#ifndef PROPERTIESMS_H #define PROPERTIESMS_H #include "properties.h" #include "datamap.h" BOOL MessPropertiesCommand(HWND hWnd, WORD wNotifyCode, WORD wID, BOOL *changed); INT_PTR CALLBACK GameMessOptionsProc(HWND hDlg, UINT Msg, WPARAM wParam, LPARAM lParam); BOOL PropSheetFilter_Config(const machine_config *drv, const game_driver *gamedrv); void MessBuildDataMap(datamap *properties_datamap); #endif /* PROPERTIESMS_H */