/*************************************************************************** M.A.M.E.32 - Multiple Arcade Machine Emulator for Win32 Win32 Portions Copyright (C) 1997-2003 Michael Soderstrom and Chris Kirmse This file is part of MAME32, and may only be used, modified and distributed under the terms of the MAME license, in "readme.txt". By continuing to use, modify or distribute this file you indicate that you have read the license and understand and accept it fully. ***************************************************************************/ /*************************************************************************** TreeView.c TreeView support routines - MSH 11/19/1998 ***************************************************************************/ #define WIN32_LEAN_AND_MEAN #include #include #include #include #include /* for sprintf */ #include /* For malloc and free */ #include /* For tolower */ #include #include #include #ifdef _MSC_VER #include #endif #include #include #include #include "hash.h" #include "m32util.h" #include "bitmask.h" #include "screenshot.h" #include "mame32.h" #include "treeview.h" #include "resource.h" #include "m32opts.h" #include "properties.h" #include "help.h" #include "dialogs.h" #include "winutf8.h" #include "strconv.h" #ifdef _MSC_VER #define snprintf _snprintf #endif #define MAX_EXTRA_FOLDERS 256 /*************************************************************************** public structures ***************************************************************************/ #define ICON_MAX (sizeof(treeIconNames) / sizeof(treeIconNames[0])) /* Name used for user-defined custom icons */ /* external *.ico file to look for. */ typedef struct { int nResourceID; LPCSTR lpName; } TREEICON; static TREEICON treeIconNames[] = { { IDI_FOLDER_OPEN, "foldopen" }, { IDI_FOLDER, "folder" }, { IDI_FOLDER_AVAILABLE, "foldavail" }, { IDI_FOLDER_MANUFACTURER, "foldmanu" }, { IDI_FOLDER_UNAVAILABLE, "foldunav" }, { IDI_FOLDER_YEAR, "foldyear" }, { IDI_FOLDER_SOURCE, "foldsrc" }, { IDI_FOLDER_HORIZONTAL, "horz" }, { IDI_FOLDER_VERTICAL, "vert" }, { IDI_MANUFACTURER, "manufact" }, { IDI_WORKING, "working" }, { IDI_NONWORKING, "nonwork" }, { IDI_YEAR, "year" }, { IDI_SOUND, "sound" }, { IDI_CPU, "cpu" }, { IDI_HARDDISK, "harddisk" }, { IDI_SOURCE, "source" } }; /*************************************************************************** private variables ***************************************************************************/ /* this has an entry for every folder eventually in the UI, including subfolders */ static TREEFOLDER **treeFolders = 0; static UINT numFolders = 0; /* Number of folder in the folder array */ static UINT next_folder_id = MAX_FOLDERS; static UINT folderArrayLength = 0; /* Size of the folder array */ static LPTREEFOLDER lpCurrentFolder = 0; /* Currently selected folder */ static UINT nCurrentFolder = 0; /* Current folder ID */ static WNDPROC g_lpTreeWndProc = 0; /* for subclassing the TreeView */ static HIMAGELIST hTreeSmall = 0; /* TreeView Image list of icons */ /* this only has an entry for each TOP LEVEL extra folder + SubFolders*/ LPEXFOLDERDATA ExtraFolderData[MAX_EXTRA_FOLDERS * MAX_EXTRA_SUBFOLDERS]; int numExtraFolders = 0; static int numExtraIcons = 0; static char *ExtraFolderIcons[MAX_EXTRA_FOLDERS]; // built in folders and filters static LPFOLDERDATA g_lpFolderData; static LPFILTER_ITEM g_lpFilterList; /*************************************************************************** private function prototypes ***************************************************************************/ extern BOOL InitFolders(void); static BOOL CreateTreeIcons(void); static void TreeCtrlOnPaint(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); static const char* ParseManufacturer(const char *s, int *pParsedChars ); static const char* TrimManufacturer(const char *s); static void CreateAllChildFolders(void); static BOOL AddFolder(LPTREEFOLDER lpFolder); static LPTREEFOLDER NewFolder(const char *lpTitle, UINT nFolderId, int nParent, UINT nIconId, DWORD dwFlags); static void DeleteFolder(LPTREEFOLDER lpFolder); static LRESULT CALLBACK TreeWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); static int InitExtraFolders(void); static void FreeExtraFolders(void); static void SetExtraIcons(char *name, int *id); static BOOL TryAddExtraFolderAndChildren(int parent_index); static BOOL TrySaveExtraFolder(LPTREEFOLDER lpFolder); /*************************************************************************** public functions ***************************************************************************/ /************************************************************************** * ci_strncmp - case insensitive character array compare * * Returns zero if the first n characters of s1 and s2 are equal, * ignoring case. * stolen from datafile.c **************************************************************************/ static int ci_strncmp (const char *s1, const char *s2, int n) { int c1, c2; while (n) { if ((c1 = tolower (*s1)) != (c2 = tolower (*s2))) return (c1 - c2); else if (!c1) break; --n; s1++; s2++; } return 0; } /* De-allocate all folder memory */ void FreeFolders(void) { int i = 0; if (treeFolders != NULL) { if (numExtraFolders) { FreeExtraFolders(); numFolders -= numExtraFolders; } for (i = numFolders - 1; i >= 0; i--) { DeleteFolder(treeFolders[i]); treeFolders[i] = NULL; numFolders--; } free(treeFolders); treeFolders = NULL; } numFolders = 0; } /* Reset folder filters */ void ResetFilters(void) { int i = 0; if (treeFolders != 0) { for (i = 0; i < (int)numFolders; i++) { treeFolders[i]->m_dwFlags &= ~F_MASK; } } } void InitTree(LPFOLDERDATA lpFolderData, LPFILTER_ITEM lpFilterList) { LONG_PTR l; g_lpFolderData = lpFolderData; g_lpFilterList = lpFilterList; InitFolders(); /* this will subclass the treeview (where WM_DRAWITEM gets sent for the header control) */ l = GetWindowLongPtr(GetTreeView(), GWLP_WNDPROC); g_lpTreeWndProc = (WNDPROC)l; SetWindowLongPtr(GetTreeView(), GWLP_WNDPROC, (LONG_PTR)TreeWndProc); } void DestroyTree(HWND hWnd) { if ( hTreeSmall ) { ImageList_Destroy( hTreeSmall ); hTreeSmall = NULL; } } void SetCurrentFolder(LPTREEFOLDER lpFolder) { lpCurrentFolder = (lpFolder == 0) ? treeFolders[0] : lpFolder; nCurrentFolder = (lpCurrentFolder) ? lpCurrentFolder->m_nFolderId : 0; } LPTREEFOLDER GetCurrentFolder(void) { return lpCurrentFolder; } UINT GetCurrentFolderID(void) { return nCurrentFolder; } int GetNumFolders(void) { return numFolders; } LPTREEFOLDER GetFolder(UINT nFolder) { return (nFolder < numFolders) ? treeFolders[nFolder] : NULL; } LPTREEFOLDER GetFolderByID(UINT nID) { UINT i; for (i = 0; i < numFolders; i++) { if (treeFolders[i]->m_nFolderId == nID) { return treeFolders[i]; } } return (LPTREEFOLDER)0; } void AddGame(LPTREEFOLDER lpFolder, UINT nGame) { if (lpFolder) SetBit(lpFolder->m_lpGameBits, nGame); } void RemoveGame(LPTREEFOLDER lpFolder, UINT nGame) { ClearBit(lpFolder->m_lpGameBits, nGame); } int FindGame(LPTREEFOLDER