/************************************************************************************** audio/odyssey2.c The VDC handles the audio in the Odyssey 2, so most of the code can be found in video/odyssey2.c. ***************************************************************************************/ #include "driver.h" #include "includes/odyssey2.h" sound_stream *odyssey2_sh_channel; struct CustomSound_interface odyssey2_sound_interface = { odyssey2_sh_start }; void *odyssey2_sh_start(int clock, const struct CustomSound_interface *config) { odyssey2_sh_channel = stream_create(0, 1, Machine->sample_rate, 0, odyssey2_sh_update ); return (void *) ~0; }