#include "driver.h" #include "device.h" #include "ms32util.h" BOOL DriverIsComputer(int driver_index) { return (drivers[driver_index]->flags & GAME_COMPUTER) != 0; } BOOL DriverIsModified(int driver_index) { return (drivers[driver_index]->flags & GAME_COMPUTER_MODIFIED) != 0; } BOOL DriverUsesMouse(int driver_index) { const input_port_entry *input_ports; BOOL retval = FALSE; if (drivers[driver_index]->ipt) { begin_resource_tracking(); input_ports = input_port_allocate(drivers[driver_index]->ipt, NULL); while (input_ports->type != IPT_END) { if (input_ports->type == IPT_MOUSE_X || input_ports->type == IPT_MOUSE_Y) { retval = TRUE; break; } input_ports++; } end_resource_tracking(); } return retval; } BOOL DriverHasDevice(const game_driver *gamedrv, iodevice_t type) { BOOL b; const struct IODevice *devices; devices = devices_allocate(gamedrv); b = device_find(devices, IO_PRINTER) ? TRUE : FALSE; devices_free(devices); return b; }