//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team // // See the file "license" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. // // $Id: OSystemWin32.cxx,v 1.20 2007/08/04 20:32:54 stephena Exp $ //============================================================================ #include #include #include #include "bspf.hxx" #include "OSystem.hxx" #include "OSystemWin32.hxx" /** Each derived class is responsible for calling the following methods in its constructor: setBaseDir() setConfigFile() See OSystem.hxx for a further explanation */ // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - OSystemWin32::OSystemWin32() : OSystem() { // TODO - there really should be code here to determine which version // of Windows is being used. // If using a version which supports multiple users (NT and above), // the relevant directories should be created in per-user locations. // For now, we just put it in the same directory as the executable. const string& basedir = "."; setBaseDir(basedir); setConfigFile(basedir + "\\stella.ini"); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - OSystemWin32::~OSystemWin32() { } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - uInt32 OSystemWin32::getTicks() { return (uInt32) SDL_GetTicks() * 1000; }