/*************************************************************************** Video Hardware for Championship V'ball by Paul Hampson Generally copied from China Gate by Paul Hampson "Mainly copied from video of Double Dragon (bootleg) & Double Dragon II" ***************************************************************************/ #include "driver.h" #include "cpu/m6502/m6502.h" int vb_scrollx_hi=0; int vb_scrollx_lo=0; int vb_scrolly_hi=0; UINT8 *vb_scrolly_lo; UINT8 *vb_videoram; UINT8 *vb_attribram; int vball_gfxset=0; int vb_bgprombank=0xff; int vb_spprombank=0xff; static tilemap *bg_tilemap; static int scrollx[32]; /*************************************************************************** Callbacks for the TileMap code ***************************************************************************/ static TILEMAP_MAPPER( background_scan ) { /* logical (col,row) -> memory offset */ return (col & 0x1f) + ((row & 0x1f) << 5) + ((col & 0x20) << 5) + ((row & 0x20) <<6); } static TILE_GET_INFO( get_bg_tile_info ) { UINT8 code = vb_videoram[tile_index]; UINT8 attr = vb_attribram[tile_index]; SET_TILE_INFO( 0, code + ((attr & 0x1f) << 8) + (vball_gfxset<<8), (attr >> 5) & 0x7, 0); } VIDEO_START( vb ) { bg_tilemap = tilemap_create(get_bg_tile_info,background_scan,TILEMAP_TYPE_PEN, 8, 8,64,64); tilemap_set_scroll_rows(bg_tilemap,32); } WRITE8_HANDLER( vb_videoram_w ) { vb_videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap,offset); } READ8_HANDLER( vb_attrib_r ) { return vb_attribram[offset]; } WRITE8_HANDLER( vb_attrib_w ) { vb_attribram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap,offset); } void vb_bgprombank_w( int bank ) { int i; UINT8* color_prom; if (bank==vb_bgprombank) return; color_prom = memory_region(REGION_PROMS) + bank*0x80; for (i=0;i<128;i++, color_prom++) { palette_set_color_rgb(Machine,i,pal4bit(color_prom[0] >> 0),pal4bit(color_prom[0] >> 4), pal4bit(color_prom[0x800] >> 0)); } vb_bgprombank=bank; } void vb_spprombank_w( int bank ) { int i; UINT8* color_prom; if (bank==vb_spprombank) return; color_prom = memory_region(REGION_PROMS)+0x400 + bank*0x80; for (i=128;i<256;i++,color_prom++) { palette_set_color_rgb(Machine,i,pal4bit(color_prom[0] >> 0),pal4bit(color_prom[0] >> 4), pal4bit(color_prom[0x800] >> 0)); } vb_spprombank=bank; } void vb_mark_all_dirty( void ) { tilemap_mark_all_tiles_dirty(bg_tilemap); } #define DRAW_SPRITE( order, sx, sy ) drawgfx( bitmap, gfx, \ (which+order),color,flipx,flipy,sx,sy, \ cliprect,TRANSPARENCY_PEN,0); static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect) { const gfx_element *gfx = machine->gfx[1]; UINT8 *src = spriteram; int i; /* 240-Y S|X|CLR|WCH WHICH 240-X xxxxxxxx x|x|xxx|xxx xxxxxxxx xxxxxxxx */ for (i = 0;i < spriteram_size;i += 4) { int attr = src[i+1]; int which = src[i+2]+((attr & 0x07)<<8); int sx = ((src[i+3] + 8) & 0xff) - 7; int sy = 240 - src[i]; int size = (attr & 0x80) >> 7; int color = (attr & 0x38) >> 3; int flipx = ~attr & 0x40; int flipy = 0; int dy = -16; if (flip_screen) { sx = 240 - sx; sy = 240 - sy; flipx = !flipx; flipy = !flipy; dy = -dy; } switch (size) { case 0: /* normal */ DRAW_SPRITE(0,sx,sy); break; case 1: /* double y */ DRAW_SPRITE(0,sx,sy + dy); DRAW_SPRITE(1,sx,sy); break; } } } #undef DRAW_SPRITE VIDEO_UPDATE( vb ) { int i; tilemap_set_scrolly(bg_tilemap,0,vb_scrolly_hi + *vb_scrolly_lo); /*To get linescrolling to work properly, we must ignore the 1st two scroll values, no idea why! -SJE */ for (i = 2;i < 32;i++) { tilemap_set_scrollx(bg_tilemap,i,scrollx[i-2]); //logerror("scrollx[%d] = %d\n",i,scrollx[i]); } tilemap_draw(bitmap,cliprect,bg_tilemap,0,0); draw_sprites(machine,bitmap,cliprect); return 0; } /*I don't really understand what the proper timing of this should be, but after TONS of testing, the tilemap individual line scrolling works as long as flip screen is not set -SJE */ INTERRUPT_GEN( vball_interrupt ) { int line = 31 - cpu_getiloops(); if (line < 13) cpunum_set_input_line(0, M6502_IRQ_LINE, HOLD_LINE); else if (line == 13) cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); //save the scroll x register value if(line<32) scrollx[31-line] = (vb_scrollx_hi + vb_scrollx_lo+4); }