom[i] >> 1) & 0x01; bit2 = (color_prom[i] >> 2) & 0x01; bit3 = (color_prom[i] >> 3) & 0x01; r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; // green component bit0 = (color_prom[i+0x100] >> 0) & 0x01; bit1 = (color_prom[i+0x100] >> 1) & 0x01; bit2 = (color_prom[i+0x100] >> 2) & 0x01; bit3 = (color_prom[i+0x100] >> 3) & 0x01; g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; // blue component bit0 = (color_prom[i+0x200] >> 0) & 0x01; bit1 = (color_prom[i+0x200] >> 1) & 0x01; bit2 = (color_prom[i+0x200] >> 2) & 0x01; bit3 = (color_prom[i+0x200] >> 3) & 0x01; b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; colortable_palette_set_color(toypop_colortable, i, MAKE_RGB(r,g,b)); } for (i = 0;i < 256;i++) { UINT8 entry; // characters colortable_entry_set_value(toypop_colortable, i + 0*256, (color_prom[i + 0x300] & 0x0f) | 0x70); colortable_entry_set_value(toypop_colortable, i + 1*256, (color_prom[i + 0x300] & 0x0f) | 0xf0); // sprites entry = color_prom[i + 0x500]; colortable_entry_set_value(toypop_colortable, i + 2*256, entry); } for (i = 0;i < 16;i++) { // background colortable_entry_set_value(toypop_colortable, i + 3*256 + 0*16, 0x60 + i); colortable_entry_set_value(toypop_colortable, i + 3*256 + 1*16, 0xe0 + i); } } /*************************************************************************** Callbacks for the TileMap code ***************************************************************************/ /* convert from 32x32 to 36x28 */ static TILEMAP_MAPPER( tilemap_scan ) { int offs; row += 2; col -= 2; if (col & 0x20) offs = row + ((col & 0x1f) << 5); else offs = col + (row << 5); return offs; } static TILE_GET_INFO( get_tile_info ) { UINT8 attr = toypop_videoram[tile_index + 0x400]; SET_TILE_INFO( 0, toypop_videoram[tile_index], (attr & 0x3f) + 0x40 * palettebank, 0); } /*************************************************************************** Start the video hardware emulation. ***************************************************************************/ VIDEO_START( toypop ) { bg_tilemap = tilemap_create(get_tile_info,tilemap_scan,TILEMAP_TYPE_PEN,8,8,36,28); tilemap_set_transparent_pen(bg_tilemap, 0); } /*************************************************************************** Memory handlers ***************************************************************************/ WRITE8_HANDLER( toypop_videoram_w ) { toypop_videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap,offset & 0x3ff); } WRITE8_HANDLER( toypop_palettebank_w ) { if (palettebank != (offset & 1)) { palettebank = offset & 1; tilemap_mark_all_tiles_dirty(ALL_TILEMAPS); } } WRITE16_HANDLER( toypop_flipscreen_w ) { bitmapflip = offset & 1; } READ16_HANDLER( toypop_merged_background_r ) { int data1, data2; // 0x0a0b0c0d is read as 0xabcd data1 = toypop_bg_image[2*offset]; data2 = toypop_bg_image[2*offset + 1]; return ((data1 & 0xf00) << 4) | ((data1 & 0xf) << 8) | ((data2 & 0xf00) >> 4) | (data2 & 0xf); } WRITE16_HANDLER( toypop_merged_background_w ) { // 0xabcd is written as 0x0a0b0c0d in the background image if (ACCESSING_MSB) toypop_bg_image[2*offset] = ((data & 0xf00) >> 8) | ((data & 0xf000) >> 4); if (ACCESSING_LSB) toypop_bg_image[2*offset+1] = (data & 0xf) | ((data & 0xf0) << 4); } static void draw_background(mame_bitmap *bitmap) { register int offs, x, y; UINT8 scanline[288]; // copy the background image from RAM (0x190200-0x19FDFF) to bitmap if (bitmapflip) { offs = 0xFDFE/2; for (y = 0; y < 224; y++) { for (x = 0; x < 288; x+=2) { UINT16 data = toypop_bg_image[offs]; scanline[x] = data; scanline[x+1] = data >> 8; offs--; } draw_scanline8(bitmap, 0, y, 288, scanline, &Machine->pens[0x300 + 0x10*palettebank], -1); } } else { offs = 0x200/2; for (y = 0; y < 224; y++) { for (x = 0; x < 288; x+=2) { UINT16 data = toypop_bg_image[offs]; scanline[x] = data >> 8; scanline[x+1] = data; offs++; } draw_scanline8(bitmap, 0, y, 288, scanline, &Machine->pens[0x300 + 0x10*palettebank], -1); } } } /*************************************************************************** Display refresh ***************************************************************************/ /* from mappy.c */ void mappy_draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect, int xoffs, int yoffs, colortable *ctable, int transcolor); VIDEO_UPDATE( toypop ) { draw_background(bitmap); tilemap_draw(bitmap,cliprect,bg_tilemap,0,0); mappy_draw_sprites(machine, bitmap, cliprect, -31, -8, toypop_colortable, 0xff); return 0; }