// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "input.h" #include namespace VBA { Keymap::Keymap() { m_pstTable = g_hash_table_new(g_direct_hash, g_direct_equal); if (m_pstTable == NULL) { throw std::bad_alloc(); } } Keymap::~Keymap() { g_hash_table_destroy(m_pstTable); } void Keymap::vRegister(guint _uiVal, EKey _eKey) { g_hash_table_insert(m_pstTable, GUINT_TO_POINTER(_uiVal), GUINT_TO_POINTER(_eKey)); } void Keymap::vClear() { g_hash_table_destroy(m_pstTable); m_pstTable = g_hash_table_new(g_direct_hash, g_direct_equal); } } // namespace VBA