/*************************************************************************** video.c Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" #include "includes/espial.h" UINT8 *zodiack_videoram2; UINT8 *zodiack_attributesram; UINT8 *zodiack_bulletsram; size_t zodiack_bulletsram_size; static tilemap *bg_tilemap, *fg_tilemap; WRITE8_HANDLER( zodiack_videoram_w ) { videoram[offset] = data; tilemap_mark_tile_dirty(fg_tilemap, offset); } WRITE8_HANDLER( zodiack_videoram2_w ) { zodiack_videoram2[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } WRITE8_HANDLER( zodiack_attributes_w ) { if ((offset & 1) && zodiack_attributesram[offset] != data) { int i; for (i = offset / 2;i < videoram_size; i += 32) { tilemap_mark_tile_dirty(bg_tilemap, i); tilemap_mark_tile_dirty(fg_tilemap, i); } } zodiack_attributesram[offset] = data; } WRITE8_HANDLER( zodiack_flipscreen_w ) { if (flip_screen != (~data & 0x01)) { flip_screen_set(~data & 0x01); tilemap_mark_all_tiles_dirty(ALL_TILEMAPS); } } PALETTE_INIT( zodiack ) { int i; #define TOTAL_COLORS(gfxn) (machine->gfx[gfxn]->total_colors * machine->gfx[gfxn]->color_granularity) #define COLOR(gfxn,offs) (colortable[machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs]) /* first, the character/sprite palette */ for (i = 0;i < machine->drv->total_colors-1; i++) { int bit0,bit1,bit2,r,g,b; /* red component */ bit0 = (*color_prom >> 0) & 0x01; bit1 = (*color_prom >> 1) & 0x01; bit2 = (*color_prom >> 2) & 0x01; r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* green component */ bit0 = (*color_prom >> 3) & 0x01; bit1 = (*color_prom >> 4) & 0x01; bit2 = (*color_prom >> 5) & 0x01; g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* blue component */ bit0 = 0; bit1 = (*color_prom >> 6) & 0x01; bit2 = (*color_prom >> 7) & 0x01; b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; palette_set_color(machine,i,MAKE_RGB(r,g,b)); color_prom++; } /* white for bullets */ palette_set_color(machine,machine->drv->total_colors-1,MAKE_RGB(0xff,0xff,0xff)); for (i = 0;i < TOTAL_COLORS(0);i+=2) { COLOR(0,i ) = (32 + (i / 2)); COLOR(0,i+1) = (40 + (i / 2)); } for (i = 0;i < TOTAL_COLORS(3);i++) { if ((i & 3) == 0) COLOR(3,i) = 0; } /* bullet */ COLOR(2, 0) = 0; COLOR(2, 1) = 48; } static TILE_GET_INFO( get_bg_tile_info ) { int code = zodiack_videoram2[tile_index]; int color = (zodiack_attributesram[2 * (tile_index % 32) + 1] >> 4) & 0x07; SET_TILE_INFO(0, code, color, 0); } static TILE_GET_INFO( get_fg_tile_info ) { int code = videoram[tile_index]; int color = zodiack_attributesram[2 * (tile_index % 32) + 1] & 0x07; SET_TILE_INFO(3, code, color, 0); } VIDEO_START( zodiack ) { bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32); fg_tilemap = tilemap_create(get_fg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32); tilemap_set_transparent_pen(fg_tilemap, 0); tilemap_set_scroll_cols(fg_tilemap, 32); flip_screen = 0; } static void draw_bullets(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect) { int offs; for (offs = 0; offs < zodiack_bulletsram_size; offs += 4) { int x, y; x = zodiack_bulletsram[offs + 3] + 7; y = 255 - zodiack_bulletsram[offs + 1]; if (flip_screen && percuss_hardware) { y = 255 - y; } drawgfx( bitmap, machine->gfx[2], 0, /* this is just a dot, generated by the hardware */ 0, 0,0, x,y, cliprect,TRANSPARENCY_PEN,0); } } static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect) { int offs; for (offs = spriteram_size - 4; offs >= 0; offs -= 4) { int flipx, flipy, sx, sy, spritecode; sx = 240 - spriteram[offs + 3]; sy = 240 - spriteram[offs]; flipx = !(spriteram[offs + 1] & 0x40); flipy = spriteram[offs + 1] & 0x80; spritecode = spriteram[offs + 1] & 0x3f; if (flip_screen && percuss_hardware) { sy = 240 - sy; flipy = !flipy; } drawgfx(bitmap, machine->gfx[1], spritecode, spriteram[offs + 2] & 0x07, flipx, flipy, sx, sy, //flip_screen[0] ? &spritevisibleareaflipx : &spritevisiblearea,TRANSPARENCY_PEN,0); //&spritevisiblearea,TRANSPARENCY_PEN,0); cliprect, TRANSPARENCY_PEN, 0); } } VIDEO_UPDATE( zodiack ) { int i; for (i = 0; i < 32; i++) { tilemap_set_scrolly(fg_tilemap, i, zodiack_attributesram[i * 2]); } tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0); tilemap_draw(bitmap, cliprect, fg_tilemap, 0, 0); draw_bullets(machine, bitmap, cliprect); draw_sprites(machine, bitmap, cliprect); return 0; }