#include "driver.h" #include "sound/custom.h" extern INTERRUPT_GEN( arcadia_video_line ); READ8_HANDLER(arcadia_vsync_r); READ8_HANDLER(arcadia_video_r); WRITE8_HANDLER(arcadia_video_w); // space vultures sprites above // combat below and invisible #define YPOS 0 //#define YBOTTOM_SIZE 24 // grand slam sprites left and right // space vultures left // space attack left #define XPOS 32 extern VIDEO_START( arcadia ); extern VIDEO_UPDATE( arcadia ); extern struct CustomSound_interface arcadia_sound_interface; extern void arcadia_soundport_w (int mode, int data);