lpFolder, int nGame) { return FindBit(lpFolder->m_lpGameBits, nGame, TRUE); } // Called to re-associate games with folders void ResetWhichGamesInFolders(void) { UINT i, jj, k; BOOL b; int nGames = driver_list_get_count(drivers); for (i = 0; i < numFolders; i++) { LPTREEFOLDER lpFolder = treeFolders[i]; // setup the games in our built-in folders for (k = 0; g_lpFolderData[k].m_lpTitle; k++) { if (lpFolder->m_nFolderId == g_lpFolderData[k].m_nFolderId) { if (g_lpFolderData[k].m_pfnQuery || g_lpFolderData[k].m_bExpectedResult) { SetAllBits(lpFolder->m_lpGameBits, FALSE); for (jj = 0; jj < nGames; jj++) { // invoke the query function b = g_lpFolderData[k].m_pfnQuery ? g_lpFolderData[k].m_pfnQuery(jj) : TRUE; // if we expect FALSE, flip the result if (!g_lpFolderData[k].m_bExpectedResult) b = !b; // if we like what we hear, add the game if (b) AddGame(lpFolder, jj); } } break; } } } } /* Used to build the GameList */ BOOL GameFiltered(int nGame, DWORD dwMask) { int i; LPTREEFOLDER lpFolder = GetCurrentFolder(); LPTREEFOLDER lpParent = NULL; //Filter out the Bioses on all Folders, except for the Bios Folder if( lpFolder->m_nFolderId != FOLDER_BIOS ) { if( !( (drivers[nGame]->flags & GAME_IS_BIOS_ROOT ) == 0) ) return TRUE; } // Filter games--return TRUE if the game should be HIDDEN in this view if( GetFilterInherit() ) { if( lpFolder ) { lpParent = GetFolder( lpFolder->m_nParent ); if( lpParent ) { /* Check the Parent Filters and inherit them on child, * The inherited filters don't display on the custom Filter Dialog for the Child folder * No need to promote all games to parent folder, works as is */ dwMask |= lpParent->m_dwFlags; } } } if (strlen(GetSearchText()) && _stricmp(GetSearchText(), SEARCH_PROMPT)) { if (MyStrStrI(drivers[nGame]->description,GetSearchText()) == NULL && MyStrStrI(drivers[nGame]->name,GetSearchText()) == NULL) return TRUE; } /*Filter Text is already global*/ if (MyStrStrI(drivers[nGame]->description,GetFilterText()) == NULL && MyStrStrI(drivers[nGame]->name,GetFilterText()) == NULL && MyStrStrI(drivers[nGame]->source_file,GetFilterText()) == NULL && MyStrStrI(drivers[nGame]->manufacturer,GetFilterText()) == NULL) { return TRUE; } // Are there filters set on this folder? if ((dwMask & F_MASK) == 0) return FALSE; // Filter out clones? if (dwMask & F_CLONES && DriverIsClone(nGame)) return TRUE; for (i = 0; g_lpFilterList[i].m_dwFilterType; i++) { if (dwMask & g_lpFilterList[i].m_dwFilterType) { if (g_lpFilterList[i].m_pfnQuery(nGame) == g_lpFilterList[i].m_bExpectedResult) return TRUE; } } return FALSE; } /* Get the parent of game in this view */ BOOL GetParentFound(int nGame) { int nParentIndex = -1; LPTREEFOLDER lpFolder = GetCurrentFolder(); if( lpFolder ) { nParentIndex = GetParentIndex(drivers[nGame]); /* return FALSE if no parent is there in this view */ if( nParentIndex == -1) return FALSE; /* return FALSE if the folder should be HIDDEN in this view */ if (TestBit(lpFolder->m_lpGameBits, nParentIndex) == 0) return FALSE; /* return FALSE if the game should be HIDDEN in this view */ if (GameFiltered(nParentIndex, lpFolder->m_dwFlags)) return FALSE; return TRUE; } return FALSE; } LPFILTER_ITEM GetFilterList(void) { return g_lpFilterList; } /*************************************************************************** private functions ***************************************************************************/ void CreateSourceFolders(int parent_index) { int i,jj, k=0; int nGames = driver_list_get_count(drivers); int start_folder = numFolders; LPTREEFOLDER lpFolder = treeFolders[parent_index]; // no games in top level folder SetAllBits(lpFolder->m_lpGameBits,FALSE); for (jj = 0; jj < nGames; jj++) { const char *s = GetDriverFilename(jj); if (s == NULL || s[0] == '\0') continue; // look for an existant source treefolder for this game // (likely to be the previous one, so start at the end) for (i=numFolders-1;i>=start_folder;i--) { if (strcmp(treeFolders[i]->m_lpTitle,s) == 0) { AddGame(treeFolders[i],jj); break; } } if (i == start_folder-1) { // nope, it's a source file we haven't seen before, make it. LPTREEFOLDER lpTemp; lpTemp = NewFolder(s, next_folder_id, parent_index, IDI_SOURCE, GetFolderFlags(numFolders)); ExtraFolderData[next_folder_id] = malloc(sizeof(EXFOLDERDATA) ); memset(ExtraFolderData[next_folder_id], 0, sizeof(EXFOLDERDATA)); ExtraFolderData[next_folder_id]->m_nFolderId = next_folder_id; ExtraFolderData[next_folder_id]->m_nIconId = IDI_SOURCE; ExtraFolderData[next_folder_id]->m_nParent = lpFolder->m_nFolderId; ExtraFolderData[next_folder_id]->m_nSubIconId = -1; strcpy( ExtraFolderData[next_folder_id]->m_szTitle, s ); ExtraFolderData[next_folder_id]->m_dwFlags = 0; // Increment next_folder_id here in case code is added above next_folder_id++; AddFolder(lpTemp); AddGame(lpTemp,jj); } } SetNumOptionFolders(k-1); } void CreateManufacturerFolders(int parent_index) { int i,jj; int nGames = driver_list_get_count(drivers); int start_folder = numFolders; LPTREEFOLDER lpFolder = treeFolders[parent_index]; LPTREEFOLDER lpTemp; // no games in top level folder SetAllBits(lpFolder->m_lpGameBits,FALSE); for (jj = 0; jj < nGames; jj++) { const char *manufacturer = drivers[jj]->manufacturer; int iChars = 0; while( manufacturer != NULL && manufacturer[0] != '\0' ) { const char *s = ParseManufacturer(manufacturer, &iChars); manufacturer += iChars; //shift to next start char if( s != NULL && strlen(s) > 0 ) { const char *t = TrimManufacturer(s); for (i=numFolders-1;i>=start_folder;i--) { //RS Made it case insensitive if (ci_strncmp(treeFolders[i]->m_lpTitle,t,20) == 0 ) { AddGame(treeFolders[i],jj); break; } } if (i == start_folder-1) { // nope, it's a manufacturer we haven't seen before, make it. lpTemp = NewFolder(t, next_folder_id, parent_index, IDI_MANUFACTURER, GetFolderFlags(numFolders)); ExtraFolderData[next_folder_id] = malloc(sizeof(EXFOLDERDATA) ); memset(ExtraFolderData[next_folder_id], 0, sizeof(EXFOLDERDATA)); ExtraFolderData[next_folder_id]->m_nFolderId = next_folder_id; ExtraFolderData[next_folder_id]->m_nIconId = IDI_MANUFACTURER; ExtraFolderData[next_folder_id]->m_nParent = lpFolder->m_nFolderId; ExtraFolderData[next_folder_id]->m_nSubIconId = -1; strcpy( ExtraFolderData[next_folder_id]->m_szTitle, s ); ExtraFolderData[next_folder_id++]->m_dwFlags = 0; AddFolder(lpTemp); AddGame(lpTemp,jj); } } } } } /* Make a reasonable name out of the one found in the driver array */ static const char* ParseManufacturer(const char *s, int *pParsedChars ) { static char tmp[256]; char* ptmp; char *t; *pParsedChars= 0; if ( *s == '?' || *s == '<' || s[3] == '?' ) { (*pParsedChars) = strlen(s); return ""; } ptmp = tmp; /*if first char is a space, skip it*/ if( *s == ' ' ) { (*pParsedChars)++; ++s; } while( *s ) { /* combinations where to end string */ if ( ( (*s == ' ') && ( s[1] == '(' || s[1] == '/' || s[1] == '+' ) ) || ( *s == ']' ) || ( *s == '/' ) || ( *s == '?' ) ) { (*pParsedChars)++; if( s[1] == '/' || s[1] == '+' ) (*pParsedChars)++; break; } if( s[0] == ' ' && s[1] == '?' ) { (*pParsedChars) += 