/*************************************************************************** World Rally Video Hardware Functions to emulate the video hardware of the machine ***************************************************************************/ #include "driver.h" UINT16 *wrally_spriteram; UINT16 *wrally_vregs; UINT16 *wrally_videoram; static tilemap *pant[2]; /* from machine/wrally.c */ extern UINT16 *wrally_encr_table[2]; /*************************************************************************** Callbacks for the TileMap code ***************************************************************************/ /* Tile format ----------- Screen 0 & 1: (64*32, 16x16 tiles) Word | Bit(s) | Description -----+-FEDCBA98-76543210-+-------------------------- 0 | --xxxxxx xxxxxxxx | code 0 | xx------ -------- | not used? 1 | xxxxxxxx xxxxxxxx | unknown preliminary */ static TILE_GET_INFO( get_tile_info_wrally_screen0 ) { int data = wrally_videoram[tile_index << 1]; int data2 = wrally_videoram[(tile_index << 1) + 1]; int code = data & 0x3fff; SET_TILE_INFO(0, code, data2 & 0x1f, TILE_FLIPXY((data2 >> 5) & 0x00)); } static TILE_GET_INFO( get_tile_info_wrally_screen1 ) { int data = wrally_videoram[(0x2000/2) + (tile_index << 1)]; int data2 = wrally_videoram[(0x2000/2) + (tile_index << 1) + 1]; int code = data & 0x3fff; SET_TILE_INFO(0, code, data2 & 0x1f, TILE_FLIPXY((data2 >> 5) & 0x00)); } /*************************************************************************** Memory Handlers ***************************************************************************/ WRITE16_HANDLER( wrally_vram_w ) { wrally_videoram[offset] = wrally_encr_table[offset & 0x01][data]; tilemap_mark_tile_dirty(pant[(offset & 0x1fff) >> 12], ((offset << 1) & 0x1fff) >> 2); } /*************************************************************************** Start/Stop the video hardware emulation. ***************************************************************************/ VIDEO_START( wrally ) { pant[0] = tilemap_create(get_tile_info_wrally_screen0,tilemap_scan_rows,TILEMAP_TYPE_PEN,16,16,64,32); pant[1] = tilemap_create(get_tile_info_wrally_screen1,tilemap_scan_rows,TILEMAP_TYPE_PEN,16,16,64,32); tilemap_set_transparent_pen(pant[0],0); tilemap_set_transparent_pen(pant[1],0); } /*************************************************************************** Sprites ***************************************************************************/ /* Sprite Format ------------- Word | Bit(s) | Description -----+-FEDCBA98-76543210-+-------------------------- 0 | -------- xxxxxxxx | y position 0 | --xxxxxx -------- | not used? 0 | -x------ -------- | flipx 0 | x------- -------- | flipy 1 | xxxxxxxx xxxxxxxx | unknown 2 | ------xx xxxxxxxx | x position 2 | --xxxx-- -------- | sprite color (low 4 bits) 2 | xx------ -------- | unknown 3 | --xxxxxx xxxxxxxx | sprite code 3 | xx------ -------- | not used? preliminary */ static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect) { int i, x, y, ex, ey; const gfx_element *gfx = machine->gfx[0]; static int x_offset[2] = {0x0,0x2}; static int y_offset[2] = {0x0,0x1}; for (i = 3; i < (0x1000 - 6)/2; i += 4){ int sx = wrally_spriteram[i+2] & 0x03ff; int sy = (240 - (wrally_spriteram[i] & 0x00ff)) & 0x00ff; int number = wrally_spriteram[i+3] & 0x3fff; int color = ((wrally_spriteram[i+2] & 0xfc00) >> 10); int attr = (wrally_spriteram[i] & 0xfe00) >> 9; int xflip = attr & 0x20; int yflip = attr & 0x40; int spr_size = 1; color = (color & 0x0f); for (y = 0; y < spr_size; y++){ for (x = 0; x < spr_size; x++){ ex = xflip ? (spr_size-1-x) : x; ey = yflip ? (spr_size-1-y) : y; drawgfx(bitmap,gfx,number + x_offset[ex] + y_offset[ey], 0x20 + color,xflip,yflip, sx-0x0f+x*16,sy+y*16, cliprect,TRANSPARENCY_PEN,0); } } } } /*************************************************************************** Display Refresh ***************************************************************************/ VIDEO_UPDATE( wrally ) { /* set scroll registers */ tilemap_set_scrolly(pant[0], 0, wrally_vregs[0]); tilemap_set_scrollx(pant[0], 0, wrally_vregs[1]); tilemap_set_scrolly(pant[1], 0, wrally_vregs[2]); tilemap_set_scrollx(pant[1], 0, wrally_vregs[3]); fillbitmap( bitmap, machine->pens[0], cliprect ); tilemap_draw(bitmap,cliprect,pant[1],0,0); tilemap_draw(bitmap,cliprect,pant[0],0,0); draw_sprites(machine, bitmap,cliprect); return 0; }