#ifndef __STIC_H #define __STIC_H READ16_HANDLER( stic_r ); WRITE16_HANDLER( stic_w ); struct intv_sprite_type { int visible; int xpos; int ypos; int coll; int collision; int doublex; int doubley; int quady; int xflip; int yflip; int behind_foreground; int grom; int card; int color; int doubleyres; int dirty; }; extern struct intv_sprite_type intv_sprite[]; extern UINT8 intv_sprite_buffers[8][16][128]; extern int intv_color_stack_mode; extern int intv_collision_registers[]; extern int intv_color_stack_offset; extern int intv_color_stack[]; extern int intv_stic_handshake; extern int intv_border_color; extern int intv_col_delay; extern int intv_row_delay; extern int intv_left_edge_inhibit; extern int intv_top_edge_inhibit; #endif