2; s+=2; } /* skip over opening braces*/ if ( *s != '[' ) { *ptmp++ = *s; } (*pParsedChars)++; /*for "distributed by" and "supported by" handling*/ if( ( (s[1] == ',') && (s[2] == ' ') && ( (s[3] == 's') || (s[3] == 'd') ) ) ) { //*ptmp++ = *s; ++s; break; } ++s; } *ptmp = '\0'; t = tmp; if( tmp[0] == '(' || tmp[strlen(tmp)-1] == ')' || tmp[0] == ',') { ptmp = strchr( tmp,'(' ); if ( ptmp == NULL ) { ptmp = strchr( tmp,',' ); if( ptmp != NULL) { //parse the new "supported by" and "distributed by" ptmp++; if (ci_strncmp(ptmp, " supported by", 13) == 0) { ptmp += 13; } else if (ci_strncmp(ptmp, " distributed by", 15) == 0) { ptmp += 15; } else { return NULL; } } else { ptmp = tmp; if ( ptmp == NULL ) { return NULL; } } } if( tmp[0] == '(' || tmp[0] == ',') { ptmp++; } if (ci_strncmp(ptmp, "licensed from ", 14) == 0) { ptmp += 14; } // for the licenced from case if (ci_strncmp(ptmp, "licenced from ", 14) == 0) { ptmp += 14; } while ( (*ptmp != ')' ) && (*ptmp != '/' ) && *ptmp != '\0') { if (*ptmp == ' ' && ci_strncmp(ptmp, " license", 8) == 0) { break; } if (*ptmp == ' ' && ci_strncmp(ptmp, " licence", 8) == 0) { break; } *t++ = *ptmp++; } *t = '\0'; } *ptmp = '\0'; return tmp; } /* Analyze Manufacturer Names for typical patterns, that don't distinguish between companies (e.g. Co., Ltd., Inc., etc. */ static const char* TrimManufacturer(const char *s) { //Also remove Country specific suffixes (e.g. Japan, Italy, America, USA, ...) int i=0; char strTemp[256]; static char strTemp2[256]; int j=0; int k=0; int l = 0; memset(strTemp, '\0', 256 ); memset(strTemp2, '\0', 256 ); //start analyzing from the back, as these are usually suffixes for(i=strlen(s)-1; i>=0;i-- ) { l = strlen(strTemp); for(k=l;k>=0; k--) strTemp[k+1] = strTemp[k]; strTemp[0] = s[i]; strTemp[++l] = '\0'; switch (l) { case 2: if( ci_strncmp(strTemp, "co", 2) == 0 ) { j=l; while( s[strlen(s)-j-1] == ' ' || s[strlen(s)-j-1] == ',' ) { j++; } if( j!=l) { memset(strTemp2, '\0', 256 ); strncpy(strTemp2, s, strlen(s)-j ); } } break; case 3: if( ci_strncmp(strTemp, "co.", 3) == 0 || ci_strncmp(strTemp, "ltd", 3) == 0 || ci_strncmp(strTemp, "inc", 3) == 0 || ci_strncmp(strTemp, "SRL", 3) == 0 || ci_strncmp(strTemp, "USA", 3) == 0) { j=l; while( s[strlen(s)-j-1] == ' ' || s[strlen(s)-j-1] == ',' ) { j++; } if( j!=l) { memset(strTemp2, '\0', 256 ); strncpy(strTemp2, s, strlen(s)-j ); } } break; case 4: if( ci_strncmp(strTemp, "inc.", 4) == 0 || ci_strncmp(strTemp, "ltd.", 4) == 0 || ci_strncmp(strTemp, "corp", 4) == 0 || ci_strncmp(strTemp, "game", 4) == 0) { j=l; while( s[strlen(s)-j-1] == ' ' || s[strlen(s)-j-1] == ',' ) { j++; } if( j!=l) { memset(strTemp2, '\0', 256 ); strncpy(strTemp2, s, strlen(s)-j ); } } break; case 5: if( ci_strncmp(strTemp, "corp.", 5) == 0 || ci_strncmp(strTemp, "Games", 5) == 0 || ci_strncmp(strTemp, "Italy", 5) == 0 || ci_strncmp(strTemp, "Japan", 5) == 0) { j=l; while( s[strlen(s)-j-1] == ' ' || s[strlen(s)-j-1] == ',' ) { j++; } if( j!=l) { memset(strTemp2, '\0', 256 ); strncpy(strTemp2, s, strlen(s)-j ); } } break; case 6: if( ci_strncmp(strTemp, "co-ltd", 6) == 0 || ci_strncmp(strTemp, "S.R.L.", 6) == 0) { j=l; while( s[strlen(s)-j-1] == ' ' || s[strlen(s)-j-1] == ',' ) { j++; } if( j!=l) { memset(strTemp2, '\0', 256 ); strncpy(strTemp2, s, strlen(s)-j ); } } break; case 7: if( ci_strncmp(strTemp, "co. ltd", 7) == 0 || ci_strncmp(strTemp, "America", 7) == 0) { j=l; while( s[strlen(s)-j-1] == ' ' || s[strlen(s)-j-1] == ',' ) { j++; } if( j!=l) { memset(strTemp2, '\0', 256 ); strncpy(strTemp2, s, strlen(s)-j ); } } break; case 8: if( ci_strncmp(strTemp, "co. ltd.", 8) == 0 ) { j=l; while( s[strlen(s)-j-1] == ' ' || s[strlen(s)-j-1] == ',' ) { j++; } if( j!=l) { memset(strTemp2, '\0', 256 ); strncpy(strTemp2, s, strlen(s)-j ); } } break; case 9: if( ci_strncmp(strTemp, "co., ltd.", 9) == 0 || ci_strncmp(strTemp, "gmbh & co", 9) == 0 ) { j=l; while( s[strlen(s)-j-1] == ' ' || s[strlen(s)-j-1] == ',' ) { j++; } if( j!=l) { memset(strTemp2, '\0', 256 ); strncpy(strTemp2, s, strlen(s)-j ); } } break; case 10: if( ci_strncmp(strTemp, "corp, ltd.", 10) == 0 || ci_strncmp(strTemp, "industries", 10) == 0 || ci_strncmp(strTemp, "of America", 10) == 0) { j=l; while( s[strlen(s)-j-1] == ' ' || s[strlen(s)-j-1] == ',' ) { j++; } if( j!=l) { memset(strTemp2, '\0', 256 ); strncpy(strTemp2, s, strlen(s)-j ); } } break; case 11: if( ci_strncmp(strTemp, "corporation", 11) == 0 || ci_strncmp(strTemp, "enterprises", 11) == 0 ) { j=l; while( s[strlen(s)-j-1] == ' ' || s[strlen(s)-j-1] == ',' ) { j++; } if( j!=l) { memset(strTemp2, '\0', 256 ); strncpy(strTemp2, s, strlen(s)-j ); } } break; case 16: if( ci_strncmp(strTemp, "industries japan", 16) == 0 ) { j=l; while( s[strlen(s)-j-1] == ' ' || s[strlen(s)-j-1] == ',' ) { j++; } if( j!=l) { memset(strTemp2, '\0', 256 ); strncpy(strTemp2, s, strlen(s)-j ); } } break; default: break; } } if( strlen(strTemp2) == 0 ) return s; return strTemp2; } void CreateCPUFolders(int parent_index) { int i,jj; int nGames = driver_list_get_count(drivers); int nFolder = numFolders; LPTREEFOLDER lpFolder = treeFolders[parent_index]; LPTREEFOLDER map[CPU_COUNT]; ZeroMemory(map, sizeof(map)); cpuintrf_init(NULL); // no games in top level folder SetAllBits(lpFolder->m_lpGameBits,FALSE); for (i=1;im_nFolderId = next_folder_id; ExtraFolderData[next_folder_id]->m_nIconId = IDI_CPU; ExtraFolderData[next_folder_id]->m_nParent = lpFolder->m_nFolderId; ExtraFolderData[next_folder_id]->m_nSubIconId = -1; strcpy( ExtraFolderData[next_folder_id]->m_szTitle, cputype_name(i) ); ExtraFolderData[next_folder_id++]->m_dwFlags = 0; AddFolder(lpTemp); map[i] = treeFolders[nFolder++]; } for (jj = 0; jj < nGames; jj++) { int n; machine_config drv; expand_machine_driver(drivers[jj]->drv,&drv); for (n = 0; n < MAX_CPU; n++) if (drv.cpu[n].cpu_type != CPU_DUMMY) { // cpu type #'s are one-based AddGame(map[drv.cpu[n].cpu_type],jj); } } } void CreateSoundFolders(int parent_index) { int i,jj; int nGames = driver_list_get_count(drivers); int nFolder = numFolders; LPTREEFOLDER lpFolder = treeFolders[parent_index]; LPTREEFOLDER map[SOUND_COUNT]; sndintrf_init(NULL); // no games in top level folder SetAllBits(lpFolder->m_lpGameBits,FALSE); for (i = 1 ; i < MAX_SOUND ; i++) { LPTREEFOLDER lpTemp; // Init to NULL here in case it doesn't get assigned below. map[i] = NULL; // empty fields get filled in with SOUND_DUMMY, so check for this and // don't add it if (strcmp(sndtype_name(SOUND_DUMMY),sndtype_name(i)) == 0) continue; //dprintf("%i %s\n",i,sndtype_name(i)); lpTemp = NewFolder(sndtype_name(i), next_folder_id, parent_index, IDI_SOUND, GetFolderFlags(numFolders)); ExtraFolderData[next_folder_id] = malloc(sizeof(EXFOLDERDATA) ); memset(ExtraFolderData[next_folder_id], 0, sizeof(EXFOLDERDATA)); ExtraFolderData[next_folder_id]->m_nFolderId = next_folder_id; ExtraFolderData[next_folder_id]->m_nIconId = IDI_SOUND; ExtraFolderData[next_folder_id]->m_nParent = lpFolder->m_nFolderId; ExtraFolderData[next_folder_id]->m_nSubIconId = -1; strcpy( ExtraFolderData[next_folder_id]->m_szTitle, sndtype_name(i) ); ExtraFolderData[next_folder_id++]->m_dwFlags = 0; AddFolder(lpTemp); map[i] = treeFolders[nFolder++]; } for (jj = 0; jj < nGames; jj++) { int n; machine_config drv; expand_machine_driver(drivers[jj]->drv,&drv); // Additional range and null checking. for (n = 0; n < MAX_SOUND ; n++) if (drv.sound[n].sound_type > SOUND_DUMMY && drv.sound[n].sound_type < MAX_SOUND) { if (map[drv.sound[n].sound_type] != NULL) { // sound type #'s are one-based, though that doesn't affect us here AddGame(map[drv.sound[n].sound_type],jj); } } } } void CreateDeficiencyFolders(int parent_index) { int jj; int nGames = driver_list_get_count(drivers); LPTREEFOLDER lpFolder = treeFolders[parent_index]; // create our two subfolders LPTREEFOLDER lpProt, lpWrongCol, lpImpCol, lpImpGraph, lpMissSnd, lpImpSnd, lpFlip; lpProt = NewFolder("Unemulated Protection", next_folder_id, parent_index, IDI_FOLDER, GetFolderFlags(numFolders)); ExtraFolderData[next_folder_id] = malloc(sizeof(EXFOLDERDATA) ); memset(ExtraFolderData[next_folder_id], 0, sizeof(EXFOLDERDATA)); ExtraFolderData[next_folder_id]->m_nFolderId = next_folder_id; ExtraFolderData[next_folder_id]->m_nIconId = IDI_FOLDER; ExtraFolderData[next_folder_id]->m_nParent = lpFolder->m_nFolderId; ExtraFolderData[next_folder_id]->m_nSubIconId = -1; strcpy( ExtraFolderData[next_folder_id]->m_szTitle, "Unemulated Protection" ); ExtraFolderData[next_folder_id++]->m_dwFlags = 0; AddFolder(lpProt); lpWrongCol = NewFolder("Wrong Colors", next_folder_id, parent_index, IDI_FOLDER, GetFolderFlags(numFolders)); ExtraFolderData[next_folder_id] = malloc(sizeof(EXFOLDERDATA) ); memset(ExtraFolderData[next_folder_id], 0, sizeof(EXFOLDERDATA)); ExtraFolderData[next_folder_id]->m_nFolderId = next_folder_id; ExtraFolderData[next_folder_id]->m_nIconId = IDI_FOLDER; ExtraFolderData[next_folder_id]->m_nParent = lpFolder->m_nFolderId; ExtraFolderData[next_folder_id]->m_nSubIconId = -1; strcpy( ExtraFolderData[next_folder_id]->m_szTitle, "Wrong Colors" ); ExtraFolderData[next_folder_id++]->m_dwFlags = 0; AddFolder(lpWrongCol); lpImpCol = NewFolder("Imperfect Colors", next_folder_id, parent_index, IDI_FOLDER, GetFolderFlags(numFolders)); ExtraFolderData[next_folder_id] = malloc(sizeof(EXFOLDERDATA) ); memset(ExtraFolderData[next_folder_id], 0, sizeof(EXFOLDERDATA)); ExtraFolderData[next_folder_id]->m_nFolderId = next_folder_id; ExtraFolderData[next_folder_id]->m_nIconId = IDI_FOLDER; ExtraFolderData[next_folder_id]->m_nParent = lpFolder->m_nFolderId; ExtraFolderData[next_folder_id]->m_nSubIconId = -1; strcpy( ExtraFolderData[next_folder_id]->m_szTitle, "Imperfect Colors" ); ExtraFolderData[next_folder_id++]->m_dwFlags = 0; AddFolder(lpImpCol); lpImpGraph = NewFolder("Imperfect Graphics", next_folder_id, parent_index, IDI_FOLDER, GetFolderFlags(numFolders)); ExtraFolderData[next_folder_id] = malloc(sizeof(EXFOLDERDATA) ); memset(ExtraFolderData[next_folder_id], 0, sizeof(EXFOLDERDATA)); ExtraFolderData[next_folder_id]->m_nFolderId = next_folder_id; ExtraFolderData[next_folder_id]->m_nIconId = IDI_FOLDER; ExtraFolderData[next_folder_id]->m_nParent = lpFolder->m_nFolderId; ExtraFolderData[next_folder_id]->m_nSubIconId = -1; strcpy( ExtraFolderData[next_folder_id]->m_szTitle, "Imperfect Graphics" ); ExtraFolderData[next_folder_id++]->m_dwFlags = 0; AddFolder(lpImpGraph); lpMissSnd = NewFolder("Missing Sound", next_folder_id, parent_index, IDI_FOLDER, GetFolderFlags(numFolders)); ExtraFolderData[next_folder_id] = malloc(sizeof(EXFOLDERDATA) ); memset(ExtraFolderData[next_folder_id], 0, sizeof(EXFOLDERDATA)); ExtraFolderData[next_folder_id]->m_nFolderId = next_folder_id; ExtraFolderData[next_folder_id]->m_nIconId = IDI_FOLDER; ExtraFolderData[next_folder_id]->m_nParent = lpFolder->m_nFolderId; ExtraFolderData[next_folder_id]->m_nSubIconId = -1; strcpy( ExtraFolderData[next_folder_id]->m_szTitle, "Missing Sound" ); ExtraFolderData[next_folder_id++]->m_dwFlags = 0; AddFolder(lpMissSnd); lpImpSnd = NewFolder("Imperfect Sound", next_folder_id, parent_index, IDI_FOLDER, GetFolderFlags(numFolders)); ExtraFolderData[next_folder_id] = malloc(sizeof(EXFOLDERDATA) ); memset(ExtraFolderData[next_folder_id], 0, sizeof(EXFOLDERDATA)); ExtraFolderData[next_folder_id]->m_nFolderId = next_folder_id; ExtraFolderData[next_folder_id]->m_nIconId = IDI_FOLDER; ExtraFolderData[next_folder_id]->m_nParent = lpFolder->m_nFolderId; ExtraFolderData[next_folder_id]->m_nSubIconId = -1; strcpy( ExtraFolderData[next_folder_id]->m_szTitle, "Imperfect Sound" ); ExtraFolderData[next_folder_id++]->m_dwFlags = 0; AddFolder(lpImpSnd); lpFlip = NewFolder("No Cocktail", next_folder_id, parent_index, IDI_FOLDER, GetFolderFlags(numFolders)); ExtraFolderData[next_folder_id] = malloc(sizeof(EXFOLDERDATA) ); memset(ExtraFolderData[next_folder_id], 0, sizeof(EXFOLDERDATA)); ExtraFolderData[next_folder_id]->m_nFolderId = next_folder_id; ExtraFolderData[next_folder_id]->m_nIconId = IDI_FOLDER; ExtraFolderData[next_folder_id]->m_nParent = lpFolder->m_nFolderId; ExtraFolderData[next_folder_id]->m_nSubIconId = -1; strcpy( ExtraFolderData[next_folder_id]->m_szTitle, "No Cocktail" ); ExtraFolderData[next_folder_id++]->m_dwFlags = 0; AddFolder(lpFlip); // no games in top level folder SetAllBits(lpFolder->m_lpGameBits,FALSE); for (jj = 0; jj < nGames; jj++) { if (drivers[jj]->flags & GAME_WRONG_COLORS) { AddGame(lpWrongCol,jj); } if (drivers[jj]->flags & GAME_UNEMULATED_PROTECTION) { AddGame(lpProt,jj); } if (drivers[jj]->flags & GAME_IMPERFECT_COLORS) { AddGame(lpImpCol,jj); } if (drivers[jj]->flags & GAME_IMPERFECT_GRAPHICS) { AddGame(lpImpGraph,jj); } if (drivers[jj]->flags & GAME_NO_SOUND) { AddGame(lpMissSnd,jj); } if (drivers[jj]->flags & GAME_IMPERFECT_SOUND) { AddGame(lpImpSnd,jj); } if (drivers[jj]->flags & GAME_NO_COCKTAIL) { AddGame(lpFlip,jj); } } } void CreateDumpingFolders(int parent_index) { int jj; BOOL bBadDump = FALSE; BOOL bNoDump = FALSE; int nGames = driver_list_get_count(drivers); LPTREEFOLDER lpFolder = treeFolders[parent_index]; const rom_entry *region, *rom; const char *name; const game_driver *gamedrv; // create our two subfolders LPTREEFOLDER lpBad, lpNo; lpBad = NewFolder("Bad Dump", next_folder_id, parent_index, IDI_FOLDER, GetFolderFlags(numFolders)); ExtraFolderData[next_folder_id] = malloc(sizeof(EXFOLDERDATA) ); memset(ExtraFolderData[next_folder_id], 0, sizeof(EXFOLDERDATA)); ExtraFolderData[next_folder_id]->m_nFolderId = next_folder_id; ExtraFolderData[next_folder_id]->m_nIconId = IDI_FOLDER; ExtraFolderData[next_folder_id]->m_nParent = lpFolder->m_nFolderId; ExtraFolderData[next_folder_id]->m_nSubIconId = -1; strcpy( ExtraFolderData[next_folder_id]->m_szTitle, "Bad Dump" ); ExtraFolderData[next_folder_id++]->m_dwFlags = 0; AddFolder(lpBad); lpNo = NewFolder("No