#ifndef __MESS32UI_H__ #define __MESS32UI_H__ #include "driver.h" #include "resourcems.h" #include "devview.h" #include "uitext.h" #include "options.h" extern char g_szSelectedItem[MAX_PATH]; void InitMessPicker(void); void MessUpdateSoftwareList(void); void MyFillSoftwareList(int nGame, BOOL bForce); BOOL MessCommand(HWND hwnd,int id, HWND hwndCtl, UINT codeNotify); void MessReadMountedSoftware(int nGame); BOOL CreateMessIcons(void); BOOL MessApproveImageList(HWND hParent, int nDriver); void MessCopyDeviceOption(core_options *opts, const game_driver *gamedrv, const device_class *devclass, int device_index, int global_index); #endif // __MESS32UI_H__