//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team // // See the file "license" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. // // $Id: ProgressDialog.hxx,v 1.4 2007/01/01 18:04:54 stephena Exp $ // // Based on code from ScummVM - Scumm Interpreter // Copyright (C) 2002-2004 The ScummVM project //============================================================================ #ifndef PROGRESS_DIALOG_HXX #define PROGRESS_DIALOG_HXX class StaticTextWidget; class SliderWidget; #include "GuiObject.hxx" #include "bspf.hxx" class ProgressDialog : public Dialog { public: ProgressDialog(GuiObject* boss, const GUI::Font& font, const string& message); virtual ~ProgressDialog(); void setMessage(const string& message); void setRange(int begin, int end, int step); void setProgress(int progress); void done(); protected: StaticTextWidget* myMessage; SliderWidget* mySlider; int myStart, myFinish, myStep, myCurrentStep; }; #endif