/*************************************************************************** M.A.M.E.32 - Multiple Arcade Machine Emulator for Win32 Win32 Portions Copyright (C) 1997-2003 Michael Soderstrom and Chris Kirmse This file is part of MAME32, and may only be used, modified and distributed under the terms of the MAME license, in "readme.txt". By continuing to use, modify or distribute this file you indicate that you have read the license and understand and accept it fully. ***************************************************************************/ #ifndef DIRECTDRAW_H #define DIRECTDRAW_H #include #define MAXMODES 256 /* Maximum number of DirectDraw Display modes. */ /* Display mode node */ struct tDisplayMode { DWORD m_dwWidth; DWORD m_dwHeight; DWORD m_dwBPP; DWORD m_dwRefresh; }; /* EnumDisplayMode Context */ struct tDisplayModes { struct tDisplayMode m_Modes[MAXMODES]; int m_nNumModes; }; extern BOOL DirectDraw_Initialize(void); extern void DirectDraw_Close(void); extern struct tDisplayModes* DirectDraw_GetDisplayModes(void); extern int DirectDraw_GetNumDisplays(void); extern BOOL DirectDraw_HasHWStretch(void); extern BOOL DirectDraw_HasRefresh(void); extern LPCTSTR DirectDraw_GetDisplayName(int num_display); #endif