Dump", next_folder_id, parent_index, IDI_FOLDER, GetFolderFlags(numFolders)); ExtraFolderData[next_folder_id] = malloc(sizeof(EXFOLDERDATA) ); memset(ExtraFolderData[next_folder_id], 0, sizeof(EXFOLDERDATA)); ExtraFolderData[next_folder_id]->m_nFolderId = next_folder_id; ExtraFolderData[next_folder_id]->m_nIconId = IDI_FOLDER; ExtraFolderData[next_folder_id]->m_nParent = lpFolder->m_nFolderId; ExtraFolderData[next_folder_id]->m_nSubIconId = -1; strcpy( ExtraFolderData[next_folder_id]->m_szTitle, "No Dump" ); ExtraFolderData[next_folder_id++]->m_dwFlags = 0; AddFolder(lpNo); // no games in top level folder SetAllBits(lpFolder->m_lpGameBits,FALSE); for (jj = 0; jj < nGames; jj++) { gamedrv = drivers[jj]; if (!gamedrv->rom) continue; bBadDump = FALSE; bNoDump = FALSE; for (region = rom_first_region(gamedrv); region; region = rom_next_region(region)) { for (rom = rom_first_file(region); rom; rom = rom_next_file(rom)) { if (ROMREGION_ISROMDATA(region) || ROMREGION_ISDISKDATA(region) ) { name = ROM_GETNAME(rom); if (hash_data_has_info(ROM_GETHASHDATA(rom), HASH_INFO_BAD_DUMP)) bBadDump = TRUE; if (hash_data_has_info(ROM_GETHASHDATA(rom), HASH_INFO_NO_DUMP)) bNoDump = TRUE; } } } if (bBadDump) { AddGame(lpBad,jj); } if (bNoDump) { AddGame(lpNo,jj); } } } void CreateYearFolders(int parent_index) { int i,jj; int nGames = driver_list_get_count(drivers); int start_folder = numFolders; LPTREEFOLDER lpFolder = treeFolders[parent_index]; // no games in top level folder SetAllBits(lpFolder->m_lpGameBits,FALSE); for (jj = 0; jj < nGames; jj++) { char s[100]; strcpy(s,drivers[jj]->year); if (s[0] == '\0' || s[0] == '?') continue; if (s[4] == '?') s[4] = '\0'; // look for an extant year treefolder for this game // (likely to be the previous one, so start at the end) for (i=numFolders-1;i>=start_folder;i--) { if (strncmp(treeFolders[i]->m_lpTitle,s,4) == 0) { AddGame(treeFolders[i],jj); break; } } if (i == start_folder-1) { // nope, it's a year we haven't seen before, make it. LPTREEFOLDER lpTemp; lpTemp = NewFolder(s, next_folder_id, parent_index, IDI_YEAR, GetFolderFlags(numFolders)); ExtraFolderData[next_folder_id] = malloc(sizeof(EXFOLDERDATA) ); memset(ExtraFolderData[next_folder_id], 0, sizeof(EXFOLDERDATA)); ExtraFolderData[next_folder_id]->m_nFolderId = next_folder_id; ExtraFolderData[next_folder_id]->m_nIconId = IDI_YEAR; ExtraFolderData[next_folder_id]->m_nParent = lpFolder->m_nFolderId; ExtraFolderData[next_folder_id]->m_nSubIconId = -1; strcpy( ExtraFolderData[next_folder_id]->m_szTitle, s ); ExtraFolderData[next_folder_id++]->m_dwFlags = 0; AddFolder(lpTemp); AddGame(lpTemp,jj); } } } // creates child folders of all the top level folders, including custom ones void CreateAllChildFolders(void) { int num_top_level_folders = numFolders; int i, j; for (i = 0; i < num_top_level_folders; i++) { LPTREEFOLDER lpFolder = treeFolders[i]; LPFOLDERDATA lpFolderData = NULL; for (j = 0; g_lpFolderData[j].m_lpTitle; j++) { if (g_lpFolderData[j].m_nFolderId == lpFolder->m_nFolderId) { lpFolderData = &g_lpFolderData[j]; break; } } if (lpFolderData != NULL) { //dprintf("Found built-in-folder id %i %i",i,lpFolder->m_nFolderId); if (lpFolderData->m_pfnCreateFolders != NULL) lpFolderData->m_pfnCreateFolders(i); } else { if ((lpFolder->m_dwFlags & F_CUSTOM) == 0) { dprintf("Internal inconsistency with non-built-in folder, but not custom"); continue; } //dprintf("Loading custom folder %i %i",i,lpFolder->m_nFolderId); // load the extra folder files, which also adds children if (TryAddExtraFolderAndChildren(i) == FALSE) { lpFolder->m_nFolderId = FOLDER_NONE; } } } } // adds these folders to the treeview void ResetTreeViewFolders(void) { HWND hTreeView = GetTreeView(); int i; TVITEM tvi; TVINSERTSTRUCT tvs; HTREEITEM shti; // for current child branches // currently "cached" parent HTREEITEM hti_parent = NULL; int index_parent = -1; TreeView_DeleteAllItems(hTreeView); //dprintf("Adding folders to tree ui indices %i to %i",start_index,end_index); tvs.hInsertAfter = TVI_SORT; for (i=0;im_nParent == -1) { if (lpFolder->m_nFolderId < MAX_FOLDERS) { // it's a built in folder, let's see if we should show it if (GetShowFolder(lpFolder->m_nFolderId) == FALSE) { continue; } } tvi.mask = TVIF_TEXT | TVIF_PARAM | TVIF_IMAGE | TVIF_SELECTEDIMAGE; tvs.hParent = TVI_ROOT; tvi.pszText = lpFolder->m_lptTitle; tvi.lParam = (LPARAM)lpFolder; tvi.iImage = GetTreeViewIconIndex(lpFolder->m_nIconId); tvi.iSelectedImage = 0; #if defined(__GNUC__) /* bug in commctrl.h */ tvs.item = tvi; #else tvs.item = tvi; #endif // Add root branch hti_parent = TreeView_InsertItem(hTreeView, &tvs); continue; } // not a top level branch, so look for parent if (treeFolders[i]->m_nParent != index_parent) { hti_parent = TreeView_GetRoot(hTreeView); while (1) { if (hti_parent == NULL) { // couldn't find parent folder, so it's a built-in but // not shown folder break; } tvi.hItem = hti_parent; tvi.mask = TVIF_PARAM; TreeView_GetItem(hTreeView,&tvi); if (((LPTREEFOLDER)tvi.lParam) == treeFolders[treeFolders[i]->m_nParent]) break; hti_parent = TreeView_GetNextSibling(hTreeView,hti_parent); } // if parent is not shown, then don't show the child either obviously! if (hti_parent == NULL) continue; index_parent = treeFolders[i]->m_nParent; } tvi.mask = TVIF_TEXT | TVIF_PARAM | TVIF_IMAGE | TVIF_SELECTEDIMAGE; tvs.hParent = hti_parent; tvi.iImage = GetTreeViewIconIndex(treeFolders[i]->m_nIconId); tvi.iSelectedImage = 0; tvi.pszText = treeFolders[i]->m_lptTitle; tvi.lParam = (LPARAM)treeFolders[i]; #if defined(__GNUC__) /* bug in commctrl.h */ tvs.item = tvi; #else tvs.item = tvi; #endif // Add it to this tree branch shti = TreeView_InsertItem(hTreeView, &tvs); } } void SelectTreeViewFolder(int folder_id) { HWND hTreeView = GetTreeView(); HTREEITEM hti; TVITEM tvi; memset(&tvi,0,sizeof(tvi)); hti = TreeView_GetRoot(hTreeView); while (hti != NULL) { HTREEITEM hti_next; tvi.hItem = hti; tvi.mask = TVIF_PARAM; TreeView_GetItem(hTreeView,&tvi); if (((LPTREEFOLDER)tvi.lParam)->m_nFolderId == folder_id) { TreeView_SelectItem(hTreeView,tvi.hItem); SetCurrentFolder((LPTREEFOLDER)tvi.lParam); return; } hti_next = TreeView_GetChild(hTreeView,hti); if (hti_next == NULL) { hti_next = TreeView_GetNextSibling(hTreeView,hti); if (hti_next == NULL) { hti_next = TreeView_GetParent(hTreeView,hti); if (hti_next != NULL) hti_next = TreeView_GetNextSibling(hTreeView,hti_next); } } hti = hti_next; } // could not find folder to select // make sure we select something tvi.hItem = TreeView_GetRoot(hTreeView); tvi.mask = TVIF_PARAM; TreeView_GetItem(hTreeView,&tvi); TreeView_SelectItem(hTreeView,tvi.hItem); SetCurrentFolder((LPTREEFOLDER)tvi.lParam); } /* * Does this folder have an INI associated with it? * Currently only TRUE for FOLDER_VECTOR and children * of FOLDER_SOURCE. */ static BOOL FolderHasIni(LPTREEFOLDER lpFolder) { if (FOLDER_VECTOR == lpFolder->m_nFolderId) { return TRUE; } if (lpFolder->m_nParent != -1 && FOLDER_SOURCE == treeFolders[lpFolder->m_nParent]->m_nFolderId) { return TRUE; } return FALSE; } /* Add a folder to the list. Does