/*************************************************************** Pro Yakyuu Nyuudan Test Tryout (JPN Ver.) video hardware emulation ****************************************************************/ #include "driver.h" static tilemap *fg_tilemap, *bg_tilemap; static UINT8 vram_bank; static UINT8 *tryout_vram, *tryout_vram_gfx; UINT8 *tryout_gfx_control; PALETTE_INIT( tryout ) { int i; for (i = 0;i < machine->drv->total_colors;i++) { int bit0,bit1,bit2,r,g,b; /* red component */ bit0 = (color_prom[i] >> 0) & 0x01; bit1 = (color_prom[i] >> 1) & 0x01; bit2 = (color_prom[i] >> 2) & 0x01; r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* green component */ bit0 = (color_prom[i] >> 3) & 0x01; bit1 = (color_prom[i] >> 4) & 0x01; bit2 = (color_prom[i] >> 5) & 0x01; g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* blue component */ bit0 = 0; bit1 = (color_prom[i] >> 6) & 0x01; bit2 = (color_prom[i] >> 7) & 0x01; b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; palette_set_color(machine,i,MAKE_RGB(r,g,b)); } } static TILE_GET_INFO( get_fg_tile_info ) { int code, attr; code = videoram[tile_index]; attr = videoram[tile_index + 0x400]; code |= ((attr & 0x03) << 8); SET_TILE_INFO(0, code, 6, 0); } static TILE_GET_INFO( get_bg_tile_info ) { SET_TILE_INFO(2, tryout_vram[tile_index] & 0x7f, 0, 0); } READ8_HANDLER( tryout_vram_r ) { return tryout_vram[offset]; // debug only } WRITE8_HANDLER( tryout_videoram_w ) { videoram[offset] = data; tilemap_mark_tile_dirty(fg_tilemap, offset & 0x3ff); } WRITE8_HANDLER( tryout_vram_w ) { /* There are eight banks of vram - in bank 0 the first 0x400 bytes is reserved for the tilemap. In banks 2, 4 and 6 the game never writes to the first 0x400 bytes - I suspect it's either unused, or it actually mirrors the tilemap ram from the first bank. The rest of the vram is tile data which has the bitplanes arranged in a very strange format. For Mame's sake we reformat this on the fly for easier gfx decode. Bit 0 of the bank register seems special - it's kept low when uploading gfx data and then set high from that point onwards. */ const UINT8 bank=(vram_bank>>1)&0x7; if ((bank==0 || bank==2 || bank==4 || bank==6) && (offset&0x7ff)<0x400) { int newoff=offset&0x3ff; switch (newoff&0x300){ case 0x000: newoff=(newoff&0xff) | 0x100; break; case 0x100: newoff=(newoff&0xff) | 0x200; break; case 0x200: newoff=(newoff&0xff) | 0x000; break; case 0x300: newoff=(newoff&0xff) | 0x300; break; } tryout_vram[newoff]=data; tilemap_mark_tile_dirty(bg_tilemap,newoff); return; } /* Bit planes for tiles are arranged as follows within vram (split into high/low nibbles): 0x0400 (0) + 0x0400 (4) + 0x0800(0) - tiles 0x00 to 0x0f 0x0800 (4) + 0x0c00 (0) + 0x0c00(4) - tiles 0x10 to 0x1f 0x1400 (0) + 0x1400 (4) + 0x1800(0) - tiles 0x20 to 0x2f 0x1800 (4) + 0x1c00 (0) + 0x1c00(4) - tiles 0x30 to 0x3f etc. */ offset=(offset&0x7ff) | (bank<<11); tryout_vram[offset]=data; switch (offset&0x1c00) { case 0x0400: tryout_vram_gfx[(offset&0x3ff) + 0x0000 + ((offset&0x2000)>>1)]=(data&0xf); tryout_vram_gfx[(offset&0x3ff) + 0x2000 + ((offset&0x2000)>>1)]=(data&0xf0)>>4; break; case 0x0800: tryout_vram_gfx[(offset&0x3ff) + 0x4000 + ((offset&0x2000)>>1)]=(data&0xf); tryout_vram_gfx[(offset&0x3ff) + 0x4400 + ((offset&0x2000)>>1)]=(data&0xf0)>>4; break; case 0x0c00: tryout_vram_gfx[(offset&0x3ff) + 0x0400 + ((offset&0x2000)>>1)]=(data&0xf); tryout_vram_gfx[(offset&0x3ff) + 