#include #include "mame.h" #include "osdepend.h" #ifdef WIN32 #include #endif #ifdef MAME_DEBUG #include "debug/debugcpu.h" #endif /* MAME_DEBUG */ int osd_create_display(const osd_create_params *params, UINT32 *rgb_components) { rgb_components[0] = 0xff0000; rgb_components[1] = 0x00ff00; rgb_components[2] = 0x0000ff; return 0; } void osd_close_display(void) { } int osd_skip_this_frame(void) { return 0; } mame_bitmap *osd_override_snapshot(mame_bitmap *bitmap, rectangle *bounds) { return NULL; } void osd_set_mastervolume(int attenuation) { } int osd_get_mastervolume(void) { return 0; } void osd_sound_enable(int enable) { } int osd_is_code_pressed(int code) { return 0; } int osd_is_key_pressed(int keycode) { return 0; } int osd_readkey_unicode(int flush) { return 0; } int osd_is_joystick_axis_code(int joycode) { return 0; } int osd_joystick_needs_calibration(void) { return 0; } void osd_joystick_start_calibration(void) { } const char *osd_joystick_calibrate_next(void) { return NULL; } void osd_joystick_calibrate(void) { } void osd_joystick_end_calibration(void) { } void osd_lightgun_read(int player, int *deltax, int *deltay) { } void osd_trak_read(int player, int *deltax, int *deltay) { } void osd_customize_inputport_list(input_port_default_entry *defaults) { } void osd_logerror(const char *text) { } int osd_keyboard_disabled(void) { return 0; } void osd_begin_final_unloading(void) { } void osd_image_load_status_changed(mess_image *img, int is_final_unload) { } #ifdef MAME_DEBUG void osd_wait_for_debugger(void) { debug_cpu_go(~0); } #endif // MAME_DEBUG int win_mess_config_init(void) { return 0; } void osd_break_into_debugger(const char *message) { } void win_mess_options_init(void) { } //============================================================ // osd_alloc_executable //============================================================ void *osd_alloc_executable(size_t size) { #ifdef WIN32 return VirtualAlloc(NULL, size, MEM_COMMIT, PAGE_EXECUTE_READWRITE); #else return malloc(size); #endif } //============================================================ // osd_free_executable //============================================================ void osd_free_executable(void *ptr, size_t size) { #ifdef WIN32 VirtualFree(ptr, 0, MEM_RELEASE); #else free(ptr); #endif } //============================================================ // osd_is_bad_read_ptr //============================================================ int osd_is_bad_read_ptr(const void *ptr, size_t size) { #ifdef WIN32 return IsBadReadPtr(ptr, size); #else return !ptr; #endif } void osd_get_emulator_directory(char *dir, size_t dir_size) { } void osd_mess_options_init(core_options *options) { } void osd_mess_config_init(running_machine *machine) { }