not allocate */ static BOOL AddFolder(LPTREEFOLDER lpFolder) { if (numFolders + 1 >= folderArrayLength) { folderArrayLength += 500; treeFolders = realloc(treeFolders,sizeof(TREEFOLDER **) * folderArrayLength); } /* Is there an folder.ini that can be edited? */ if (FolderHasIni(lpFolder)) { lpFolder->m_dwFlags |= F_INIEDIT; } treeFolders[numFolders] = lpFolder; numFolders++; return TRUE; } /* Allocate and initialize a NEW TREEFOLDER */ static LPTREEFOLDER NewFolder(const char *lpTitle, UINT nFolderId, int nParent, UINT nIconId, DWORD dwFlags) { LPTREEFOLDER lpFolder = (LPTREEFOLDER)malloc(sizeof(TREEFOLDER)); memset(lpFolder, '\0', sizeof (TREEFOLDER)); lpFolder->m_lpTitle = (LPSTR)malloc(strlen(lpTitle) + 1); strcpy((char *)lpFolder->m_lpTitle,lpTitle); lpFolder->m_lptTitle = tstring_from_utf8(lpFolder->m_lpTitle); lpFolder->m_lpGameBits = NewBits(driver_list_get_count(drivers)); lpFolder->m_nFolderId = nFolderId; lpFolder->m_nParent = nParent; lpFolder->m_nIconId = nIconId; lpFolder->m_dwFlags = dwFlags; return lpFolder; } /* Deallocate the passed in LPTREEFOLDER */ static void DeleteFolder(LPTREEFOLDER lpFolder) { if (lpFolder) { if (lpFolder->m_lpGameBits) { DeleteBits(lpFolder->m_lpGameBits); lpFolder->m_lpGameBits = 0; } free(lpFolder->m_lptTitle); lpFolder->m_lptTitle = 0; free(lpFolder->m_lpTitle); lpFolder->m_lpTitle = 0; free(lpFolder); lpFolder = 0; } } /* Can be called to re-initialize the array of treeFolders */ BOOL InitFolders(void) { int i = 0; DWORD dwFolderFlags; LPFOLDERDATA fData = 0; if (treeFolders != NULL) { for (i = numFolders - 1; i >= 0; i--) { DeleteFolder(treeFolders[i]); treeFolders[i] = 0; numFolders--; } } numFolders = 0; if (folderArrayLength == 0) { folderArrayLength = 200; treeFolders = (TREEFOLDER **)malloc(sizeof(TREEFOLDER **) * folderArrayLength); if (!treeFolders) { folderArrayLength = 0; return 0; } else { memset(treeFolders,'\0', sizeof(TREEFOLDER **) * folderArrayLength); } } // built-in top level folders for (i = 0; g_lpFolderData[i].m_lpTitle; i++) { fData = &g_lpFolderData[i]; /* get the saved folder flags */ dwFolderFlags = GetFolderFlags(numFolders); /* create the folder */ AddFolder(NewFolder(fData->m_lpTitle, fData->m_nFolderId, -1, fData->m_nIconId, dwFolderFlags)); } numExtraFolders = InitExtraFolders(); for (i = 0; i < numExtraFolders; i++) { LPEXFOLDERDATA fExData = ExtraFolderData[i]; // OR in the saved folder flags dwFolderFlags = fExData->m_dwFlags | GetFolderFlags(numFolders); // create the folder //dprintf("creating top level custom folder with icon %i",fExData->m_nIconId); AddFolder(NewFolder(fExData->m_szTitle,fExData->m_nFolderId,fExData->m_nParent, fExData->m_nIconId,dwFolderFlags)); } CreateAllChildFolders(); CreateTreeIcons(); ResetWhichGamesInFolders(); ResetTreeViewFolders(); SelectTreeViewFolder(GetSavedFolderID()); LoadFolderFlags(); return TRUE; } // create iconlist and Treeview control static BOOL CreateTreeIcons() { HICON hIcon; INT i; HINSTANCE hInst = GetModuleHandle(0); int numIcons = ICON_MAX + numExtraIcons; hTreeSmall = ImageList_Create (16, 16, ILC_COLORDDB | ILC_MASK, numIcons, numIcons); //dprintf("Trying to load %i normal icons",ICON_MAX); for (i = 0; i < ICON_MAX; i++) { hIcon = LoadIconFromFile(treeIconNames[i].lpName); if (!hIcon) hIcon = LoadIcon(hInst, MAKEINTRESOURCE(treeIconNames[i].nResourceID)); if (ImageList_AddIcon (hTreeSmall, hIcon) == -1) { ErrorMsg("Error creating icon on regular folder, %i %i",i,hIcon != NULL); return FALSE; } } //dprintf("Trying to load %i extra custom-folder icons",numExtraIcons); for (i = 0; i < numExtraIcons; i++) { if ((hIcon = LoadIconFromFile(ExtraFolderIcons[i])) == 0) hIcon = LoadIcon (hInst, MAKEINTRESOURCE(IDI_FOLDER)); if (ImageList_AddIcon(hTreeSmall, hIcon) == -1) { ErrorMsg("Error creating icon on extra folder, %i %i",i,hIcon != NULL); return FALSE; } } // Be sure that all the small icons were added. if (ImageList_GetImageCount(hTreeSmall) < numIcons) { ErrorMsg("Error with icon list--too few images. %i %i", ImageList_GetImageCount(hTreeSmall),numIcons); return FALSE; } // Be sure that all the small icons were added. if (ImageList_GetImageCount (hTreeSmall) < ICON_MAX) { ErrorMsg("Error with icon list--too few images. %i < %i", ImageList_GetImageCount(hTreeSmall),ICON_MAX); return FALSE; } // Associate the image lists with the list view control. (void)TreeView_SetImageList(GetTreeView(), hTreeSmall, TVSIL_NORMAL); return TRUE; } static void TreeCtrlOnPaint(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { PAINTSTRUCT ps; HDC hDC; RECT rcClip, rcClient; HDC memDC; HBITMAP bitmap; HBITMAP hOldBitmap; HBITMAP hBackground = GetBackgroundBitmap(); MYBITMAPINFO *bmDesc = GetBackgroundInfo(); hDC = BeginPaint(hWnd, &ps); GetClipBox(hDC, &rcClip); GetClientRect(hWnd, &rcClient); // Create a compatible memory DC memDC = CreateCompatibleDC(hDC); // Select a compatible bitmap into the memory DC bitmap = CreateCompatibleBitmap(hDC, rcClient.right - rcClient.left, rcClient.bottom - rcClient.top); hOldBitmap = SelectObject(memDC, bitmap); // First let the control do its default drawing. CallWindowProc(g_lpTreeWndProc, hWnd, uMsg, (WPARAM)memDC, 0); // Draw bitmap in the background { HPALETTE hPAL; HDC maskDC; HBITMAP maskBitmap; HDC tempDC; HDC imageDC; HBITMAP bmpImage; HBITMAP hOldBmpImage; HBITMAP hOldMaskBitmap; HBITMAP hOldHBitmap; int i, j; RECT rcRoot; // Now create a mask maskDC = CreateCompatibleDC(hDC); // Create monochrome bitmap for the mask maskBitmap = CreateBitmap(rcClient.right - rcClient.left, rcClient.bottom - rcClient.top, 1, 1, NULL); hOldMaskBitmap = SelectObject(maskDC, maskBitmap); SetBkColor(memDC, GetSysColor(COLOR_WINDOW)); // Create the mask from the memory DC BitBlt(maskDC, 0, 0, rcClient.right - rcClient.left, rcClient.bottom - rcClient.top, memDC, rcClient.left, rcClient.top, SRCCOPY); tempDC = CreateCompatibleDC(hDC); hOldHBitmap = SelectObject(tempDC, hBackground); imageDC = CreateCompatibleDC(hDC); bmpImage = CreateCompatibleBitmap(hDC, rcClient.right - rcClient.left, rcClient.bottom - rcClient.top); hOldBmpImage = SelectObject(imageDC, bmpImage); hPAL = GetBackgroundPalette(); if (hPAL == NULL) hPAL = CreateHalftonePalette(hDC); if (GetDeviceCaps(hDC, RASTERCAPS) & RC_PALETTE && hPAL != NULL) { SelectPalette(hDC, hPAL, FALSE); RealizePalette(hDC); SelectPalette(imageDC, hPAL, FALSE); } // Get x and y offset TreeView_GetItemRect(hWnd, TreeView_GetRoot(hWnd), &rcRoot, FALSE); rcRoot.left = -GetScrollPos(hWnd, SB_HORZ); // Draw bitmap in tiled manner to imageDC for (i = rcRoot.left; i < rcClient.right; i += bmDesc->bmWidth) for (j = rcRoot.top; j < rcClient.bottom; j += bmDesc->bmHeight) BitBlt(imageDC, i, j, bmDesc->bmWidth, bmDesc->bmHeight, tempDC, 0, 0, SRCCOPY); // Set the background in memDC to black. Using SRCPAINT with black and any other // color results in the other color, thus making black the transparent color SetBkColor(memDC, RGB(0,0,0)); SetTextColor(memDC, RGB(255,255,255)); BitBlt(memDC, rcClip.left, rcClip.top, rcClip.right - rcClip.left, rcClip.bottom - rcClip.top, maskDC, rcClip.left, rcClip.top, SRCAND); // Set the foreground to black. See comment above. SetBkColor(imageDC, RGB(255,255,255)); SetTextColor(imageDC, RGB(0,0,0)); BitBlt(imageDC, rcClip.left, rcClip.top, rcClip.right - rcClip.left, rcClip.bottom - rcClip.top, maskDC, rcClip.left, rcClip.top, SRCAND); // Combine the foreground with the background BitBlt(imageDC, rcClip.left, rcClip.top, rcClip.right - rcClip.left, rcClip.bottom - rcClip.top, memDC, rcClip.left, rcClip.top, SRCPAINT); // Draw the final image to the screen BitBlt(hDC, rcClip.left, rcClip.top, rcClip.right - rcClip.left, rcClip.bottom - rcClip.top, imageDC, rcClip.left, rcClip.top, SRCCOPY); SelectObject(maskDC, hOldMaskBitmap); SelectObject(tempDC, hOldHBitmap); SelectObject(imageDC, hOldBmpImage); DeleteDC(maskDC); DeleteDC(imageDC); DeleteDC(tempDC); DeleteObject(bmpImage); DeleteObject(maskBitmap); if (GetBackgroundPalette() == NULL) { DeleteObject(hPAL); hPAL = 0; } } SelectObject(memDC, hOldBitmap); DeleteObject(bitmap); DeleteDC(memDC); EndPaint(hWnd, &ps); ReleaseDC(hWnd, hDC); } /* Header code - Directional Arrows */ static LRESULT CALLBACK TreeWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (GetBackgroundBitmap() != NULL) { switch (uMsg) { case WM_MOUSEMOVE: { if (MouseHasBeenMoved()) ShowCursor(TRUE); break; } case WM_KEYDOWN : if (wParam == VK_F2) { if (lpCurrentFolder->m_dwFlags & F_CUSTOM) { TreeView_EditLabel(hWnd,TreeView_GetSelection(hWnd)); return TRUE; } } break; case WM_ERASEBKGND: return TRUE; break; case WM_PAINT: TreeCtrlOnPaint(hWnd, uMsg, wParam, lParam); UpdateWindow(hWnd); break; } } /* message not handled */ return CallWindowProc(g_lpTreeWndProc, hWnd, uMsg, wParam, lParam); } /* * Filter code - should be moved to filter.c/filter.h * Added 01/09/99 - MSH */ /* find a FOLDERDATA by folderID */ LPFOLDERDATA FindFilter(DWORD folderID) { int i; for (i = 0; g_lpFolderData[i].m_lpTitle; i++) { if (g_lpFolderData[i].m_nFolderId == folderID) return &g_lpFolderData[i]; } return (LPFOLDERDATA) 0; } /*************************************************************************** private structures ***************************************************************************/ /*************************************************************************** private functions prototypes ***************************************************************************/ /*************************************************************************** private functions ***************************************************************************/ /**************************************************************************/ LPTREEFOLDER GetFolderByName(int nParentId, const char *pszFolderName) { int i = 0, nParent; //First Get the Parent TreeviewItem //Enumerate Children for(i = 0; i < numFolders/* ||treeFolders[i] != NULL*/; i++) { if (!strcmp(treeFolders[i]->m_lpTitle, pszFolderName)) { nParent = treeFolders[i]->m_nParent; if ((nParent >= 0) && treeFolders[nParent]->m_nFolderId == nParentId) return treeFolders[i]; } } return NULL; } static int InitExtraFolders(void) { struct stat stat_buffer; struct _finddata_t files; int i, count = 0; long hLong; char* ext; char buf[256]; char curdir[MAX_PATH]; const char* dir = GetFolderDir(); memset(ExtraFolderData, 0, (MAX_EXTRA_FOLDERS * MAX_EXTRA_SUBFOLDERS)* sizeof(LPEXFOLDERDATA)); /* NPW 9-Feb-2003 - MSVC stat() doesn't like stat() called with an empty * string */ if (dir[0] == '\0') dir = "."; // Why create the directory if it doesn't exist, just return 0 folders. if (stat(dir, &stat_buffer) != 0) { return 0; // _mkdir(dir); } _getcwd(curdir, MAX_PATH); _chdir(dir); hLong = _findfirst("*", &files); for (i = 0; i < MAX_EXTRA_FOLDERS; i++) { ExtraFolderIcons[i] = NULL; } numExtraIcons = 0; while (!_findnext(hLong, &files)) { if ((files.attrib & _A_SUBDIR) == 0) { FILE *fp; fp = fopen(files.name, "r"); if (fp != NULL) { int icon[2] = { 0, 0 }; char *p, *name; while (fgets(buf, 256, fp)) { if (buf[0] == '[') { p = strchr(buf, ']'); if (p == NULL) continue; *p = '\0'; name = &buf[1]; if (!strcmp(name, "FOLDER_SETTINGS")) { while (fgets(buf, 256, fp)) { name = strtok(buf, " =\r\n"); if (name == NULL) break; if (!strcmp(name, "RootFolderIcon")) { name = strtok(NULL, " =\r\n"); if (name != NULL) SetExtraIcons(name, &icon[0]); } if (!strcmp(name, "SubFolderIcon")) { name = strtok(NULL, " =\r\n"); if (name != NULL) SetExtraIcons(name, &icon[1]); } } break; } } } fclose(fp); strcpy(buf, files.name); ext = strrchr(buf, '.'); if (ext && *(ext + 1) && !mame_stricmp(ext + 1, "ini")) { ExtraFolderData[count] = malloc(sizeof(EXFOLDERDATA)); if (ExtraFolderData[count]) { *ext = '\0'; memset(ExtraFolderData[count], 0, sizeof(EXFOLDERDATA)); strncpy(ExtraFolderData[count]->m_szTitle, buf, 63); ExtraFolderData[count]->m_nFolderId = next_folder_id++; ExtraFolderData[count]->m_nParent = -1; ExtraFolderData[count]->m_dwFlags = F_CUSTOM; ExtraFolderData[count]->m_nIconId = icon[0] ? -icon[0] : IDI_FOLDER; ExtraFolderData[count]->m_nSubIconId = icon[1] ? -icon[1] : IDI_FOLDER; //dprintf("extra folder with icon %i, subicon %i", //ExtraFolderData[count]->m_nIconId, //ExtraFolderData[count]->m_nSubIconId); count++; } } } } } _chdir(curdir); return count; } void FreeExtraFolders(void) { int i; for (i = 0; i < numExtraFolders; i++) { if (ExtraFolderData[i]) { free(ExtraFolderData[i]); ExtraFolderData[i] = NULL; } } for (i = 0; i < numExtraIcons; i++) { free(ExtraFolderIcons[i]); } numExtraIcons = 0; } static void SetExtraIcons(char *name, int *id) { char *p = strchr(name, '.'); if (p != NULL) *p = '\0'; ExtraFolderIcons[numExtraIcons] = malloc(strlen(name) + 1); if (ExtraFolderIcons[numExtraIcons]) { *id = ICON_MAX + numExtraIcons; strcpy(ExtraFolderIcons[numExtraIcons], name); numExtraIcons++; } } // Called to add child folders of the top level extra folders already created BOOL TryAddExtraFolderAndChildren(int parent_index) { FILE* fp = NULL; char fname[MAX_PATH]; char readbuf[256]; char* p; char* name; int id, current_id, i; LPTREEFOLDER lpTemp = NULL; LPTREEFOLDER lpFolder = treeFolders[parent_index]; current_id = lpFolder->m_nFolderId; id = lpFolder->m_nFolderId - MAX_FOLDERS; /* "folder\title.ini" */ sprintf( fname, "%s\\%s.ini", GetFolderDir(), ExtraFolderData[id]->m_szTitle); fp = fopen(fname, "r"); if (fp == NULL) return FALSE; while ( fgets(readbuf, 256, fp) ) { /* do we have [...] ? */ if (readbuf[0] == '[') { p = strchr(readbuf, ']'); if (p == NULL) { continue; } *p = '\0'; name = &readbuf[1]; /* is it [FOLDER_SETTINGS]? */ if (strcmp(name, "FOLDER_SETTINGS") == 0) { current_id = -1; continue; } else { /* it it [ROOT_FOLDER]? */ if (!strcmp(name, "ROOT_FOLDER")) { current_id = lpFolder->m_nFolderId; lpTemp = lpFolder; } else { /* must be [folder name] */ current_id = next_folder_id++; /* create a new folder with this name, and the flags for this folder as read from the registry */ lpTemp = NewFolder(name,current_id,parent_index, ExtraFolderData[id]->m_nSubIconId, GetFolderFlags(numFolders) | F_CUSTOM); ExtraFolderData[current_id] = malloc(sizeof(EXFOLDERDATA) ); memset(ExtraFolderData[current_id], 0, sizeof(EXFOLDERDATA)); ExtraFolderData[current_id]->m_nFolderId = current_id - MAX_EXTRA_FOLDERS; ExtraFolderData[current_id]->m_nIconId = ExtraFolderData[id]->m_nSubIconId; ExtraFolderData[current_id]->m_nParent = ExtraFolderData[id]->m_nFolderId; ExtraFolderData[current_id]->m_nSubIconId = -1; strcpy( ExtraFolderData[current_id]->m_szTitle, name ); ExtraFolderData[current_id]->m_dwFlags = ExtraFolderData[id]->m_dwFlags; AddFolder(lpTemp); } } } else if (current_id != -1) { /* string on a line by itself -- game name */ name = strtok(readbuf, " \t\r\n"); if (name == NULL) { current_id = -1; continue; } /* IMPORTANT: This assumes that all driver names are lowercase! */ for (i = 0; name[i]; i++) name[i] = tolower(name[i]); if (lpTemp == NULL) { ErrorMsg("Error parsing %s: missing [folder name] or [ROOT_FOLDER]", fname); current_id = lpFolder->m_nFolderId; lpTemp = lpFolder; } AddGame(lpTemp,GetGameNameIndex(name)); } } if ( fp ) { fclose( fp ); } return TRUE; } void GetFolders(TREEFOLDER ***folders,int *num_folders) { *folders = treeFolders; *num_folders = numFolders; } BOOL TryRenameCustomFolderIni(LPTREEFOLDER lpFolder,const char *old_name,const char *new_name) { char filename[MAX_PATH]; char new_filename[MAX_PATH]; LPTREEFOLDER lpParent = NULL; if (lpFolder->m_nParent >= 0) { //it is a custom SubFolder lpParent = GetFolder( lpFolder->m_nParent ); if( lpParent ) { snprintf(filename,ARRAY_LENGTH(filename),"%s\\%s\\%s.ini",GetIniDir(),lpParent->m_lpTitle, old_name ); snprintf(new_filename,ARRAY_LENGTH(new_filename),"%s\\%s\\%s.ini",GetIniDir(),lpParent->m_lpTitle, new_name ); win_move_file_utf8(filename,new_filename); } } else { //Rename the File, if it exists snprintf(filename,ARRAY_LENGTH(filename),"%s\\%s.ini",GetIniDir(),old_name ); snprintf(new_filename,ARRAY_LENGTH(new_filename),"%s\\%s.ini",GetIniDir(), new_name ); win_move_file_utf8(filename,new_filename); //Rename the Directory, if it exists snprintf(filename,ARRAY_LENGTH(filename),"%s\\%s",GetIniDir(),old_name ); snprintf(new_filename,ARRAY_LENGTH(new_filename),"%s\\%s",GetIniDir(), new_name ); win_move_file_utf8(filename,new_filename); } return TRUE; } BOOL TryRenameCustomFolder(LPTREEFOLDER lpFolder, const char *new_name) { BOOL retval; char filename[MAX_PATH]; char new_filename[MAX_PATH]; if (lpFolder->m_nParent >= 0) { // a child extra folder was renamed, so do the rename and save the parent // save old title char *old_title = lpFolder->m_lpTitle; // set new title lpFolder->m_lpTitle = (char *)malloc(strlen(new_name) + 1); strcpy(lpFolder->m_lpTitle,new_name); // try to save if (TrySaveExtraFolder(lpFolder) == FALSE) { // failed, so free newly allocated title and restore old free(lpFolder->m_lpTitle); lpFolder->m_lpTitle = old_title; return FALSE; } TryRenameCustomFolderIni(lpFolder, old_title, new_name); // successful, so free old title free(old_title); return TRUE; } // a parent extra folder was renamed, so rename the file snprintf(new_filename,ARRAY_LENGTH(new_filename),"%s\\%s.ini",GetFolderDir(),new_name); snprintf(filename,ARRAY_LENGTH(filename),"%s\\%s.ini",GetFolderDir(),lpFolder->m_lpTitle); retval = win_move_file_utf8(filename,new_filename); if (retval) { TryRenameCustomFolderIni(lpFolder, lpFolder->m_lpTitle, new_name); free(lpFolder->m_lpTitle); lpFolder->m_lpTitle = (char *)malloc(strlen(new_name) + 1); strcpy(lpFolder->m_lpTitle,new_name); } else { char buf[500]; snprintf(buf,ARRAY_LENGTH(buf),"Error while renaming custom file %s to %s", filename,new_filename); win_message_box_utf8(GetMainWindow(), buf, MAME32NAME, MB_OK | MB_ICONERROR); } return retval; } void AddToCustomFolder(LPTREEFOLDER lpFolder,int driver_index) { if ((lpFolder->m_dwFlags & F_CUSTOM) == 0) { win_message_box_utf8(GetMainWindow(),"Unable to add game to non-custom folder", MAME32NAME,MB_OK | MB_ICONERROR); return; } if (TestBit(lpFolder->m_lpGameBits,driver_index) == 0) { AddGame(lpFolder,driver_index); if (TrySaveExtraFolder(lpFolder) == FALSE) RemoveGame(lpFolder,driver_index); // undo on error } } void RemoveFromCustomFolder(LPTREEFOLDER lpFolder,int driver_index) { if ((lpFolder->m_dwFlags & F_CUSTOM) == 0) { win_message_box_utf8(GetMainWindow(),"Unable to remove game from non-custom folder", MAME32NAME,MB_OK | MB_ICONERROR); return; } if (TestBit(lpFolder->m_lpGameBits,driver_index) != 0) { RemoveGame(lpFolder,driver_index); if (TrySaveExtraFolder(lpFolder) == FALSE) AddGame(lpFolder,driver_index); // undo on error } } BOOL TrySaveExtraFolder(LPTREEFOLDER lpFolder) { char fname[MAX_PATH]; FILE *fp; BOOL error = FALSE; int i,j; LPTREEFOLDER root_folder = NULL; LPEXFOLDERDATA extra_folder = NULL; for (i=0;im_nFolderId == lpFolder->m_nFolderId) { root_folder = lpFolder; extra_folder = ExtraFolderData[i]; break; } if (lpFolder->m_nParent >= 0 && ExtraFolderData[i]->m_nFolderId == treeFolders[lpFolder->m_nParent]->m_nFolderId) { root_folder = treeFolders[lpFolder->m_nParent]; extra_folder = ExtraFolderData[i]; break; } } if (extra_folder == NULL || root_folder == NULL) { MessageBox(GetMainWindow(), TEXT("Error finding custom file name to save"), TEXT(MAME32NAME), MB_OK | MB_ICONERROR); return FALSE; } /* "folder\title.ini" */ snprintf( fname, sizeof(fname), "%s\\%s.ini", GetFolderDir(), extra_folder->m_szTitle); fp = fopen(fname, "wt"); if (fp == NULL) error = TRUE; else { TREEFOLDER *folder_data; fprintf(fp,"[FOLDER_SETTINGS]\n"); // negative values for icons means it's custom, so save 'em if (extra_folder->m_nIconId < 0) { fprintf(fp, "RootFolderIcon %s\n", ExtraFolderIcons[(-extra_folder->m_nIconId) - ICON_MAX]); } if (extra_folder->m_nSubIconId < 0) { fprintf(fp,"SubFolderIcon %s\n", ExtraFolderIcons[(-extra_folder->m_nSubIconId) - ICON_MAX]); } /* need to loop over all our TREEFOLDERs--first the root one, then each child. start with the root */ folder_data = root_folder; fprintf(fp,"\n[ROOT_FOLDER]\n"); for (i=0;im_lpGameBits,driver_index)) { fprintf(fp,"%s\n",drivers[driver_index]->name); } } /* look through the custom folders for ones with our root as parent */ for (j=0;jm_nParent >= 0 && treeFolders[folder_data->m_nParent] == root_folder) { fprintf(fp,"\n[%s]\n",folder_data->m_lpTitle); for (i=0;im_lpGameBits,driver_index)) { fprintf(fp,"%s\n",drivers[driver_index]->name); } } } } if (fclose(fp) != 0) error = TRUE; } if (error) { char buf[500]; snprintf(buf,ARRAY_LENGTH(buf),"Error while saving custom file %s",fname); win_message_box_utf8(GetMainWindow(), buf, MAME32NAME, MB_OK | MB_ICONERROR); } return !error; } HIMAGELIST GetTreeViewIconList(void) { return hTreeSmall; } int GetTreeViewIconIndex(int icon_id) { int i; if (icon_id < 0) return -icon_id; for (i = 0; i < sizeof(treeIconNames) / sizeof(treeIconNames[0]); i++) { if (icon_id == treeIconNames[i].nResourceID) return i; } return -1; } /* End of source file */