/*************************************************************************** infomess.c MESS-specific augmentation to info.c ***************************************************************************/ #include #include "driver.h" #include "sound/samples.h" #include "info.h" #include "hash.h" #include "xmlfile.h" /************************************* * * Code used by print_mame_xml() * *************************************/ void print_game_device(FILE* out, const game_driver* game) { const struct IODevice* devices; const char *name; const char *shortname; int id, devindex; devices = devices_allocate(game); if (devices) { for (devindex = 0; devices[devindex].type < IO_COUNT; devindex++) { /* print out device type */ fprintf(out, "\t\t\n"); for (id = 0; id < devices[devindex].count; id++) { name = device_instancename(&devices[devindex].devclass, id); shortname = device_briefinstancename(&devices[devindex].devclass, id); fprintf(out, "\t\t\t\n"); } if (devices[devindex].file_extensions) { const char* ext = devices[devindex].file_extensions; while (*ext) { fprintf(out, "\t\t\t\n"); ext += strlen(ext) + 1; } } fprintf(out, "\t\t\n"); } devices_free(devices); } } void print_game_ramoptions(FILE* out, const game_driver* game) { int i, count; UINT32 ram; UINT32 default_ram; count = ram_option_count(game); default_ram = ram_default(game); for (i = 0; i < count; i++) { ram = ram_option(game, i); if (ram == default_ram) fprintf(out, "\t\t%u\n", ram); else fprintf(out, "\t\t%u\n", ram); } }