extern UINT8 *cgenie_fontram; DEVICE_LOAD( cgenie_cassette ); DEVICE_LOAD( cgenie_floppy ); VIDEO_START( cgenie ); VIDEO_UPDATE( cgenie ); void cgenie_sh_sound_init(const char * gamename); WRITE8_HANDLER ( cgenie_sh_control_port_w ); WRITE8_HANDLER ( cgenie_sh_data_port_w ); READ8_HANDLER ( cgenie_sh_control_port_r ); READ8_HANDLER ( cgenie_sh_data_port_r ); /* from mess/machine/cgenie.c */ extern int cgenie_tv_mode; READ8_HANDLER ( cgenie_psg_port_a_r); READ8_HANDLER ( cgenie_psg_port_b_r ); WRITE8_HANDLER ( cgenie_psg_port_a_w ); WRITE8_HANDLER ( cgenie_psg_port_b_w ); MACHINE_START( cgenie ); READ8_HANDLER ( cgenie_colorram_r ); READ8_HANDLER ( cgenie_fontram_r ); void cgenie_dos_rom_w(int offset, int data); void cgenie_ext_rom_w(int offset, int data); WRITE8_HANDLER ( cgenie_colorram_w ); WRITE8_HANDLER ( cgenie_fontram_w ); WRITE8_HANDLER ( cgenie_port_ff_w ); READ8_HANDLER ( cgenie_port_ff_r ); int cgenie_port_xx_r(int offset); INTERRUPT_GEN( cgenie_timer_interrupt ); INTERRUPT_GEN( cgenie_frame_interrupt ); READ8_HANDLER ( cgenie_status_r ); READ8_HANDLER ( cgenie_track_r ); READ8_HANDLER ( cgenie_sector_r ); READ8_HANDLER ( cgenie_data_r ); WRITE8_HANDLER ( cgenie_command_w ); WRITE8_HANDLER ( cgenie_track_w ); WRITE8_HANDLER ( cgenie_sector_w ); WRITE8_HANDLER ( cgenie_data_w ); READ8_HANDLER ( cgenie_irq_status_r ); WRITE8_HANDLER ( cgenie_motor_w ); READ8_HANDLER ( cgenie_keyboard_r ); int cgenie_videoram_r(int offset); WRITE8_HANDLER ( cgenie_videoram_w ); typedef struct { // CRTC 6845 UINT8 cursor_address_lo; UINT8 cursor_address_hi; UINT8 screen_address_lo; UINT8 screen_address_hi; UINT8 cursor_bottom; UINT8 cursor_top; UINT8 scan_lines; UINT8 crt_mode; UINT8 vertical_sync_pos; UINT8 vertical_displayed; UINT8 vertical_adjust; UINT8 vertical_total; UINT8 horizontal_length; UINT8 horizontal_sync_pos; UINT8 horizontal_displayed; UINT8 horizontal_total; UINT8 idx; UINT8 cursor_visible; UINT8 cursor_phase; } CRTC6845; extern int cgenie_font_offset[4]; VIDEO_START( cgenie ); VIDEO_UPDATE( cgenie ); extern READ8_HANDLER ( cgenie_index_r ); extern READ8_HANDLER ( cgenie_register_r ); extern WRITE8_HANDLER ( cgenie_index_w ); extern WRITE8_HANDLER ( cgenie_register_w ); extern int cgenie_get_register(int indx); extern void cgenie_mode_select(int graphics); extern void cgenie_invalidate_range(int l, int h);