0x2400 + ((offset&0x2000)>>1)]=(data&0xf0)>>4; break; case 0x1400: tryout_vram_gfx[(offset&0x3ff) + 0x0800 + ((offset&0x2000)>>1)]=(data&0xf); tryout_vram_gfx[(offset&0x3ff) + 0x2800 + ((offset&0x2000)>>1)]=(data&0xf0)>>4; break; case 0x1800: tryout_vram_gfx[(offset&0x3ff) + 0x4800 + ((offset&0x2000)>>1)]=(data&0xf); tryout_vram_gfx[(offset&0x3ff) + 0x4c00 + ((offset&0x2000)>>1)]=(data&0xf0)>>4; break; case 0x1c00: tryout_vram_gfx[(offset&0x3ff) + 0x0c00 + ((offset&0x2000)>>1)]=(data&0xf); tryout_vram_gfx[(offset&0x3ff) + 0x2c00 + ((offset&0x2000)>>1)]=(data&0xf0)>>4; break; } decodechar(Machine->gfx[2],(offset-0x400/64)&0x7f,tryout_vram_gfx,Machine->drv->gfxdecodeinfo[2].gfxlayout); tilemap_mark_all_tiles_dirty(bg_tilemap); } WRITE8_HANDLER( tryout_vram_bankswitch_w ) { vram_bank = data; } WRITE8_HANDLER( tryout_flipscreen_w ) { flip_screen_set(data & 1); } static TILEMAP_MAPPER( get_fg_memory_offset ) { return (row ^ 0x1f) + (col << 5); } static TILEMAP_MAPPER( get_bg_memory_offset ) { int a; // if (col&0x20) // a= (7 - (row & 7)) + ((0x8 - (row & 0x8)) << 4) + ((col & 0xf) << 3) + (( ( 0x10 - (col & 0x10) ) ) << 4) + ((( (col & 0x20))) << 4); // else a= (7 - (row & 7)) + ((0x8 - (row & 0x8)) << 4) + ((col & 0xf) << 3) + (( ( (col & 0x10) ) ) << 4) + ((( (col & 0x20))) << 4); // mame_printf_debug("%d %d -> %d\n",col,row, a); return a; } VIDEO_START( tryout ) { fg_tilemap = tilemap_create(get_fg_tile_info,get_fg_memory_offset,TILEMAP_TYPE_PEN,8,8,32,32); bg_tilemap = tilemap_create(get_bg_tile_info,get_bg_memory_offset,TILEMAP_TYPE_PEN,16,16,64,16); tryout_vram=auto_malloc(8 * 0x800); tryout_vram_gfx=auto_malloc(0x6000); tilemap_set_transparent_pen(fg_tilemap,0); } static void draw_sprites(running_machine *machine, mame_bitmap *bitmap,const rectangle *cliprect) { int offs,fx,fy,x,y,color,sprite,inc; for (offs = 0;offs < 0x7f;offs += 4) { if (!(spriteram[offs]&1)) continue; sprite = spriteram[offs+1] + ((spriteram_2[offs]&7)<<8); x = spriteram[offs+3]-3; y = spriteram[offs+2]; color = (spriteram[offs] & 8)>>3; fx = 0; fy = 0; inc = 16; if (flip_screen) { x = 240 - x; fx = !fx; y = 240 - y; fy = !fy; inc = -inc; } /* Double Height */ if(spriteram[offs] & 0x10) { drawgfx(bitmap,machine->gfx[1], sprite, color,fx,fy,x,y + inc, cliprect,TRANSPARENCY_PEN,0); drawgfx(bitmap,machine->gfx[1], sprite+1, color,fx,fy,x,y, cliprect,TRANSPARENCY_PEN,0); } else { drawgfx(bitmap,machine->gfx[1], sprite, color,fx,fy,x,y, cliprect,TRANSPARENCY_PEN,0); } } } VIDEO_UPDATE( tryout ) { // UINT8* mem=memory_region(REGION_CPU1); int scrollx; if (!flip_screen) tilemap_set_scrollx(fg_tilemap, 0, 16); /* Assumed hard-wired */ else tilemap_set_scrollx(fg_tilemap, 0, -8); /* Assumed hard-wired */ if(tryout_gfx_control[0] == 0xc) scrollx = tryout_gfx_control[1]; if(tryout_gfx_control[0] == 0x8 && !tryout_gfx_control[1]) scrollx = 0x100; else scrollx = tryout_gfx_control[1] | ((tryout_gfx_control[0]&1)<<8) | ((tryout_gfx_control[0]&4)<<7); tilemap_set_scrollx(bg_tilemap, 0, scrollx); tilemap_set_scrolly(bg_tilemap, 0, -tryout_gfx_control[2]); tilemap_draw(bitmap,cliprect,bg_tilemap,0,0); tilemap_draw(bitmap,cliprect,fg_tilemap,0,0); draw_sprites(machine, bitmap,cliprect); // popmessage("%02x %02x %02x - %04x",mem[0xe402],mem[0xe403],mem[0xe404], ((tryout_gfx_control[0]&1)<<8) | ((tryout_gfx_control[0]&4)<<7)); return 0; }